Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -10, D:1) a +0 club a +0 dagger a stone (8, 3, D:1) a +0 leather armour (19, 14, D:1) a +0 plate armour (32, -29, D:1) a +0 war axe (32, -17, D:1) a +0 spear (38, 10, D:1) a +0 club (47, 5, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 3 stones (8, -33, D:2) a +0 scale mail (10, -25, D:2) the +1 arbalest of Dim Light {antimagic, rPois} rPois: It protects you from poison (12, -37, D:2) a +0 short sword 5 stones (12, -4, D:2) 7 stones (13, -37, D:2) a +0 short sword 4 stones (14, -33, D:2) a +0 short sword (25, -18, D:2) a +0 leather armour (37, -41, D:2) a +0 scale mail (42, 14, D:2) a +0 club a +0 dagger a +0 sling (47, 10, D:2) a potion of curing Level 3 of the Dungeon [Shop] Basyux's Weapon Boutique a +0 dagger (26 gold) a +0 quarterstaff (52 gold) 5 stones (6 gold) a +0 short sword (39 gold) a +0 dagger (26 gold) a +0 trident (45 gold) a +1 scimitar of holy wrath (184 gold) a +0 falchion (39 gold) (0, 0, D:3) a +0 longbow (3, -35, D:3) 5 stones (18, -16, D:3) a +0 mace (20, -21, D:3) a +0 shortbow (23, -1, D:3) 2 stones (24, -24, D:3) a +0 dagger a boomerang (24, -14, D:3) a +0 dagger (24, 2, D:3) 3 stones (29, -32, D:3) a +0 dagger (39, -7, D:3) a +0 long sword (47, -14, D:3) a +0 spear a +0 halberd (47, -13, D:3) a +1 flail of holy wrath (47, -12, D:3) a +0 spear (47, -1, D:3) a +0 dagger (48, -2, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Duat's Assorted Antiques a scroll of noise (25 gold) a +0 leather armour (50 gold) a +0 flail (87 gold) a +0 chain mail (112 gold) a scroll of identify (50 gold) a wand of flame (7) (122 gold) 2 scrolls of blinking (375 gold) (0, 0, D:4) a +0 mace (24, 1, D:4) a +0 dagger (30, 14, D:4) a +0 whip (30, 15, D:4) a +0 club (30, 16, D:4) a +0 short sword 7 poisoned darts a +0 ring mail (38, 2, D:4) a +0 ring mail (53, 42, D:4) a +0 ring mail (56, 23, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (9, 24, D:5) 7 stones (13, -14, D:5) 2 stones (17, 9, D:5) a +0 great sword (17, 33, D:5) a +0 mace (21, -13, D:5) a +0 trident (25, 19, D:5) a +0 long sword (29, 26, D:5) a +0 ring mail (32, 10, D:5) an amulet of magic regeneration a potion of brilliance (41, 22, D:5) a +0 robe (42, -17, D:5) a +0 whip a +0 leather armour (48, 1, D:5) a +0 scythe of flaming a +0 robe (51, 14, D:5) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club a +0 scale mail (57, 23, D:5) 6 boomerangs Level 6 of the Dungeon (0, 0, D:6) a +0 spear (4, -13, D:6) 5 stones (10, -4, D:6) a +0 dagger a +0 dagger a +0 leather armour (11, -4, D:6) a +0 short sword a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (16, -45, D:6) 5 poisoned darts (26, -39, D:6) a +0 hand axe a +1 whip of electrocution a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (34, -31, D:6) a +0 arbalest (42, -10, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 leather armour (0, 1, D:7) a +0 flail a +0 plate armour (0, 2, D:7) a +0 dagger a +0 robe (1, 2, D:7) a +0 flail a +0 leather armour (3, -13, D:7) a +0 quarterstaff (5, -17, D:7) a +0 leather armour a +0 dagger (19, -20, D:7) 3 stones (23, -19, D:7) a +0 spear (27, -25, D:7) a +0 spear (27, -24, D:7) a +0 spear (27, -22, D:7) a +0 spear (37, -21, D:7) a +0 dagger a +0 leather armour (50, -6, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 robe (0, 2, D:8) a +0 robe a +0 great sword (1, 0, D:8) a +0 leather armour a +0 trident (1, 1, D:8) a +0 robe a +0 dagger (1, 2, D:8) a +0 robe a +0 short sword (1, 5, D:8) a +0 ring mail (20, 3, D:8) a +0 dagger (21, 1, D:8) a +0 leather armour a +0 hand axe (21, 3, D:8) a +0 chain mail 3 boomerangs a +0 long sword (22, 3, D:8) a +0 robe a +0 dagger (26, 17, D:8) a +0 ring mail a +0 dagger a +0 ring mail a +0 club (29, 9, D:8) 4 poisoned darts (29, 17, D:8) a +0 robe a +2 dagger of venom (30, 17, D:8) a +0 whip (31, 17, D:8) 6 poisoned darts a +0 short sword (32, 10, D:8) a +6 ring of intelligence (33, 10, D:8) a +0 robe (35, -2, D:8) a +0 dagger a +0 robe (36, -2, D:8) a +0 club a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail (38, 29, D:8) 2 stones (39, 12, D:8) a +0 robe a +0 dagger (40, 13, D:8) a +0 club (40, 14, D:8) a +0 scale mail of cold resistance a +0 club (45, 50, D:8) a +0 short sword a +0 whip 6 poisoned darts a +3 dagger (46, 50, D:8) a +0 short sword 2 stones (46, 51, D:8) a +0 short sword a stone (51, 25, D:8) a +0 short sword (52, 25, D:8) a +0 dagger a +0 flail a +0 leather armour a +0 flail a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 whip a +0 whip a +0 whip 2 poisoned darts (0, 1, D:9) a +0 dagger 5 stones (2, -3, D:9) 5 stones (3, 30, D:9) a +0 long sword of draining Level 10 of the Dungeon (0, 0, D:10) 5 stones (19, 2, D:10) a +0 giant spiked club a +0 giant club (42, 40, D:10) a scroll of amnesia (44, 18, D:10) a +4 short sword of electrocution a +2 cloak (45, 10, D:10) a +0 short sword (49, 41, D:10) 4 javelins (50, 12, D:10) a +0 leather armour (50, 16, D:10) a +0 leather armour (51, 18, D:10) a scroll of vulnerability Level 11 of the Dungeon (0, 0, D:11) a serpent talisman (25, -18, D:11) a +0 hand axe (26, -3, D:11) the +7 spear of Hirphu {freeze, Int+4} Int+4: It affects your intelligence (+4). (39, -1, D:11) a +0 war axe Level 12 of the Dungeon (34, -37, D:12) 3 large rocks (40, -33, D:12) a +0 robe (41, -57, D:12) 4 stones (62, -4, D:12) an amulet of the acrobat an amulet of regeneration a potion of attraction Level 13 of the Dungeon (0, 0, D:13) a potion of brilliance 4 stones (8, 2, D:13) a +0 trident of freezing (8, 4, D:13) a +0 giant spiked club a +0 robe (18, 0, D:13) a +0 dire flail a +0 giant club (23, 21, D:13) the staff of an ossuary {rPois Int+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (28, -18, D:13) a +0 giant club (30, -20, D:13) a +0 troll leather armour (30, -19, D:13) a +2 battleaxe a +0 plate armour (30, -18, D:13) a +0 long sword a +0 orcbow Level 14 of the Dungeon (13, -1, D:14) a +3 battleaxe a +0 leather armour (22, -2, D:14) a +0 leather armour (24, 17, D:14) 4 poisoned darts (28, -10, D:14) a +0 buckler (37, -15, D:14) a +0 robe Level 15 of the Dungeon (0, 0, D:15) 5 stones (1, -7, D:15) a +0 dagger of venom a +0 leather armour (2, -15, D:15) a scroll of amnesia (14, -14, D:15) 6 stones (21, -34, D:15) a +0 trident a +0 robe (24, -57, D:15) the ring "Unemeub" {rC+ rCorr MP+9 Int+5} [ring of magical power] Int+5: It affects your intelligence (+5). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (25, -58, D:15) a +0 buckler (60, -21, D:15) 3 stones Level 1 of the Orcish Mines [Shop] Ruaxt's Weapon Emporium the +6 whip of the Summoning Puffin {freeze, rF+ rC- Stlth+} (443 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. a +4 heavy flail (283 gold) a +0 rapier (40 gold) 3 boomerangs (60 gold) 9 stones (9 gold) a +0 mace (30 gold) a +1 trident of freezing (133 gold) 4 atropa-tipped darts (36 gold) a +0 halberd (40 gold) 4 stones (4 gold) (0, 0, Orc:1) a +0 chain mail 3 boomerangs a +0 war axe (0, 1, Orc:1) a +2 falchion of holy wrath (1, 0, Orc:1) a +0 leather armour a +0 flail (4, 2, Orc:1) a +0 mace (23, 15, Orc:1) a +0 helmet of intelligence (24, 13, Orc:1) a +0 falchion (24, 14, Orc:1) 26 gold pieces (24, 15, Orc:1) a +4 ring of protection (24, 16, Orc:1) a +0 ring mail of fire resistance (unseen) Level 2 of the Orcish Mines [Shop] Diamu's General Store a +0 robe (10 gold) a +0 leather armour (30 gold) a potion of invisibility (120 gold) a +0 halberd (60 gold) a potion of heal wounds (75 gold) a wand of roots (8) (288 gold) a +1 leather armour of poison resistance (165 gold) an amulet of magic regeneration (450 gold) the +10 bardiche of the Middle {freeze, rElec rF+ Dex-2} (1245 gold) Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rElec: It insulates you from electricity. [Shop] Zecoxtet's Distillery a potion of might (52 gold) a potion of might (52 gold) a potion of invisibility (104 gold) a potion of brilliance (52 gold) a potion of brilliance (52 gold) 2 potions of brilliance (104 gold) a potion of might (52 gold) a potion of might (52 gold) a potion of lignification (39 gold) a potion of might (52 gold) a potion of enlightenment (65 gold) [Shop] Xowotom's Book Emporium Great Wizards, Vol. VII (330 gold) a book of Vapours (286 gold) a book of Storms (286 gold) a book of Scorching (330 gold) a book of Decay (440 gold) a book of Iron (352 gold) a Necronomicon (594 gold) a manual of Shields (880 gold) a book of Vapours (286 gold) [Shop] Utasurott's Antique Armour Shoppe a +0 scale mail (116 gold) a +4 scale mail of poison resistance (812 gold) a +0 ring mail (116 gold) a +0 helmet (130 gold) a +0 chain mail (130 gold) a +0 scale mail (116 gold) a +2 chain mail of willpower (623 gold) (8, -14, Orc:2) a +0 flail (9, -14, Orc:2) a +0 long sword (12, -25, Orc:2) a +0 glaive a +0 chain mail (12, -23, Orc:2) a +0 hand axe (13, -24, Orc:2) a +0 scimitar (13, -22, Orc:2) a +0 halberd of protection a +0 chain mail (14, -23, Orc:2) a +0 battleaxe a +0 plate armour a +0 dagger a +0 leather armour (14, -22, Orc:2) a +0 dagger a +0 arbalest a +0 hand axe a +0 leather armour (14, -21, Orc:2) a +2 halberd a +0 plate armour Level 1 of the Lair of Beasts (6, -2, Lair:1) a scroll of amnesia (22, -4, Lair:1) 7 stones (29, 16, Lair:1) 2 stones (48, -28, Lair:1) a potion of magic (63, -22, Lair:1) 6 stones Level 2 of the Lair of Beasts (33, -46, Lair:2) a +0 falchion Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (4, 3, Lair:5) a +0 hat (5, 13, Lair:5) a stone (15, -4, Lair:5) 7 stones (16, -40, Lair:5) a +0 dagger a +0 robe (23, -4, Lair:5) a +0 dagger a +0 robe (27, -44, Lair:5) a +0 dagger a +0 robe (32, -43, Lair:5) an orb of wrath (32, -42, Lair:5) a +2 falchion of holy wrath (46, -44, Lair:5) a +0 dagger a +1 robe of willpower (53, -21, Lair:5) the +7 falchion "Ruru" {freeze, *Corrode rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (54, -40, Lair:5) a +0 robe a +1 dagger of venom (57, 12, Lair:5) a +0 arbalest (59, -40, Lair:5) a staff of conjuration Level 1 of the Shoals (2, -22, Shoals:1) a +0 scale mail (3, -3, Shoals:1) a +0 spear (12, -24, Shoals:1) 7 stones (14, -3, Shoals:1) a +0 sling (18, 0, Shoals:1) a scroll of noise (24, -8, Shoals:1) a +0 leather armour (30, -5, Shoals:1) a +0 leather armour (36, -15, Shoals:1) a +0 trident (38, -15, Shoals:1) a +0 trident (41, -41, Shoals:1) a +0 trident a boomerang (41, -2, Shoals:1) a +0 spear (41, -1, Shoals:1) a +0 spear a +0 sling (41, 0, Shoals:1) a +0 quarterstaff a +0 sling (42, -30, Shoals:1) a +0 trident (42, -29, Shoals:1) a +0 trident 3 stones a +0 robe (42, -1, Shoals:1) a +0 club a +0 sling (43, -30, Shoals:1) a +0 trident (43, -28, Shoals:1) a throwing net (44, -29, Shoals:1) 2 throwing nets (44, -4, Shoals:1) a +0 spear (46, -23, Shoals:1) 3 poisoned darts (52, -22, Shoals:1) a +0 robe Level 2 of the Shoals (4, -50, Shoals:2) a +0 trident (6, 5, Shoals:2) a +0 spear (9, 4, Shoals:2) the +0 trident "Ataere" {drain, rF+} rF+: It protects you from fire. (57, -33, Shoals:2) a scroll of identify Level 3 of the Shoals [Shop] Bitoiboog's Jewellery Emporium a +6 ring of dexterity (540 gold) a ring of see invisible (225 gold) an amulet of faith (600 gold) a ring of flight (262 gold) the ring "Qussua" {Ice rElec Int+2 Dex-2 SInv} (648 gold) [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of flight (262 gold) an amulet of guardian spirit (450 gold) a ring of see invisible (225 gold) an amulet of the acrobat (450 gold) an amulet of magic regeneration (450 gold) (0, 0, Shoals:3) a +0 trident (31, -43, Shoals:3) the +1 scale mail of Lanu {Rampage rElec Int-4 SInv} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. Level 4 of the Shoals [Shop] Olyhe's Distillery (Shop contents are unknown) (0, 0, Shoals:4) a book of Fire (5, -6, Shoals:4) a +0 club (still there?) a +0 sling (still there?) a +0 leather armour (still there?) a silver javelin (still there?) a +2 heavy spear (still there?) (6, -5, Shoals:4) a +0 trident (6, -3, Shoals:4) a +0 spear (still there?) a +0 sling (still there?) a +2 leather armour of cold resistance (still there?) 2 silver javelins (still there?) a +7 spear of distortion (still there?) a +0 robe (still there?) a +2 demon trident of pain (still there?) (8, -7, Shoals:4) a +0 spear (8, -2, Shoals:4) a +0 spear (9, -2, Shoals:4) 17 gold pieces (10, -10, Shoals:4) 14 gold pieces (10, 0, Shoals:4) a boomerang a +0 trident (18, -6, Shoals:4) a +0 whip (19, -11, Shoals:4) 25 gold pieces Level 1 of the Spider Nest (0, 0, Spider:1) a Fen Folio (17, 14, Spider:1) a potion of brilliance (35, 48, Spider:1) 9 stones (42, 52, Spider:1) a potion of degeneration Level 2 of the Spider Nest (2, 4, Spider:2) 5 stones Level 3 of the Spider Nest (18, -18, Spider:3) a culicivora corpse (52, 3, Spider:3) 2 boomerangs Level 4 of the Spider Nest (0, 0, Spider:4) a +0 long sword of electrocution (unseen) (3, 7, Spider:4) a ghost moth corpse (4, 3, Spider:4) a steelbarb worm corpse (6, 9, Spider:4) a culicivora corpse (12, 14, Spider:4) a potion of ambrosia (18, 5, Spider:4) a culicivora corpse (21, 3, Spider:4) 5 stones (23, 12, Spider:4) 4 boomerangs (23, 16, Spider:4) a +0 plate armour (26, 20, Spider:4) a +0 sling (28, 14, Spider:4) an emperor scorpion corpse (28, 15, Spider:4) a spark wasp corpse a demonic crawler corpse Level 1 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +3 battleaxe of Conscience {holy, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (0, 1, Slime:5) the +2 great sword of the Toadstool {venom, +Blink rPois Will- Stlth+} rPois: It protects you from poison Will-: It decreases your willpower. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (0, 3, Slime:5) the +0 orcbow of the Ninety-Nine Hosts {speed, Fly rC- rN+++ Int-4} Int-4: It affects your intelligence (-4). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. (28, 31, Slime:5) the +3 whip of Coucuhui {holy, *Noise Dex+6} Dex+6: It affects your dexterity (+6). *Noise: It may make a loud noise when swung. (33, -29, Slime:5) the +0 chain mail of Parsimonious Surprise {rElec Int+3 Dex-4} Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity.