Frank Level 1 of the Dungeon (0, 0, D:1) a +0 sling (9, -11, D:1) a +0 sling (12, -24, D:1) a +0 spear (18, 6, D:1) 4 boomerangs (19, 13, D:1) a stone (24, 8, D:1) a +0 robe (26, 3, D:1) a +0 whip (35, -22, D:1) a +0 club 9 stones (40, 10, D:1) a scarf of resistance (42, 7, D:1) a +0 spear (44, 11, D:1) a +0 dagger (45, -34, D:1) a +0 dagger (53, -1, D:1) a +0 ring mail (55, 7, D:1) a +0 ring mail (60, 0, D:1) a +0 short sword a stone Level 2 of the Dungeon (13, 20, D:2) a +2 whip of venom (14, 20, D:2) a +0 dagger (19, 35, D:2) a +0 leather armour (23, 8, D:2) a +0 whip (26, 13, D:2) 6 poisoned darts (29, -3, D:2) a +0 club (31, 26, D:2) a +0 long sword (35, 21, D:2) a +0 whip (45, 27, D:2) a +0 short sword (46, 31, D:2) a +0 ring mail (50, 47, D:2) a +0 ring mail (51, 13, D:2) a +1 dagger of venom Level 3 of the Dungeon [Shop] Hauggif's Distillery a potion of haste (140 gold) a potion of curing (42 gold) a potion of might (56 gold) 2 potions of curing (84 gold) a potion of lignification (42 gold) a potion of lignification (42 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) [Shop] Elaumis's Distillery a potion of heal wounds (60 gold) 2 potions of lignification (72 gold) a potion of berserk rage (60 gold) 2 potions of brilliance (96 gold) a potion of flight (36 gold) a potion of haste (120 gold) a potion of heal wounds (60 gold) a potion of invisibility (96 gold) [Shop] Ylucloot's Assorted Antiques the +1 robe "Baicw" {Dex+3} (418 gold) Dex: It affects your dexterity (+3). a scroll of fear (88 gold) a scroll of blinking (165 gold) a scroll of teleportation (66 gold) a potion of mutation (176 gold) a +0 robe (15 gold) a scroll of teleportation (66 gold) a scroll of poison (88 gold) [Shop] Halichu's Weapon Shoppe the +9 morningstar of Insufficient Pleasure {drain, Contam *Noise rPois Dex+8} (924 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+8). rPois: It protects you from poison. *Noise: It may make noises in combat. Contam: It causes magical contamination when unequipped. a +0 whip (32 gold) a +5 dire flail of protection (413 gold) a +0 rapier (52 gold) a +0 trident (45 gold) a +0 broad axe (52 gold) 9 stones (11 gold) (0, 0, D:3) a +0 chain mail (14, -7, D:3) 3 stones (32, -11, D:3) 2 stones (32, -1, D:3) 5 stones (38, -16, D:3) a +0 dagger (39, -25, D:3) a +0 spear (41, -19, D:3) a +0 leather armour (49, 9, D:3) a +0 club (51, -12, D:3) 7 stones (51, -1, D:3) 5 stones Level 4 of the Dungeon (9, 28, D:4) a +0 leather armour (21, -6, D:4) 3 stones (23, 27, D:4) 8 stones (26, 23, D:4) a +0 club (30, 5, D:4) a +0 hand axe (36, 13, D:4) a +0 hand axe (41, 6, D:4) 4 stones (42, 1, D:4) a +0 giant club (51, 28, D:4) a +0 plate armour a +0 arbalest a +0 mace an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 2 scrolls of fog (3, 0, D:5) a +0 dagger (10, -5, D:5) 2 boomerangs (12, -5, D:5) a +0 leather armour a +0 club an orc corpse (13, -5, D:5) a +0 whip (13, -4, D:5) a +0 club (14, -6, D:5) a +0 falchion (34, 3, D:5) a +0 giant spiked club an ogre corpse (36, -1, D:5) 7 stones (38, 11, D:5) a scroll of fear (39, 12, D:5) a +0 ring mail