Frank Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 26, D:1) a +0 vampiric whip (15, 31, D:1) a +1 short sword of draining (16, 14, D:1) a +0 club (20, 7, D:1) a +1 antimagic mace (21, 33, D:1) a +0 buckler (24, 43, D:1) a +0 mace (31, 4, D:1) a +0 dagger (42, 47, D:1) a +0 dagger (47, 49, D:1) a +0 leather armour (48, 10, D:1) 3 poisoned darts Level 2 of the Dungeon [Shop] Ylej's Armour Emporium a +0 chain mail (54 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +0 cloak (54 gold) a +0 ring mail (48 gold) the +2 pair of slick slippers {slick, slippery, EV+4} (459 gold) Slick: Its wearer cannot be constricted, engulfed, netted or webbed. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV: It affects your evasion (+4). (0, 0, D:2) a +0 ring mail (1, -1, D:2) a ring of magical power (2, -7, D:2) 7 stones (4, -34, D:2) a +0 club (5, -3, D:2) a +0 short sword (13, -46, D:2) a staff of air (13, -36, D:2) a +0 robe (17, -27, D:2) a +0 hand axe (41, -40, D:2) a +0 war axe (43, -46, D:2) a +0 whip (45, -38, D:2) a +0 club (52, -41, D:2) a +0 dagger Level 3 of the Dungeon (9, -8, D:3) a +0 short sword (17, -5, D:3) a +0 dagger of flaming 2 boomerangs (18, -5, D:3) a +0 war axe a +0 short sword 2 boomerangs a +0 ring mail (18, -4, D:3) a +0 whip 2 boomerangs a +0 leather armour (25, -38, D:3) a +0 dagger 5 stones (28, 16, D:3) 9 stones (32, -11, D:3) a +0 short sword (32, 4, D:3) a +0 hand axe (35, -18, D:3) a +0 leather armour (37, 25, D:3) 4 stones (41, -11, D:3) a +0 ring mail (49, 5, D:3) 4 stones (51, 4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -28, D:4) a +0 dagger (7, -43, D:4) a +0 short sword (9, -4, D:4) a +0 flail (17, -37, D:4) a +3 whip of distortion a +0 whip (18, -38, D:4) a +1 short sword of distortion (18, -36, D:4) a +2 whip of distortion (25, -20, D:4) 3 poisoned darts (31, -50, D:4) a +0 giant club (33, -46, D:4) a staff of earth (37, -33, D:4) a +0 trident a +2 leather armour of fire resistance (38, -32, D:4) a +0 dagger a +0 club 3 boomerangs (38, -31, D:4) a +0 hand axe (44, -46, D:4) the +0 sling "Siwk" {speed, *Corrode rF+ Will++ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (54, -21, D:4) a +0 robe (59, -31, D:4) a +0 giant spiked club (59, -26, D:4) 5 stones (60, -32, D:4) a +0 club (62, -29, D:4) 3 poisoned darts Level 5 of the Dungeon (1, 0, D:5) a +0 dagger a +0 leather armour (3, 3, D:5) a +0 chain mail (10, 23, D:5) a +0 rapier a +0 leather armour (16, 14, D:5) a +0 scythe a +0 robe (18, 14, D:5) a +0 trident 5 boomerangs (23, 26, D:5) a +0 club a +0 leather armour (29, 32, D:5) 2 scrolls of amnesia (30, 31, D:5) a +0 whip (31, 12, D:5) a ring of magical power (36, 2, D:5) a +0 short sword (37, 3, D:5) a +0 club (38, 2, D:5) a +0 dagger a +0 robe (39, 2, D:5) a +0 whip (41, -12, D:5) a +0 dagger (41, 21, D:5) 2 stones (42, 7, D:5) a +0 robe Level 6 of the Dungeon [Shop] Venedim's Overcharged Wands (Shop contents are unknown) (0, 0, D:6) a scroll of identify (10, 8, D:6) a +0 scale mail (11, 2, D:6) a scroll of enchant weapon (11, 30, D:6) 2 javelins (11, 38, D:6) a book of Fire (16, 34, D:6) a +0 mace a +0 robe (17, 3, D:6) a +0 whip a gnoll corpse (skeletalised by now) (28, -6, D:6) a +0 club (41, 4, D:6) a +0 hand axe a +0 robe (42, 3, D:6) a +0 shortbow (43, 0, D:6) a There-And-Back Book