Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -16, D:1) a +0 hunting sling (8, 34, D:1) a +0 dagger (9, -2, D:1) 16 stones (22, 21, D:1) 12 stones (24, 11, D:1) a +0 club (26, 1, D:1) a +0 whip (29, 14, D:1) a cursed -1 hand axe (41, 4, D:1) a +0 spear (56, 1, D:1) 20 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -25, D:2) a +0 dagger a +0 falchion (7, -28, D:2) 5 needles of paralysis (13, -27, D:2) a potion of magic a potion of brilliance (17, -25, D:2) a +0 ring mail (33, -6, D:2) a +0 dagger a +0 hunting sling 21 stones (33, 0, D:2) a stone (40, 9, D:2) 20 stones (50, -19, D:2) a +0 dagger 3 stones (50, -17, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 whip (5, 16, D:3) a +0 buckler (12, 0, D:3) a +0 club (13, 1, D:3) a +0 spear (16, 10, D:3) a +0 short sword (20, -8, D:3) a +0 club (23, 19, D:3) a +0 club (27, 17, D:3) 23 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (4, -3, D:4) a +0 leather armour (4, 20, D:4) a tomahawk (7, 20, D:4) a +0 club a +0 ring mail a +0 hand axe a +0 leather armour a +0 dagger a cursed +0 robe a +0 mace a +0 ring mail a +0 flail (8, 21, D:4) a tomahawk (8, 22, D:4) 2 tomahawks (15, -5, D:4) 12 stones (16, 24, D:4) 17 sling bullets (20, -10, D:4) a +0 ring mail (25, 24, D:4) a +0 giant club (27, -28, D:4) the +0 leather armour "Weusm" {*Corrode rElec rN++ Str+3} It affects your strength (+3). It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. (30, -3, D:4) 11 arrows (34, -22, D:4) 14 stones (37, 18, D:4) a +0 vampiric war axe (44, 19, D:4) 23 sling bullets (56, 17, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 pair of boots (2, 1, D:5) 18 stones (35, 28, D:5) 12 gold pieces (36, 27, D:5) a scroll of identify (37, 29, D:5) a +2 dagger of speed (unseen) the Ecumenical Temple