Frank Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (30, 7, D:1) a +0 hand axe (47, 12, D:1) a +0 hand axe (49, 21, D:1) a +0 robe Level 2 of the Dungeon (1, 3, D:2) a +0 club (4, 0, D:2) 5 stones (8, 17, D:2) a +0 dagger (24, 10, D:2) a +0 quarterstaff (31, 27, D:2) a staff of fire (35, 23, D:2) a staff of cold the +1 chain mail "Qouxuk" {Will+ rCorr Int+2} Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (37, -5, D:2) a +0 short sword (42, 4, D:2) a +0 robe (44, 14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -23, D:3) a +0 plate armour (1, -21, D:3) a +0 falchion a +0 shortbow (7, -20, D:3) a staff of cold (13, -26, D:3) a +0 robe (18, -36, D:3) a +0 chain mail (23, 6, D:3) a +0 ring mail (26, -32, D:3) a +0 dagger (26, -31, D:3) a +0 rapier (26, -26, D:3) a +0 spear (27, 4, D:3) a +0 hand axe (45, 1, D:3) the +1 hat of the Healing Gods {Contam rElec rC++ MP+9} rC: It greatly protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. (56, 0, D:3) a +0 scale mail (65, -5, D:3) a +0 dagger a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (8, 17, D:4) a +0 spear (9, 18, D:4) a +0 whip (16, 10, D:4) a +0 scale mail (17, 19, D:4) a +0 scale mail (20, -1, D:4) a +0 dagger a +0 robe a +0 flail (23, -1, D:4) a +0 spear a +0 club (23, 0, D:4) a +0 dagger 2 boomerangs (23, 24, D:4) a +0 chain mail (34, 27, D:4) 2 stones (36, 6, D:4) a +0 hand axe a +0 ring mail (51, -7, D:4) 3 potions of degeneration (52, 37, D:4) a +0 sling (60, 29, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 trident (9, -23, D:5) 2 stones (15, -13, D:5) a +0 robe (27, -8, D:5) a +0 hand axe an orc corpse (skeletalised by now) (27, -7, D:5) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (28, -7, D:5) a +0 trident a +0 leather armour an orc corpse (skeletalised by now)