Frank Level 1 of the Dungeon (0, 10, D:1) a +0 hand axe (2, 23, D:1) a +0 club (12, 10, D:1) a bat corpse (skeletalised by now) (12, 26, D:1) 4 silver javelins (17, 2, D:1) a +0 club (20, 9, D:1) a +0 mace (26, 5, D:1) 16 bolts (28, 29, D:1) a hobgoblin corpse (37, 10, D:1) a +0 club (37, 17, D:1) a +0 ring mail (38, 29, D:1) 7 stones (41, -2, D:1) 25 sling bullets (46, 15, D:1) a +0 whip a stone (46, 17, D:1) a stone (46, 22, D:1) a stone (48, -3, D:1) 10 bolts (50, 6, D:1) a +0 short sword 3 stones (54, -10, D:1) a +0 hand axe (54, 18, D:1) a +0 dagger a stone (55, -17, D:1) 2 stones (56, 18, D:1) a stone (56, 22, D:1) a +0 club (57, -17, D:1) a stone (57, 5, D:1) 10 poisoned needles (57, 6, D:1) 24 stones (57, 19, D:1) a stone (57, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (2, 4, D:2) a +0 club (still there?) a goblin corpse (still there?) (2, 6, D:2) a goblin corpse (3, 3, D:2) a +0 club a +0 club a +0 short sword a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a potion of ambrosia a goblin corpse a goblin corpse a goblin corpse (3, 4, D:2) a potion of ambrosia a goblin corpse a giant cockroach corpse (4, 1, D:2) a scroll of amnesia (4, 2, D:2) a +0 club (7, 3, D:2) a +2 hat