Frank Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -18, D:1) a staff of cold (4, -17, D:1) a +0 leather armour (7, -14, D:1) a +0 club (8, -22, D:1) a +0 club (8, 12, D:1) a +0 short sword (9, 8, D:1) a +0 dagger 2 stones (11, -15, D:1) a +0 club a +0 whip 3 stones (12, -5, D:1) a +0 mace (13, -3, D:1) a +0 dagger (21, -16, D:1) a +0 short sword (24, -23, D:1) a +0 leather armour (24, -6, D:1) a +0 club 3 stones (26, 6, D:1) 7 stones (30, -4, D:1) 6 stones (31, 10, D:1) a stone (37, -2, D:1) a stone (37, 8, D:1) a +2 dagger of speed (43, 10, D:1) 6 atropa-tipped darts Level 2 of the Dungeon [Shop] Wasyanei's Assorted Antiques a +0 falchion (75 gold) the +1 quarterstaff "Biubemu" {freeze, Drain Int+2 Dex+2} (550 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. a +0 flail (87 gold) 2 potions of curing (150 gold) a scroll of teleportation (75 gold) a lightning rod (4/4) (750 gold) a scroll of enchant armour (187 gold) an amulet of magic regeneration (750 gold) (0, 0, D:2) a +0 hammer (0, 11, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 8, D:2) a +3 quarterstaff of chaos (2, -2, D:2) a +0 hammer (3, -1, D:2) a +0 hammer (31, -27, D:2) a +0 whip (31, 7, D:2) 9 stones (40, -25, D:2) a +0 dagger a +0 quarterstaff 4 stones (44, -21, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, 15, D:3) a +0 morningstar (6, 10, D:3) a +0 dagger a +0 leather armour (9, -4, D:3) 5 atropa-tipped darts (25, 22, D:3) a +0 club a +0 ring mail (31, 29, D:3) a +0 flail (31, 32, D:3) a +0 morningstar (32, 31, D:3) a +0 short sword (33, 30, D:3) a +0 dagger (34, 26, D:3) a +1 whip of venom (34, 39, D:3) 4 curare-tipped darts (35, 42, D:3) a book of Dreams (36, 27, D:3) a scarf of invisibility (46, -5, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). a +1 whip of freezing (47, 11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 4 poisoned darts (21, -26, D:4) a potion of brilliance a potion of degeneration (21, 3, D:4) a +0 short sword (33, -38, D:4) a staff of poison (34, 3, D:4) a +0 hand axe a +0 leather armour (51, 13, D:4) a +0 short sword (61, 6, D:4) a +0 mace of protection Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail a +0 whip (2, -1, D:5) a +0 leather armour a +0 mace a +0 short sword a +0 robe a +0 dagger (3, 18, D:5) a +0 ring mail a +0 hand axe (10, 28, D:5) a +0 club 6 stones a +0 robe (14, 14, D:5) a +0 flail a +0 flail a +0 whip a +0 whip a +0 robe a +0 spear (17, 32, D:5) a +0 dagger (34, 26, D:5) a +0 spear (35, 26, D:5) a +0 flail a +0 whip a +0 leather armour (36, 26, D:5) a +0 flail (40, 26, D:5) a scroll of poison (53, 16, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 6 stones (4, -4, D:6) a +0 mace (13, 9, D:6) a +0 spear (16, -5, D:6) 5 stones (21, -13, D:6) the +0 ring mail of Vufiaq {Str+7 SInv} Str: It affects your strength (+7). SInv: It lets you see invisible. (29, 0, D:6) a +0 giant club (34, 2, D:6) a +0 club (42, -17, D:6) a +0 dagger (44, 15, D:6) a +0 shortbow (57, 2, D:6) a +0 dagger a +0 robe (57, 3, D:6) a +0 club a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a scorpion corpse (1, -1, D:7) a bullfrog corpse (skeletalised by now) (2, -2, D:7) a boomerang (3, -5, D:7) a +0 dagger a +0 robe a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (3, -3, D:7) 4 boomerangs a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, -2, D:7) a boomerang a goblin corpse (skeletalised by now) the Ecumenical Temple a bailey (0, 0, Bailey) a +0 war axe a +0 ring mail (1, 0, Bailey) a +0 war axe a +0 ring mail an orc corpse (1, 6, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +3 scale mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a gnoll corpse a goblin corpse (2, 0, Bailey) a +0 hand axe a +0 leather armour (2, 6, Bailey) a +0 hand axe a +0 leather armour (4, 14, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour (4, 15, Bailey) a +0 hand axe a +0 leather armour (5, 19, Bailey) a +0 war axe a +0 scale mail an orc corpse (5, 20, Bailey) a +0 hand axe a +0 leather armour