Frank Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, -24, D:1) a +0 club (8, 16, D:1) a potion of degeneration (9, -1, D:1) a +0 ring mail (11, 15, D:1) a +0 dagger 3 stones (24, -18, D:1) a +0 club (24, 30, D:1) a +0 chain mail (27, 32, D:1) a +0 dagger (39, 4, D:1) a +0 ring mail (47, 5, D:1) an amulet of faith (48, -10, D:1) 2 poisoned darts (52, 11, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +4 whip 3 stones (1, -14, D:2) a +0 robe (3, -14, D:2) a +2 robe of positive energy (3, -7, D:2) a +0 ring mail (8, -16, D:2) a +0 club (8, -13, D:2) a +0 leather armour (9, -29, D:2) a +0 club a +0 spear (9, -28, D:2) a +0 flail a +0 flail (16, -29, D:2) a +0 robe (19, -12, D:2) a +4 quarterstaff of chaos (22, -11, D:2) a +0 hammer (28, -2, D:2) a +0 scythe a +0 robe (36, 4, D:2) 5 stones (36, 6, D:2) 2 boomerangs (40, 6, D:2) a +0 short sword (46, 0, D:2) the +3 spear "Sood Dolarir" {freeze, Str+4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Stlth: It makes you more stealthy. (52, -1, D:2) a +1 buckler (53, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 4, D:3) a +0 dagger a +0 dagger (4, 32, D:3) a +0 whip (5, 14, D:3) a +0 short sword (19, -11, D:3) a +0 dagger (22, -6, D:3) a +0 scale mail (29, 19, D:3) a potion of lignification (29, 24, D:3) a +0 mace (37, 2, D:3) a +0 club a +0 sling (38, 2, D:3) a +0 club (50, 6, D:3) a +0 dagger (53, -5, D:3) a +0 dagger 4 stones (56, -2, D:3) a +0 falchion (56, 20, D:3) a +0 dagger Level 4 of the Dungeon (3, 29, D:4) a scroll of noise (10, -6, D:4) a +0 sling (13, 27, D:4) a +0 sling (28, -19, D:4) a +0 club (30, -10, D:4) a +0 dagger (36, -7, D:4) a +0 club a +0 sling (36, 14, D:4) a +0 club (37, -7, D:4) a +0 club a +0 club (38, -7, D:4) a +0 club a +0 animal skin a +0 dagger a +0 dagger a +0 club (38, 17, D:4) 2 potions of lignification (39, -9, D:4) a +0 dagger (39, -7, D:4) a +0 dagger (50, -11, D:4) a +0 ring mail (51, -22, D:4) a +0 falchion (51, 29, D:4) a scroll of noise Level 5 of the Dungeon (10, 21, D:5) a +0 dagger (12, -1, D:5) a +0 long sword (14, 34, D:5) a +0 falchion a +0 leather armour (29, 16, D:5) a +0 spear (30, 15, D:5) a +0 flail a +0 spear (30, 16, D:5) a +0 halberd (37, 9, D:5) a +0 war axe (37, 34, D:5) a +0 mace (39, 34, D:5) 6 stones (47, 25, D:5) a +2 whip of flaming a +0 robe (47, 36, D:5) a +0 hand axe (48, -3, D:5) a +0 club (48, 27, D:5) a +0 plate armour Level 6 of the Dungeon [Shop] Uwamemn's Antique Armour Emporium a +0 chain mail (135 gold) a +0 ring mail (120 gold) a +1 ring mail of poison resistance (390 gold) a +0 robe (21 gold) a +0 helmet (135 gold) a +2 cloak of willpower (645 gold) a +0 leather armour (60 gold) a +0 ring mail of poison resistance (240 gold) [Shop] Talaem Safe's Assorted Antiques a +0 rapier (120 gold) the +8 trident "Zucyshik" {drain, rC++ Will+ Str-4 Int-5} (1725 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-4). Int: It affects your intelligence (-5). rC: It greatly protects you from cold. Will: It increases your willpower. a +0 ring mail (120 gold) a wand of light (4) (504 gold) a +4 plate armour of fire resistance (1500 gold) a +1 barding (900 gold) a potion of mutation (240 gold) a wand of flame (3) (63 gold) a scroll of teleportation (90 gold) [Shop] Raryca's Distillery a potion of brilliance (44 gold) a potion of heal wounds (55 gold) a potion of brilliance (44 gold) a potion of flight (33 gold) a potion of might (44 gold) a potion of heal wounds (55 gold) a potion of cancellation (88 gold) a potion of cancellation (88 gold) 2 potions of magic (176 gold) a potion of attraction (33 gold) [Shop] Oceg's Jewellery Boutique a ring of protection from cold (250 gold) a ring of protection from cold (250 gold) an amulet of the acrobat (300 gold) a ring of fire (250 gold) the ring of Ugumeer {Fly rF- Int+3 Dex+6 SInv} (406 gold) [ring of flight] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Fly: It grants you flight. a ring of wizardry (300 gold) an amulet of faith (400 gold) a ring of wizardry (300 gold) a +4 ring of evasion (360 gold) (0, 0, D:6) a +0 shortbow (4, 6, D:6) a potion of lignification (12, 23, D:6) a +0 whip (13, -6, D:6) a +0 short sword a +0 ring mail a +0 dagger a +0 leather armour (14, -6, D:6) a +0 falchion a +0 leather armour a +0 short sword a +0 chain mail (15, -18, D:6) a +1 vorpal dire flail a +0 robe (18, 18, D:6) a +0 spear (19, 9, D:6) a +0 shortbow (19, 19, D:6) a +0 club a +0 leather armour (19, 20, D:6) a +0 whip a +0 flail (20, 19, D:6) a +0 flail (27, 18, D:6) a +0 whip (29, 24, D:6) a +0 cloak (33, 11, D:6) 6 stones (34, -6, D:6) 3 stones (34, 23, D:6) a +0 leather armour (37, 24, D:6) a +0 mace (47, -3, D:6) 4 large rocks (49, -4, D:6) a +0 giant club (50, 17, D:6) the +0 kite shield "Ciyts" {Fly} Fly: It grants you flight. (51, 22, D:6) a +0 whip (56, 22, D:6) 3 poisoned darts Level 7 of the Dungeon (0, 0, D:7) a book of Flames (2, -8, D:7) a stone a +0 club a +0 flail (3, -8, D:7) a +0 scale mail a +0 club a +0 robe a +0 dagger a +0 robe a +0 dagger (4, -25, D:7) 5 stones (4, -6, D:7) a curare-tipped dart a +0 short sword (9, -24, D:7) a +0 robe (11, 16, D:7) a +0 club (16, -19, D:7) a +0 leather armour a +0 dagger (16, 12, D:7) a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 robe a +0 trident (20, 13, D:7) a +0 flail (21, 3, D:7) a +0 club 5 stones (22, 14, D:7) 7 stones (25, 11, D:7) 5 stones (34, -15, D:7) 5 javelins (36, 19, D:7) a +0 shortbow (39, 1, D:7) a +0 whip a +0 chain mail (45, 0, D:7) a bullfrog skeleton Level 8 of the Dungeon (0, 0, D:8) 30 gold pieces (1, 0, D:8) 7 gold pieces (1, 1, D:8) 16 gold pieces (19, 3, D:8) a stone (22, 11, D:8) a stone (22, 21, D:8) an ugly thing corpse (24, 17, D:8) 5 stones