Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 4, D:1) 4 poisoned darts (11, 0, D:1) 7 stones (13, 9, D:1) a +0 club (31, -4, D:1) a staff of fire (55, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of amnesia (5, 1, D:2) a +0 trident (5, 12, D:2) the +5 mace "Grim" {freeze, Int+3} Int: It affects your intelligence (+3). (15, 16, D:2) a +0 leather armour (17, 35, D:2) a +0 leather armour (20, 5, D:2) 6 stones (41, 38, D:2) a +0 flail (49, 20, D:2) a +0 short sword 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 36, D:3) a quokka corpse (skeletalised by now) (5, 37, D:3) 7 stones (11, -8, D:3) a +0 trident (15, -4, D:3) a jackal corpse (23, 22, D:3) a +5 heavy scythe a +0 robe (31, -20, D:3) a +0 broad axe (32, -13, D:3) a +0 leather armour (55, 35, D:3) 6 stones