Frank Level 1 of the Dungeon (6, 1, D:1) a +3 hand axe (14, -3, D:1) 24 sling bullets (14, 15, D:1) a +0 buckler (18, -9, D:1) a +0 robe (36, 16, D:1) 12 stones (38, -7, D:1) a stone (39, -6, D:1) a stone (45, 10, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 23 stones (3, 23, D:2) 20 stones (10, 21, D:2) a +0 robe (11, 15, D:2) a +0 spear (15, 11, D:2) a +0 club (16, 12, D:2) a stone (16, 13, D:2) a +0 club a +0 hunting sling 11 stones (19, 7, D:2) 2 stones (19, 10, D:2) 17 sling bullets (23, -7, D:2) a +0 club (24, -5, D:2) a cursed -1 flail (28, -10, D:2) 18 bolts (34, -6, D:2) 6 gold pieces (39, 10, D:2) a +0 dagger (45, 8, D:2) 4 javelins (49, 2, D:2) a +0 club Level 3 of the Dungeon (1, 23, D:3) a +0 dagger a +0 robe (3, 24, D:3) a +0 whip a +0 dagger a cursed +0 robe (5, -11, D:3) 5 stones (8, 12, D:3) a +0 leather armour (13, -17, D:3) an uncursed staff of poison (14, -26, D:3) a +0 club (14, -3, D:3) a +0 spear (18, 10, D:3) 16 stones (24, 6, D:3) 15 bolts (27, -15, D:3) a +0 dagger a +0 club a cursed -1 club a +0 dagger a +0 dagger (29, 1, D:3) a stone (31, -5, D:3) a cursed -3 short sword (33, -6, D:3) a +0 club (35, -27, D:3) 6 sling bullets (38, 0, D:3) a +0 dagger (40, -16, D:3) a +0 scale mail (50, -28, D:3) a scroll of amnesia Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (8, 4, D:4) a +0 mace (9, -10, D:4) a worm corpse (17, -14, D:4) a wand of flame (20) (17, -4, D:4) the +2 long sword "Qecataiphu" {flame, MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (20, -17, D:4) 25 sling bullets