Frank Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (3, -1, D:1) a +0 club (12, -2, D:1) a +0 dagger (17, -14, D:1) a +0 club (25, -36, D:1) a +0 dagger (25, 20, D:1) a +0 club (30, -8, D:1) 18 stones a +0 club (31, -15, D:1) 14 arrows (32, -8, D:1) a stone (33, -37, D:1) a +0 leather armour (33, -8, D:1) a stone (34, -7, D:1) a stone (35, -32, D:1) a +0 club (35, 0, D:1) a +2 spear of venom (36, -6, D:1) a stone (41, 1, D:1) a stone (41, 3, D:1) a stone (42, -8, D:1) a +0 short sword (42, -1, D:1) a +0 club a stone (43, -18, D:1) a +0 dagger (46, -10, D:1) a +0 club (47, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 11 stones (1, 12, D:2) a cursed -2 club (2, -19, D:2) 2 boomerangs (5, -25, D:2) a cursed -1 dagger (11, -21, D:2) 15 stones (16, -12, D:2) a +0 morningstar (24, 5, D:2) 16 stones (26, -13, D:2) 19 stones (26, -4, D:2) 19 poisoned darts (35, -10, D:2) a cursed -2 mace (38, -9, D:2) a +4 quarterstaff of chaos (43, 8, D:2) a +0 club (46, -23, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a stone (0, 2, D:3) a +0 mace (1, -24, D:3) a +0 club (9, -15, D:3) a +0 club (10, 1, D:3) a +0 dagger (11, -10, D:3) 14 arrows (20, -16, D:3) a +0 flail a +0 scale mail a +0 vorpal hand axe a +0 leather armour a +0 club (22, -25, D:3) 14 sling bullets Level 4 of the Dungeon [Shop] Deuf's Assorted Antiques a potion of degeneration (25 gold) a +0 dire flail (100 gold) a potion of curing (75 gold) a phial of floods (1000 gold) the +3 buckler of Wrong Decisions {rElec rN+ Str+4 SInv} (1257 gold) It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. a potion of curing (75 gold) a scroll of teleportation (75 gold) a potion of resistance (250 gold) a +3 whip (487 gold) (0, 0, D:4) 26 stones (1, 24, D:4) 20 arrows (17, -2, D:4) a +0 dagger (23, 3, D:4) a +0 naga barding (27, 34, D:4) a +0 short sword a +0 leather armour (30, 6, D:4) 17 bolts (32, 26, D:4) a +0 scale mail a +0 short sword (37, -7, D:4) a +0 quarterstaff of protection (37, 20, D:4) a +0 mace 4 boomerangs a +0 ring mail (45, -5, D:4) 4 boomerangs (51, 7, D:4) a +0 robe (51, 12, D:4) a +0 dagger a +0 robe (51, 13, D:4) a +0 short sword (51, 16, D:4) a +0 ring mail (52, 14, D:4) a +0 dagger a +0 robe (52, 15, D:4) a +0 hand axe a +0 leather armour (53, 10, D:4) a +0 morningstar (53, 15, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 trident (10, 13, D:5) a +0 falchion a +0 ring mail (18, -4, D:5) a +0 spear (21, -11, D:5) the +9 spear "Uruffuar" {flame, rC+ Str-2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+4). It protects you from cold. (23, 15, D:5) 8 stones (27, -3, D:5) a +0 mace (27, 13, D:5) a +0 pair of gloves (28, -21, D:5) a +0 robe a +0 dagger (28, 31, D:5) 8 stones (29, -21, D:5) a +0 dagger a +0 robe (31, -22, D:5) a +0 flail a +0 scale mail (32, 22, D:5) a +0 ring mail (35, -12, D:5) a +0 plate armour (39, -7, D:5) a +0 leather armour 20 stones (44, -10, D:5) a +0 short sword (44, 28, D:5) 24 sling bullets (46, 24, D:5) a +0 robe (50, 21, D:5) 16 stones (53, 22, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail a +0 robe a +0 trident an orc skeleton (0, 1, D:6) a cursed -1 trident a +0 chain mail (0, 2, D:6) a +0 ring mail a +0 dagger a cursed +0 robe an orc skeleton (1, -19, D:6) 18 gold pieces (4, -20, D:6) a cursed +0 great sword a +0 robe (4, -18, D:6) an uncursed staff of conjuration (still there?) a +0 short sword (still there?) a +0 robe (still there?) a cursed +3 dagger (still there?) a +0 robe (still there?) (4, -16, D:6) an arrow (4, 5, D:6) a +0 dagger (5, -20, D:6) 8 arrows (7, 3, D:6) a +0 falchion