Frank Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, -2, D:1) 8 arrows (14, -42, D:1) a +0 robe (14, -17, D:1) 26 stones (17, -43, D:1) a +0 club (20, -31, D:1) a +0 spear (23, -36, D:1) a +0 hunting sling (28, -6, D:1) a cursed -2 ring mail (28, 4, D:1) a +0 dagger (37, -37, D:1) a stone (40, -40, D:1) a +0 club (44, 3, D:1) 24 stones (48, -21, D:1) a +0 hand axe (48, -4, D:1) 18 stones (49, -40, D:1) 3 tomahawks (54, -13, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a sling bullet (1, 1, D:2) a stone (3, 1, D:2) a sling bullet a +0 short sword (5, -29, D:2) a +0 robe (5, 2, D:2) a +0 hunting sling 16 sling bullets (6, -19, D:2) a +0 short sword (6, -16, D:2) 14 arrows (10, -17, D:2) a +0 dagger (12, 2, D:2) 19 sling bullets (32, -2, D:2) a +0 hand axe (35, -22, D:2) a +0 ring mail (46, 2, D:2) 19 stones (54, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (1, 25, D:3) a +0 flail (2, 6, D:3) 17 stones (2, 25, D:3) a +0 dagger (3, 13, D:3) a +0 short sword 3 stones (3, 25, D:3) a +4 dagger (4, -7, D:3) a +0 short sword 2 stones (7, -7, D:3) a +0 ring mail (19, 11, D:3) a +0 club (19, 21, D:3) a +0 helmet (22, -8, D:3) a +0 hand axe (25, -8, D:3) a cursed +0 leather armour (26, 20, D:3) 18 stones (35, 20, D:3) a +0 leather armour (38, 20, D:3) a throwing net (48, 16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, -30, D:4) a +0 trident (3, -7, D:4) 3 large rocks (12, -20, D:4) 20 stones (18, 19, D:4) a +0 club (19, 19, D:4) a +1 hand axe of flaming a +0 hand axe a +0 club (24, -35, D:4) 17 stones (30, -34, D:4) 29 stones (31, 23, D:4) a +0 dagger (35, -22, D:4) 19 stones (36, 11, D:4) 16 bolts (37, 14, D:4) 17 stones (45, -12, D:4) a +0 short sword (53, -29, D:4) a book of Minor Magic (55, -5, D:4) 15 stones (55, 23, D:4) a +0 giant club (65, -25, D:4) 16 stones Level 5 of the Dungeon [Shop] Jicaman's Armour Shoppe a +0 pair of boots (63 gold) the +7 plate armour of Failure {*Contam rElec Int+7} (1135 gold) It affects your intelligence (+7). It insulates you from electricity. It causes magical contamination when unequipped. a +0 robe (9 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 helmet (63 gold) a +0 ring mail (56 gold) the cursed +0 chain mail of the Everdark {+Inv rF+ rCorr} (393 gold) It protects you from fire. It lets you turn invisible. It protects you from acid and corrosion. It has a curse placed upon it. a +0 buckler (63 gold) a +0 plate armour (322 gold) (0, 0, D:5) a +0 dagger (2, -21, D:5) a +0 pair of boots (4, -20, D:5) a +0 whip (9, -36, D:5) a +0 short sword (12, -6, D:5) 6 gold pieces (20, -5, D:5) 2 silver tomahawks (34, -42, D:5) an arrow (35, 1, D:5) a +0 flail (36, -42, D:5) an arrow (36, -41, D:5) 20 gold pieces (unseen) (46, -11, D:5) a +0 hunting sling the Ecumenical Temple