Frank Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (13, -26, D:1) a +0 robe (20, 2, D:1) 2 stones (29, 7, D:1) a +0 club (37, -11, D:1) a +0 sling (38, -20, D:1) a +0 short sword 2 stones 4 javelins (39, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (7, -14, D:2) a +0 hand axe (8, -11, D:2) a +0 dagger (17, -20, D:2) a +0 club (17, -17, D:2) a +0 club (18, -21, D:2) a +0 dagger a +1 animal skin a +0 dagger a +0 club a +0 club a +0 club (20, -20, D:2) a +0 club a +0 club a +0 club (24, -22, D:2) a +0 chain mail (27, -21, D:2) a +0 mace of protection (48, -7, D:2) 4 stones Level 3 of the Dungeon [Shop] Ofaycv Eruwk's Assorted Antiques a phantom mirror (840 gold) a potion of curing (63 gold) a +4 ring of evasion (756 gold) a +1 leather armour of fire resistance (294 gold) a +0 ring mail (84 gold) a +2 shortbow of flaming (365 gold) a potion of curing (63 gold) a wand of flame (19) (279 gold) [Shop] Oruih's General Store the +2 ring mail of the Northern Lights {+Blink rPois rC- Dex+6} (415 gold) Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Blink: It lets you blink. a scroll of fog (44 gold) 2 curare-tipped darts (13 gold) a +0 whip (27 gold) 6 stones (6 gold) a stone (1 gold) a +2 battleaxe of electrocution (310 gold) a scroll of identify (22 gold) 5 stones (5 gold) a potion of mutation (88 gold) a scroll of identify (22 gold) (0, 0, D:3) the +1 short sword "No More Talking" {flame, rElec Str+3 Int+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (1, 1, D:3) 5 stones (3, 13, D:3) a +0 dagger (10, -21, D:3) a +0 whip (10, 7, D:3) a +0 club 2 boomerangs a +0 short sword a +0 ring mail (11, -1, D:3) a +0 chain mail (11, 7, D:3) a +0 dagger a +0 ring mail (18, 3, D:3) a +0 short sword (27, -4, D:3) 9 stones (34, 20, D:3) a +0 dagger a +0 robe (40, 20, D:3) a +0 club 2 stones (42, -9, D:3) a +0 leather armour (42, 29, D:3) a +0 chain mail (45, 9, D:3) a +0 robe (45, 22, D:3) 7 stones (52, -3, D:3) 5 javelins Level 4 of the Dungeon (0, 0, D:4) a +0 hammer (3, 1, D:4) a +3 quarterstaff of chaos (6, -22, D:4) 5 stones (7, 13, D:4) a scroll of torment (14, 37, D:4) 5 stones (15, -17, D:4) a +0 dagger a +0 robe a +0 trident (15, 21, D:4) 7 stones (16, -19, D:4) a +0 falchion a +0 whip (16, -17, D:4) a +0 mace (17, 33, D:4) 4 javelins (20, 14, D:4) a +0 trident (28, 8, D:4) a +0 leather armour (34, 0, D:4) a +0 ring mail (43, 11, D:4) a +0 giant club (48, -9, D:4) 3 boomerangs (57, -7, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 ring mail (1, 0, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (3, -27, D:5) a +0 falchion (5, 1, D:5) a +0 leather armour (7, -22, D:5) a +0 leather armour (19, -3, D:5) a +0 ring mail (28, -17, D:5) a +0 whip (40, -10, D:5) a +0 giant club (40, 0, D:5) a staff of earth Level 6 of the Dungeon (0, 0, D:6) the +0 leather armour of Experimentation {Contam Regen+ Int+8} Int: It affects your intelligence (+8). Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (1, 12, D:6) a +0 robe (8, 25, D:6) a +3 leather armour (12, -5, D:6) a +0 ring mail (16, 19, D:6) 5 stones (22, 8, D:6) 2 javelins (34, 9, D:6) a +0 rapier a +0 leather armour (37, 27, D:6) 6 boomerangs (42, 30, D:6) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (50, 25, D:6) a +0 flail (50, 26, D:6) a +0 flail a +0 club (51, 25, D:6) a +2 trident of pain a +0 ring mail a +0 buckler (54, -10, D:6) a +0 club a +0 ring mail (54, -9, D:6) a +0 short sword a +0 scale mail (55, -10, D:6) a +0 hand axe a +0 ring mail (55, -9, D:6) a +0 dagger a +0 robe (59, 18, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 7 stones (0, 14, D:7) a +0 whip a gnoll corpse (skeletalised by now) (0, 15, D:7) a +0 whip a +0 club a +0 flail a +0 club a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (0, 16, D:7) a +0 halberd a gnoll corpse (skeletalised by now) (12, -8, D:7) 2 javelins (28, 34, D:7) a potion of curing (30, 12, D:7) a +0 mace (31, 13, D:7) a scroll of identify (33, 11, D:7) 7 stones (33, 19, D:7) a book of Air (36, 39, D:7) a +0 hand axe a +0 hand axe a goblin corpse (36, 40, D:7) a +0 hand axe a goblin corpse (37, 39, D:7) a +0 hand axe a goblin corpse (38, 26, D:7) a +0 shortbow a centaur corpse (42, 32, D:7) a +0 plate armour a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a gnoll corpse (2, 7, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (2, 8, Bailey) a +0 hand axe a +0 leather armour a hobgoblin corpse (6, 10, Bailey) a +0 hand axe a +0 leather armour (7, 10, Bailey) a +0 hand axe a +0 leather armour (7, 11, Bailey) a +0 hand axe a +0 leather armour a hobgoblin corpse