Frank Level 1 of the Dungeon (0, 0, D:1) 18 bolts (7, -21, D:1) a +0 club (7, 17, D:1) a +0 club (12, 12, D:1) 21 stones (14, 8, D:1) a +0 dagger (15, 10, D:1) a +0 club (23, -6, D:1) a +0 club (28, 6, D:1) 18 stones (29, -1, D:1) a +0 hunting sling (32, -34, D:1) a +0 short sword (36, -21, D:1) a +0 club (36, 9, D:1) a +0 club (37, 10, D:1) a +0 club (37, 11, D:1) a +0 whip (37, 17, D:1) 24 bolts (38, -13, D:1) a cursed -1 dagger (38, -6, D:1) a +0 hand axe (47, -23, D:1) a +0 club (47, -22, D:1) a cursed +0 club (47, -20, D:1) a +0 robe (53, 14, D:1) a +0 short sword Level 2 of the Dungeon (5, -20, D:2) a +0 club a stone (8, -17, D:2) a stone (9, 14, D:2) a +0 short sword (10, -17, D:2) a +0 leather armour (17, 11, D:2) a +0 club (17, 17, D:2) a +0 chain mail (19, -2, D:2) a +0 short sword a +0 ring mail (20, -19, D:2) a +0 club (20, 19, D:2) a +0 ring mail (26, 0, D:2) 19 stones (31, 2, D:2) a +0 dagger (40, -5, D:2) 19 bolts Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (5, 13, D:3) a +0 whip 3 stones (6, 14, D:3) a +0 dagger a cursed +0 robe a +0 mace a +0 leather armour (6, 15, D:3) a +0 club a +0 short sword (8, 13, D:3) 17 sling bullets (13, 0, D:3) a +0 mace (14, 0, D:3) a +4 quarterstaff of chaos a +0 cloak (15, 17, D:3) a +0 dagger (16, 14, D:3) 16 stones (22, -4, D:3) a +0 club (30, 21, D:3) 4 stones (30, 22, D:3) a +0 short sword (34, -5, D:3) a +1 robe of magic resistance (39, 3, D:3) a +0 robe (41, 11, D:3) 18 stones (44, -8, D:3) 16 arrows (44, 5, D:3) a +0 scale mail (58, 0, D:3) a +1 vampiric scythe a +0 robe (62, 13, D:3) a cursed -1 ring mail (66, -6, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) 16 stones (4, -3, D:4) a +0 hunting sling (4, 1, D:4) a +0 dagger (23, -8, D:4) a cursed -2 short sword a tomahawk a +0 leather armour (24, -8, D:4) a cursed -3 club a +0 mace a +0 leather armour (24, -7, D:4) a tomahawk (29, -14, D:4) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (29, -5, D:4) 2 tomahawks (30, -21, D:4) a wand of clouds (4/9) (31, -14, D:4) a +0 club a +0 leather armour