Frank Level 1 of the Dungeon (5, 7, D:1) a +0 dagger 5 stones (18, -30, D:1) a +1 short sword of electrocution 4 stones (25, -7, D:1) a +0 robe (29, 5, D:1) a +0 club (48, -6, D:1) a +0 leather armour (50, -11, D:1) a +0 plate armour (54, 8, D:1) a +0 robe (54, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 14, D:2) a +0 dagger (0, 15, D:2) a +0 dagger a +0 animal skin (1, 15, D:2) a +0 dagger a +0 club a +0 dagger a +0 dagger (2, 15, D:2) a +0 dagger a +0 sling (6, 4, D:2) a +0 dagger (6, 8, D:2) a +0 club (16, -10, D:2) a +0 spear (18, -4, D:2) a +0 ring mail (18, 1, D:2) a +0 dagger (27, 0, D:2) the +1 leather armour of the Earth {Dex+4} Dex: It affects your dexterity (+4). (32, 11, D:2) 4 stones (45, 3, D:2) a +0 club (45, 5, D:2) a +2 trident of flaming a +0 chain mail (46, 1, D:2) a +6 ring of intelligence (52, -9, D:2) a +0 short sword (52, -4, D:2) a throwing net Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, -44, D:3) a +0 ring mail (7, -5, D:3) a +0 club (12, -24, D:3) a +0 flail a +0 flail a +0 club a +0 flail (24, -27, D:3) a +0 hand axe (26, -3, D:3) a +1 vampiric dagger (27, -1, D:3) a +0 club (28, -1, D:3) a +0 club (30, -24, D:3) a +2 short sword of electrocution 2 stones (30, -23, D:3) a +0 dagger 2 stones (33, -16, D:3) a +0 leather armour (35, -41, D:3) a +0 dagger 2 stones (47, -51, D:3) a +0 buckler (53, -54, D:3) a +0 falchion (56, -25, D:3) a +0 club (60, -40, D:3) a +0 trident Level 4 of the Dungeon [Shop] Zofablat's Jewellery Shop the ring "Qeucsal" {rC+ Str+3 Int+2 Stlth-} (534 gold) [ring of protection from cold] Str: It affects your strength (+3). Int: It affects your intelligence (+2). rC: It protects you from cold. Stlth: It makes you less stealthy. an amulet of magic regeneration (390 gold) a ring of flight (227 gold) a ring of positive energy (260 gold) a +6 ring of dexterity (468 gold) a ring of protection from cold (325 gold) a ring of poison resistance (260 gold) a ring of fire (325 gold) a ring of protection from cold (325 gold) (0, 0, D:4) a +0 whip a +0 dagger 3 stones (0, 4, D:4) a scroll of poison (3, 7, D:4) a +0 long sword (8, -8, D:4) a +0 mace (10, -7, D:4) a +0 short sword (14, -2, D:4) a staff of air (28, -21, D:4) a +0 club (32, -5, D:4) a +0 dagger a +0 leather armour (32, -4, D:4) a +0 dagger a +0 robe (33, -7, D:4) 2 gold pieces (33, -5, D:4) a +0 morningstar (35, -13, D:4) a +6 ring of dexterity (36, -14, D:4) 8 gold pieces (36, -13, D:4) 9 gold pieces Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (2, 11, D:5) a scroll of noise (8, 18, D:5) a potion of magic (13, 2, D:5) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 short sword (still there?) a +0 club (still there?) a +0 whip (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) 12 poisoned darts (still there?) a +0 dagger (still there?) a +0 club (still there?) (14, 1, D:5) a +0 club (still there?) a +0 dagger (still there?) a +0 club (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 dagger (still there?) a curare-tipped dart (still there?) a +0 dagger (still there?) 7 stones (still there?) a +0 short sword (still there?) a +0 vampiric dagger (still there?) a +0 whip (still there?) (14, 38, D:5) a +0 dire flail (41, 1, D:5) a +0 trident (41, 26, D:5) a +0 club (41, 27, D:5) a +0 shortbow a +0 flail a +0 scale mail (42, 27, D:5) a +0 club a +0 flail a +0 leather armour (52, 4, D:5) a scroll of immolation (56, 49, D:5) a +0 sling Level 6 of the Dungeon (2, 33, D:6) a scroll of noise (15, 6, D:6) a +0 spear (15, 8, D:6) a +0 spear (16, 10, D:6) a +0 club a +0 leather armour (17, 16, D:6) a +0 whip 2 stones (17, 21, D:6) a scroll of immolation (18, 14, D:6) a +0 spear (18, 15, D:6) a +0 dagger a +0 robe (19, 9, D:6) a +0 spear (22, 15, D:6) a throwing net (22, 26, D:6) a potion of lignification (29, 31, D:6) a +0 falchion (30, 6, D:6) the +1 chain mail of Xaron {Rampage +Inv} +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (30, 9, D:6) a +0 ring mail (31, 14, D:6) a +0 dagger 5 stones (31, 15, D:6) a +0 short sword a +0 whip (32, 3, D:6) a +0 spear (32, 15, D:6) a +0 club 4 stones (33, 14, D:6) a +0 club 2 stones a +0 whip 7 poisoned darts (34, 11, D:6) a +0 dagger a +0 chain mail (35, 11, D:6) a +0 dagger of electrocution a +0 dagger a +0 scale mail a +0 dagger a +0 robe (36, 11, D:6) a +2 heavy hand axe a +0 short sword a +0 ring mail (37, 12, D:6) a +0 rapier (42, 15, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 7, D:7) a +0 robe (4, -24, D:7) a +0 sling of flaming a +0 shortbow (16, 0, D:7) a +0 glaive (18, 1, D:7) a +0 shortbow