Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 2, D:1) a +0 ring mail (12, 20, D:1) a +0 short sword (13, 9, D:1) 14 poisoned needles (16, -14, D:1) a +0 club (23, 11, D:1) 17 sling bullets (24, 14, D:1) a +0 club (25, 5, D:1) a +0 club (32, -8, D:1) a +0 robe (33, -9, D:1) a +0 club (33, -8, D:1) a +0 club (35, 6, D:1) a +0 dagger (42, -7, D:1) a +0 short sword (42, 16, D:1) a +0 hand axe (45, -8, D:1) a +0 robe (45, -7, D:1) a stone (46, -8, D:1) a stone a +0 club Level 2 of the Dungeon (0, 34, D:2) a +0 spear (6, 4, D:2) 18 poisoned needles (11, 33, D:2) a +0 club (12, 40, D:2) a +0 pair of gloves (12, 46, D:2) 4 poisoned needles (20, 18, D:2) 21 arrows (20, 23, D:2) a +0 leather armour (21, 14, D:2) a +0 dagger (23, 36, D:2) a cursed -1 club (35, 21, D:2) 29 stones (35, 41, D:2) a +0 club a +0 hunting sling 17 stones (35, 44, D:2) a stone a +0 club (35, 46, D:2) a stone (42, 16, D:2) a +0 club (47, 35, D:2) a +0 hunting sling Level 3 of the Dungeon (1, -1, D:3) a stone (1, 0, D:3) a stone (3, -3, D:3) a stone (4, -6, D:3) a +0 club a +0 hunting sling 17 stones (4, 20, D:3) a +0 hand axe (4, 21, D:3) 25 bolts (5, 20, D:3) a +0 falchion (6, 20, D:3) a +0 hand axe (6, 21, D:3) a +2 dagger of venom a +0 robe (9, 26, D:3) a +0 short sword of holy wrath (17, 9, D:3) a cursed +0 club a +0 ring mail (17, 10, D:3) a +0 hand axe (18, 8, D:3) a +0 mace a cursed +0 leather armour (31, 30, D:3) a +0 club (34, 14, D:3) an uncursed ring of wizardry (37, 33, D:3) a +0 leather armour (47, 9, D:3) a +0 dagger a +0 animal skin (50, 0, D:3) a +0 chain mail (53, -8, D:3) a +0 dagger (59, -3, D:3) 19 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 0, D:4) a +0 dagger (unseen) (17, -37, D:4) a +0 quarterstaff (21, -11, D:4) 16 poisoned needles (24, -12, D:4) a quokka corpse (26, -1, D:4) a bullfrog corpse (29, -10, D:4) a +0 giant club (35, -29, D:4) an adder corpse (skeletalised by now) (35, -1, D:4) the +10 hunting sling "Octopus's Doom" {freeze, +Inv SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It lets you turn invisible. (36, -48, D:4) a jackal corpse (skeletalised by now) (38, -4, D:4) an adder corpse (40, -28, D:4) a +0 ring mail