Frank Level 1 of the Dungeon (11, -2, D:1) a +0 dagger (11, 5, D:1) a +0 whip (12, -4, D:1) a +0 mace (17, -5, D:1) a +0 hand axe (19, 14, D:1) 6 stones (30, 0, D:1) a +0 club (31, -1, D:1) a +0 dagger (31, 14, D:1) a +0 whip a stone (38, 17, D:1) 5 stones (39, 23, D:1) 7 stones (43, 21, D:1) a +0 short sword (45, 20, D:1) a +0 mace (46, -6, D:1) 3 stones (49, 38, D:1) a +0 ring mail Level 2 of the Dungeon (4, 4, D:2) 6 stones (6, 17, D:2) a +0 spear (11, 6, D:2) 5 stones (29, 30, D:2) a +0 pair of boots (34, 11, D:2) a +0 leather armour (45, -16, D:2) a +0 hand axe (50, 16, D:2) a +0 whip (51, -15, D:2) a +0 short sword Level 3 of the Dungeon (1, -16, D:3) a staff of fire (11, -4, D:3) a +0 hand axe a +0 leather armour (23, -15, D:3) a +0 dagger a +0 robe a +0 short sword (24, -16, D:3) a +0 mace a +0 scale mail (24, -15, D:3) a +0 dagger a +0 leather armour (29, -1, D:3) a +0 great mace (32, -25, D:3) a +0 dagger a +0 leather armour (32, -11, D:3) a +0 sling of freezing (36, -21, D:3) 5 stones (39, 12, D:3) a +0 dagger Level 4 of the Dungeon (7, 15, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (7, 16, D:4) a +0 dagger a +0 robe (7, 17, D:4) a +0 club a +0 scale mail (8, 30, D:4) a +0 giant spiked club (20, 8, D:4) a +0 club (20, 25, D:4) a +0 chain mail (21, 38, D:4) a +0 mace (22, 31, D:4) a +2 flail of holy wrath (23, 27, D:4) a +0 scale mail a +3 flail of protection (34, 12, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of holy wrath (3, 11, D:5) a +0 robe (15, -10, D:5) a +0 trident (20, -7, D:5) a +0 hand axe (23, -30, D:5) a +0 leather armour (24, 25, D:5) a +0 scale mail (26, 14, D:5) a +0 club a +0 flail (26, 15, D:5) a +0 flail (36, 7, D:5) a +0 dagger a +0 robe a +0 hand axe (37, 7, D:5) a +0 short sword a +0 chain mail a +0 club a +0 leather armour (37, 11, D:5) a +0 long sword (39, 2, D:5) a +0 robe (50, -30, D:5) a +0 club a +0 leather armour (55, -18, D:5) 2 stones (59, 14, D:5) the +9 spear of the Ass {antimagic, rElec rF- rC++ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, -16, D:6) a scroll of vulnerability (3, -19, D:6) a +0 robe (4, 0, D:6) 3 stones (9, 8, D:6) a +0 club (11, 10, D:6) a +0 flail a +0 ring mail (12, 10, D:6) a +0 dagger a +0 leather armour (12, 12, D:6) a +0 flail 3 stones (17, -14, D:6) 6 stones (20, 13, D:6) a +0 whip (28, 14, D:6) 6 stones (30, -15, D:6) a +0 club (31, -15, D:6) a +0 whip of holy wrath a +0 dagger a +0 club a +1 dagger of speed a +0 dagger a +0 robe a +0 short sword 13 poisoned darts (31, 24, D:6) a +0 giant club (32, -15, D:6) a +0 whip 4 stones (50, 2, D:6) a +0 short sword a +0 flail a +0 ring mail a +0 club (51, 2, D:6) a +0 dagger a +0 robe (53, -5, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 robe (35, -10, D:7) a +0 whip a +0 leather armour (36, -23, D:7) 5 stones (36, -11, D:7) a +0 dagger a +0 robe an orc corpse (36, -2, D:7) a +4 flail a +0 robe (37, -1, D:7) a +0 short sword a +0 robe a +2 war axe of flaming a +0 robe (38, 1, D:7) a +0 spear a +0 robe (38, 2, D:7) a +5 dire flail a +0 robe