Frank Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -10, D:1) a +0 dagger (2, 10, D:1) a +0 short sword a +0 dagger (3, 9, D:1) a +0 club (3, 10, D:1) a +0 club a +0 dagger (8, 5, D:1) a +0 chain mail (9, -2, D:1) 4 stones (10, 15, D:1) a +0 mace (16, 0, D:1) a +0 leather armour (17, -4, D:1) a +0 dagger (28, -2, D:1) 5 stones (28, 3, D:1) a +0 robe (39, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 6 poisoned darts (2, 10, D:2) a +0 dagger (2, 14, D:2) a +0 rapier (8, 18, D:2) a +0 pair of boots (18, 2, D:2) a +0 leather armour (19, -21, D:2) a jackal corpse (skeletalised by now) (22, 9, D:2) 3 boomerangs (23, -9, D:2) a +0 dagger (24, 29, D:2) 5 stones (25, 17, D:2) a +1 robe of positive energy (27, -18, D:2) a +0 club (28, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (36, 20, D:2) 6 stones (42, -7, D:2) the +4 hand axe "Gezy" {antimagic, Fly} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Fly: It grants you flight. (42, 7, D:2) 5 stones (44, 10, D:2) a +0 whip (46, 5, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (0, 1, D:3) a +0 dagger a boomerang a +0 scale mail (0, 2, D:3) a +0 club a +0 leather armour an orc corpse (1, 1, D:3) a +0 club 2 boomerangs a +0 scale mail (13, -4, D:3) an orb of energy (17, -7, D:3) a giant cockroach corpse (19, -14, D:3) a hobgoblin corpse (19, -13, D:3) a ball python corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now)