Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, -11, D:1) a +0 dagger (19, 0, D:1) a +0 club (22, 17, D:1) a +0 scale mail (36, -5, D:1) a +0 club (36, 12, D:1) a +0 dagger (37, -18, D:1) 27 arrows (51, 0, D:1) 15 stones (56, 27, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 21 stones (1, -15, D:2) a +0 club (12, 18, D:2) 17 stones (16, -8, D:2) a +0 leather armour (21, -7, D:2) 20 stones (27, -17, D:2) 13 stones (28, 1, D:2) a stone (28, 3, D:2) a stone (28, 7, D:2) 7 poisoned needles (29, 4, D:2) a +0 club (30, 3, D:2) a +0 club (33, 0, D:2) a +0 hunting sling (35, 0, D:2) a +0 whip (48, 1, D:2) a +0 leather armour (49, -8, D:2) 22 sling bullets Level 3 of the Dungeon (0, 0, D:3) 32 stones (7, 29, D:3) a +0 club (9, 28, D:3) a +0 whip (16, 10, D:3) a stone (16, 12, D:3) a +0 whip a stone a +0 robe (16, 25, D:3) a -4 ring of strength (20, 13, D:3) a stone (26, 17, D:3) a +0 great sword (28, -1, D:3) a +0 dagger (30, 0, D:3) a +0 club (35, -2, D:3) a +0 club a +0 club a +0 club a +0 club (35, 17, D:3) a +0 trident a +0 animal skin a +0 helmet (39, 23, D:3) a cursed +0 leather armour (44, 23, D:3) a +0 ring mail (46, -5, D:3) a potion of degeneration Level 4 of the Dungeon (0, 0, D:4) a +2 helmet (4, 7, D:4) a +0 plate armour (6, -5, D:4) a cursed -2 trident (6, 22, D:4) a +0 plate armour (41, 5, D:4) a +0 hunting sling (41, 8, D:4) 19 stones (49, 17, D:4) a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -12, D:5) a +0 mace (1, -11, D:5) 13 sling bullets (7, -13, D:5) a +0 ring mail (10, -4, D:5) a +0 falchion (13, -8, D:5) a +0 leather armour (22, -32, D:5) 8 stones (38, -31, D:5) 11 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, -39, D:6) a +0 giant spiked club (1, -2, D:6) a +0 mace (2, 0, D:6) a +0 mace (4, -1, D:6) a +0 mace (5, -7, D:6) 4 large rocks (9, -17, D:6) a +0 robe a +2 scythe of venom (11, -27, D:6) 9 arrows (13, -2, D:6) a +0 mace (13, -1, D:6) a +2 quarterstaff of chaos a +0 cloak (14, -18, D:6) 12 stones (15, -33, D:6) a +0 spear (18, -42, D:6) a +0 falchion (18, -35, D:6) a cursed +0 leather armour (20, -10, D:6) the +1 ring mail "Gostroqasch" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (22, -10, D:6) a +0 halberd (23, -40, D:6) a tomahawk (23, -39, D:6) 4 tomahawks (36, -41, D:6) a +1 dagger of protection a +0 robe a +0 hand axe (38, -38, D:6) 16 stones (38, -13, D:6) 6 poisoned needles (39, -42, D:6) a +0 dagger a +0 robe (41, -43, D:6) a +0 dagger a +0 ring mail a +0 short sword a +0 plate armour (41, -13, D:6) 25 stones (42, -8, D:6) a +1 dagger of venom a +0 robe (45, -6, D:6) a cursed +0 rapier a +0 chain mail (46, -32, D:6) a +0 ring mail a +0 dagger (48, -7, D:6) a +0 ring mail (50, -9, D:6) 16 arrows Level 7 of the Dungeon (0, 0, D:7) 19 stones (1, -1, D:7) a +0 giant spiked club (8, -12, D:7) 21 stones (12, -36, D:7) 2 arrows (13, -32, D:7) a +0 cloak (14, -34, D:7) an arrow (15, -32, D:7) a cursed -3 shortbow 10 arrows (25, -27, D:7) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club 4 tomahawks (36, -11, D:7) 25 bolts Level 8 of the Dungeon (0, 0, D:8) a cursed -3 rapier (7, -15, D:8) a +0 club (9, -17, D:8) a +0 whip a cursed +0 hand axe a +0 club a +0 plate armour a +0 long sword (16, -25, D:8) a +0 flail (16, 6, D:8) 15 poisoned needles (37, 3, D:8) 14 stones (40, -5, D:8) a +0 short sword (44, -6, D:8) 16 stones Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (2, 28, D:9) a yak corpse (9, -26, D:9) a black bear corpse (15, 4, D:9) a +0 scale mail (17, -18, D:9) the +10 whip of Dishonesty {slash, *Contam rF+ Str+6 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+4). It protects you from fire. It causes magical contamination when unequipped. (21, 13, D:9) the +0 hand axe of Peril {flame, rN++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It makes you more stealthy. a +1 long sword a +0 robe (23, 12, D:9) a +0 falchion (28, -13, D:9) a +0 flail (41, 1, D:9) a +0 great mace (42, 18, D:9) the cursed +0 ring mail of Dramatic Exits {+Blink rF+} It protects you from fire. It lets you blink. It has a curse placed upon it. (45, -6, D:9) a cursed +0 chain mail (46, -7, D:9) a +0 short sword