Frank Level 1 of the Dungeon (7, -10, D:1) a +0 leather armour (7, -9, D:1) a +0 club (8, 13, D:1) a +0 club (8, 42, D:1) a +0 club 5 stones (9, 11, D:1) a +0 club (9, 12, D:1) a +0 whip (13, 6, D:1) a +0 dagger (21, 0, D:1) a +0 ring mail (30, 6, D:1) 23 stones (40, 26, D:1) a +0 club (41, 26, D:1) a stone (42, 22, D:1) a cursed -1 short sword (42, 25, D:1) a stone (44, 27, D:1) a +0 club (45, 11, D:1) a +0 flail (45, 21, D:1) a +0 robe (57, 13, D:1) 10 stones (57, 15, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 2 javelins (8, 3, D:2) a +0 hand axe (21, 13, D:2) a +0 dagger (24, 19, D:2) 28 arrows (26, -7, D:2) a +0 dagger (27, 12, D:2) a cursed +0 mace (32, 12, D:2) a +0 scythe a +0 robe (37, -3, D:2) a +0 short sword (44, 6, D:2) a +0 club (45, -2, D:2) 15 stones (45, 11, D:2) 25 bolts (54, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (6, 34, D:3) a +0 club (8, 15, D:3) a cursed -2 club (9, 44, D:3) a +0 club (10, 45, D:3) a +0 halberd (11, 14, D:3) 12 sling bullets Level 4 of the Dungeon [Shop] Koh Zize's Assorted Antiques a scroll of magic mapping (115 gold) the +1 ring mail of Immorality {rElec Str-3 Stlth+} (643 gold) It affects your strength (-3). It insulates you from electricity. It makes you more stealthy. a scroll of fear (115 gold) the +2 long sword of Nubbuh {flame, Fragile rN+ MR+++ MP+9} (1716 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It will be destroyed if unequipped. a potion of haste (330 gold) 2 potions of curing (198 gold) a +0 mace (99 gold) a scroll of enchant weapon (247 gold) a potion of brilliance (132 gold) a +0 spear (99 gold) (0, 0, D:4) a +0 mace (1, 2, D:4) a +4 quarterstaff of chaos a +2 cloak of magic resistance (20, -11, D:4) a +0 dagger a +0 leather armour (31, 8, D:4) an uncursed staff of conjuration (35, -9, D:4) a cursed -2 dagger a +0 dagger a +0 hunting sling 22 stones a +0 dagger a +0 animal skin a +0 helmet (35, -8, D:4) a +0 club a +4 dagger of venom (36, -6, D:4) a +0 club (37, -6, D:4) a +0 club (43, -21, D:4) a book of Callings (43, -6, D:4) 2 tomahawks (43, 1, D:4) a +0 mace a tomahawk (44, -5, D:4) a tomahawk (47, -21, D:4) 13 bolts (50, -20, D:4) 6 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a throwing net (0, 1, D:5) a throwing net (0, 6, D:5) a +0 whip a gnoll corpse (skeletalised by now) (0, 7, D:5) a cursed +0 club a +0 club (0, 8, D:5) a gnoll corpse (skeletalised by now) (20, 24, D:5) a +0 leather armour (21, 15, D:5) 18 bolts (23, 26, D:5) a +0 ring mail (25, 11, D:5) 15 bolts (26, 26, D:5) 17 stones (28, 16, D:5) 25 sling bullets (34, 5, D:5) a +0 dagger (40, 23, D:5) 18 stones (44, -5, D:5) 21 bolts (44, 5, D:5) a +0 robe (48, 1, D:5) a +0 dagger 2 tomahawks (49, 1, D:5) a cursed -2 shortbow 27 arrows (49, 2, D:5) a +0 shortbow 24 arrows (49, 8, D:5) an arrow (60, -6, D:5) 24 stones Level 6 of the Dungeon (0, 0, D:6) a leopard gecko corpse (5, 7, D:6) a +0 hunting sling (6, 0, D:6) 9 arrows (8, 12, D:6) a worker ant corpse (15, -8, D:6) an adder corpse (15, 3, D:6) a +0 dagger a +0 leather armour (17, 0, D:6) 23 arrows (30, -14, D:6) a +0 leather armour