Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -14, D:1) a +0 spear (12, 0, D:1) a +0 hunting sling (13, -27, D:1) 21 bolts (17, -5, D:1) a +0 hand axe (17, -3, D:1) a +0 falchion (19, -5, D:1) a +0 spear (19, -3, D:1) a +0 mace (23, -7, D:1) a +0 dagger (26, -13, D:1) a +0 ring mail (33, -25, D:1) 13 stones (37, -27, D:1) a +0 club (40, -12, D:1) 29 stones (40, -8, D:1) a +1 short sword of holy wrath (51, -32, D:1) a cursed -3 club (52, -3, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 19, D:2) 30 stones (11, 11, D:2) a +0 club (11, 14, D:2) a stone (11, 15, D:2) a stone (12, 1, D:2) a cursed +0 club a +0 dagger (24, 8, D:2) a stone (25, 8, D:2) a +0 short sword (27, 23, D:2) a +0 club (30, 35, D:2) a +0 plate armour (33, -3, D:2) a +0 pair of gloves a potion of degeneration (41, 14, D:2) a +0 club 28 stones (42, 16, D:2) a +0 club (48, 31, D:2) 10 stones (49, 10, D:2) a +0 robe (50, 30, D:2) 18 poisoned needles (57, 29, D:2) 15 stones (59, 22, D:2) a +0 dagger 2 stones (61, 21, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 28 arrows (7, -17, D:3) a +0 leather armour (19, 4, D:3) a +0 hand axe a +0 mace (21, -22, D:3) a +0 robe (23, 4, D:3) a +0 dagger a +0 robe (28, -20, D:3) a +0 scythe a +0 robe (28, -6, D:3) a +0 whip (28, 3, D:3) a +2 dagger of speed (29, 14, D:3) 8 bolts (31, 2, D:3) a cursed +0 plate armour (32, 28, D:3) a tomahawk (33, 28, D:3) a tomahawk (34, 27, D:3) a tomahawk (35, 26, D:3) a tomahawk (36, -22, D:3) a +0 club (37, 21, D:3) a +0 dagger (37, 24, D:3) a +0 club (42, 17, D:3) 20 arrows (48, 2, D:3) 2 tomahawks Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, -6, D:4) a potion of degeneration (1, -2, D:4) a +0 dagger a cursed +0 leather armour a +0 whip (1, -1, D:4) a +0 leather armour (1, 0, D:4) a cursed -1 falchion (4, -27, D:4) 22 stones (4, -3, D:4) a +0 spear (4, -2, D:4) a +0 club (4, -1, D:4) a +0 flail (5, -2, D:4) a +0 whip (11, 14, D:4) a +0 helmet (12, -3, D:4) 16 stones (14, 9, D:4) a +0 hunting sling (16, -24, D:4) 30 arrows (19, -5, D:4) a +0 robe (26, -13, D:4) a +0 mace (32, -30, D:4) a +0 ring mail 2 scrolls of amnesia (35, -14, D:4) a +0 war axe (42, -19, D:4) a +0 club (44, -1, D:4) a potion of degeneration (59, 27, D:4) 22 stones Level 5 of the Dungeon [Shop] Untaufum's Jewellery Shoppe a cursed -3 ring of intelligence (20 gold) the ring "Mocsom" {rElec Str+2 Dex+4} (452 gold) [ring of dexterity] It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. an uncursed amulet of harm (300 gold) an uncursed ring of magical power (200 gold) an uncursed amulet of harm (300 gold) an uncursed ring of ice (250 gold) a cursed ring of teleportation (45 gold) the ring of Divine Compulsion {rCorr Int+2} (312 gold) [ring of resist corrosion] It affects your intelligence (+2). an uncursed ring of protection from cold (250 gold) an uncursed ring of resist corrosion (200 gold) [Shop] Kog Guve's General Store a book of Minor Magic (260 gold) a cursed ring of teleportation (58 gold) a scroll of fear (45 gold) a ration (65 gold) 15 sling bullets (97 gold) a ration (65 gold) a ration (65 gold) a +0 club (13 gold) a +0 hand crossbow (45 gold) a +0 rapier of draining (119 gold) 13 stones (16 gold) [Shop] Xonan's Antique Weapon Emporium a +2 battleaxe of freezing (568 gold) a +0 dagger of venom (105 gold) a +0 dagger (48 gold) the +5 dagger of Wiqisash {flame, Int+4 Stlth+} (1123 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you more stealthy. a +3 battleaxe of chopping (640 gold) a cursed -2 whip (2 gold) a +0 falchion (72 gold) the +6 battleaxe of Impermanence {chop, Fragile rElec Str+8 Int-5} (1305 gold) It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-5). It insulates you from electricity. It will be destroyed if unequipped. a +0 rapier (96 gold) [Shop] Boubeemp's General Store 17 stones (17 gold) a +0 scale mail (40 gold) a potion of curing (30 gold) a +0 cloak (45 gold) a +0 club (10 gold) a wand of digging (6) (200 gold) a scroll of random uselessness (10 gold) a ration (50 gold) a potion of degeneration (10 gold) the +6 short sword "Inwinail" {vamp, rN+ Str+4 Stlth+} (614 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (0, 0, D:5) 2 arrows (0, 1, D:5) an arrow (0, 3, D:5) an arrow (1, -2, D:5) a +0 shortbow 13 arrows (7, 24, D:5) the +7 lajatang of Egomania {drain, +Rage rPois MR- Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (7, 27, D:5) a +5 hand crossbow of freezing (8, -26, D:5) a +0 chain mail (8, -20, D:5) a cursed -3 club (8, -13, D:5) a +0 robe (8, 29, D:5) a +0 shortbow 18 arrows (8, 30, D:5) a cursed -3 giant club (9, 29, D:5) an arrow (11, -12, D:5) a +0 giant club (11, 4, D:5) a +0 giant club (11, 25, D:5) a cursed amulet of inaccuracy a scroll of amnesia a +0 helmet (16, 26, D:5) 20 stones (20, -18, D:5) a +0 ring mail (31, 12, D:5) a +0 dagger of holy wrath a +0 robe a +0 vampiric dagger a +0 leather armour (31, 13, D:5) a +0 dagger a +0 leather armour (31, 16, D:5) a +0 giant club (43, 20, D:5) 23 sling bullets (43, 21, D:5) a +0 rapier (52, -14, D:5) a +0 mace (58, 12, D:5) 22 stones Level 6 of the Dungeon (0, 0, D:6) a +0 mace (unseen)