Frank Level 1 of the Dungeon (0, 0, D:1) 14 bolts (1, -5, D:1) 2 stones (7, -18, D:1) 4 stones (9, -5, D:1) 25 sling bullets (13, -8, D:1) 15 bolts (19, -33, D:1) a stone (20, -33, D:1) a stone (21, -33, D:1) a stone (23, -33, D:1) a stone (23, -11, D:1) a +0 club (29, -1, D:1) 25 arrows (33, 10, D:1) a +0 club (41, -31, D:1) a stone (41, -30, D:1) a stone (41, -29, D:1) a stone (41, -26, D:1) a +0 whip (43, -38, D:1) a +0 ring mail (43, -36, D:1) a cursed -3 club (47, -3, D:1) a +0 short sword (51, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (3, 0, D:2) a stone (4, -15, D:2) a +0 robe (7, -36, D:2) 6 javelins (12, -2, D:2) a +0 pair of boots (13, -33, D:2) a +2 cloak (29, -18, D:2) a +0 ring mail (31, -16, D:2) a +0 club (37, -9, D:2) a +0 leather armour (39, 0, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 15, D:3) 14 bolts (2, 4, D:3) a +0 chain mail (2, 10, D:3) a +0 whip (2, 11, D:3) a +0 flail a +0 chain mail a +0 flail (5, 38, D:3) a cursed -1 mace a +0 scale mail (5, 40, D:3) a +0 club (6, 4, D:3) 27 bolts (15, 50, D:3) a +0 club (28, 49, D:3) 25 stones (42, 31, D:3) 19 sling bullets (43, 26, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 dagger (0, 2, D:4) a +0 leather armour a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 flail a +0 leather armour (4, -9, D:4) a +0 ring mail a +0 falchion (11, 28, D:4) 24 sling bullets (16, 36, D:4) a +0 whip a +0 war axe a +0 leather armour (17, -1, D:4) 17 arrows (17, 36, D:4) a +0 leather armour a +0 short sword (28, 11, D:4) a +0 spear a +0 shortbow 14 arrows a +0 centaur barding (37, 8, D:4) a +0 flail (44, -3, D:4) a +0 mace Level 5 of the Dungeon [Shop] Kimodgh's Antique Armour Boutique a +0 robe (18 gold) a +0 helmet (117 gold) a +0 robe (18 gold) a +0 pair of boots (117 gold) a +0 ring mail (104 gold) a +0 ring mail (104 gold) the +2 shield of Resistance {rF+ rC+ MR+} (1068 gold) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +0 ring mail (104 gold) a +0 large shield (117 gold) a +0 leather armour (52 gold) the +2 cloak "Juberen" {rElec rN++ MP+9 Dex-3} (1341 gold) It affects your dexterity (-3). It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+9). a +0 centaur barding (598 gold) (0, 0, D:5) 13 poisoned needles (28, -30, D:5) a +0 leather armour (34, 5, D:5) 21 stones (34, 15, D:5) a +0 shortbow 7 arrows (37, 3, D:5) a cursed -2 falchion (37, 15, D:5) an arrow (41, 15, D:5) an arrow (50, -2, D:5) a +3 dagger a +0 robe (50, -1, D:5) a +0 short sword a +0 leather armour (67, -27, D:5) 18 bolts Level 6 of the Dungeon (0, 0, D:6) 30 stones (6, -4, D:6) 27 bolts (12, 16, D:6) a +0 club (13, -13, D:6) 14 stones (16, 11, D:6) 7 poisoned needles (18, -20, D:6) 2 needles of frenzy (24, -3, D:6) a +0 spear (24, -2, D:6) a +1 flail of protection a +0 whip a +0 whip (25, -15, D:6) 19 stones (36, -13, D:6) 14 stones 19 bolts (39, -8, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (12, -28, D:7) a cursed +0 shortbow 25 arrows (12, -27, D:7) an arrow (12, -26, D:7) an arrow (24, 4, D:7) a +0 ring mail (27, 6, D:7) 18 poisoned needles (33, -2, D:7) a +0 plate armour (35, -30, D:7) a sling bullet (36, -30, D:7) a sling bullet (36, -29, D:7) a sling bullet