Frank Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of protection (3, -26, D:1) a +0 short sword a kobold corpse (skeletalised by now) (13, -40, D:1) a rat corpse (skeletalised by now) (14, -37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 9, D:1) 3 stones (21, 8, D:1) a +0 short sword (22, -31, D:1) a +0 hand axe (24, -32, D:1) a +0 short sword a +0 dagger a +0 dagger 4 stones (26, -6, D:1) a +0 dagger (26, -5, D:1) a +0 club (46, 21, D:1) 6 stones (49, -35, D:1) a +0 club (51, -28, D:1) 2 stones (52, 5, D:1) a stone (58, -40, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 6, D:2) a +0 club a +0 sling a goblin corpse (7, 11, D:2) a ribbon worm corpse (27, 6, D:2) 2 stones (33, -37, D:2) a +0 robe (40, -5, D:2) a giant cockroach corpse (42, -32, D:2) a staff of earth (45, -34, D:2) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (46, -32, D:2) the +5 whip "Newtbane" {antimagic, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible.