Frank Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, 11, D:1) a +0 club (6, 12, D:1) a +0 short sword (9, -2, D:1) a cursed -1 club (10, 2, D:1) a +0 whip (11, 21, D:1) a +0 leather armour (12, 19, D:1) 23 sling bullets (16, 19, D:1) 7 needles of confusion (18, 6, D:1) 20 bolts (18, 7, D:1) 14 arrows (18, 24, D:1) a +0 robe (19, 9, D:1) 8 javelins (27, 1, D:1) 18 poisoned needles (27, 38, D:1) 14 stones (34, 16, D:1) a +0 whip (36, 23, D:1) 7 poisoned needles (38, 23, D:1) a cursed +0 club (41, 27, D:1) a +0 club (42, 26, D:1) a +0 flail (43, 22, D:1) a +0 ring mail a cursed -1 falchion (43, 24, D:1) a +0 mace (44, 42, D:1) a +0 club (45, 22, D:1) a +0 hand axe (45, 24, D:1) a +0 spear (51, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (3, 4, D:2) a +0 whip (6, 22, D:2) 8 bolts (9, 15, D:2) a +0 ring mail (12, 21, D:2) a +0 pair of gloves (18, 16, D:2) a +0 club (19, 44, D:2) a +0 rapier (19, 51, D:2) 14 stones (24, 49, D:2) 11 stones (26, 45, D:2) a -3 ring of dexterity (30, 47, D:2) 25 sling bullets (33, 8, D:2) 30 stones (35, 10, D:2) a +0 dagger a +0 hunting sling 13 stones (36, 27, D:2) a +0 club (40, 14, D:2) 25 sling bullets (43, 14, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone (3, 10, D:3) 6 stones (7, 11, D:3) a +0 club a +0 robe a wand of random effects (38/48) (11, -3, D:3) a +0 club (15, 11, D:3) a cursed -2 dagger (17, -6, D:3) a +0 spear (22, -8, D:3) a +0 hand axe a +0 leather armour (24, -6, D:3) a +0 club (35, 29, D:3) 27 stones (36, 1, D:3) a +0 short sword (37, 14, D:3) a +0 club a +0 whip a +2 flail of protection a +0 robe a +0 hand axe (45, 7, D:3) 16 stones (49, 38, D:3) a +0 mace a +0 scale mail (53, 17, D:3) 3 javelins of penetration (54, 23, D:3) a +0 club (55, 30, D:3) a wand of flame (26/48) Level 4 of the Dungeon [Shop] Luicecoz's Weapon Shop the +1 hand axe of the Warrior {venom, *Noise rF+ rC+ Str+4} (379 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from cold. It may make noises in combat. a +0 trident (38 gold) 12 arrows (26 gold) a +0 war axe (38 gold) a +1 hunting sling of velocity (101 gold) a +0 trident (38 gold) a +0 rapier (44 gold) a +0 whip (27 gold) a +0 flail (38 gold) the +3 dagger of Quaps {pierce, *Drain Str+4 Int-4 Dex+6} (352 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+6). It causes draining when unequipped. the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (764 gold) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. the +9 hand crossbow of Defenestration {elec, rC+ Str+3} (814 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from cold. (0, 0, D:4) a +0 giant club (10, 1, D:4) a +0 leather armour (10, 18, D:4) a +0 spear (10, 19, D:4) a +0 spear (11, 0, D:4) a frilled lizard corpse (11, 19, D:4) a +0 whip (15, -11, D:4) a +0 ring mail (20, 42, D:4) 10 poisoned needles (21, -21, D:4) a potion of brilliance (22, 16, D:4) a +0 mace (23, 1, D:4) 24 stones (23, 16, D:4) a +0 leather armour a +0 flail (24, 5, D:4) 3 tomahawks (24, 16, D:4) a +0 leather armour a +0 falchion (26, 11, D:4) a +0 short sword (34, 15, D:4) a wand of paralysis (21/24) (34, 29, D:4) 23 stones (37, 10, D:4) a +0 war axe (37, 19, D:4) a worker ant corpse (48, 17, D:4) 14 bolts (48, 18, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 2 potions of resistance (7, 4, D:5) 13 gold pieces