Frank Level 1 of the Dungeon (12, 11, D:1) a +0 dagger (17, 20, D:1) 7 stones (19, -19, D:1) 5 large rocks (31, 13, D:1) a +0 sling (38, -8, D:1) a +0 dagger (39, -13, D:1) a +0 leather armour (41, 2, D:1) a +0 quarterstaff Level 2 of the Dungeon (2, -13, D:2) a +0 rapier (6, -27, D:2) a +0 ring mail (14, -23, D:2) a +0 rapier (17, -32, D:2) a +0 spear (24, -35, D:2) a +0 whip (24, -14, D:2) a +0 trident (31, -10, D:2) a +0 mace a +0 scale mail (37, -27, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) the +3 trident "Jeucergh" {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. (1, -14, D:3) a +0 hand axe (2, 14, D:3) a +0 dagger a +0 leather armour (8, 27, D:3) a +0 spear (13, 10, D:3) a ball python corpse (skeletalised by now) (23, 20, D:3) 8 stones (25, 5, D:3) a quokka corpse (skeletalised by now) (26, 25, D:3) a +0 hand axe (31, 0, D:3) a +0 scale mail (47, 2, D:3) a +0 dagger (48, 2, D:3) a +0 club a +0 club a +0 falchion a +0 animal skin a +0 club (48, 3, D:3) a +0 club (48, 4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (0, 17, D:4) 2 potions of resistance (0, 20, D:4) a +0 short sword 3 stones a quokka corpse (1, 5, D:4) a +0 sling (4, 15, D:4) a scroll of noise (20, 5, D:4) 6 stones (21, 20, D:4) a +0 flail an orc corpse (22, 19, D:4) a +0 short sword an orc corpse (24, 15, D:4) a +0 short sword a +0 short sword 3 stones a kobold corpse (24, 16, D:4) a +0 club a stone (25, 16, D:4) a +0 club a +0 whip a +0 dagger of venom a +0 leather armour (31, 6, D:4) a +0 short sword