Frank Level 1 of the Dungeon (8, -1, D:1) a +0 ring mail (19, 17, D:1) a +0 club (19, 18, D:1) a +0 club a stone (20, 16, D:1) a stone (21, 12, D:1) a stone (22, -13, D:1) 15 stones (28, -5, D:1) 17 stones (33, 29, D:1) a +0 mace of pain (38, -8, D:1) a +0 naga barding (43, -5, D:1) a +0 mace (44, 29, D:1) a +0 ring mail (53, 35, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 21 stones (1, -16, D:2) a +0 mace (13, -34, D:2) a +3 long sword (18, 6, D:2) 13 arrows (31, -2, D:2) a +0 whip (34, -23, D:2) a cursed -3 club (40, -14, D:2) a +0 whip (50, -19, D:2) a +0 dagger (51, -19, D:2) a cursed -3 short sword (52, 0, D:2) 25 bolts Level 3 of the Dungeon (0, 4, D:3) a +0 robe (3, 8, D:3) a +0 hand axe a +0 chain mail (4, 8, D:3) a +0 short sword (4, 9, D:3) a +0 club (9, 27, D:3) a +0 whip a +0 blowgun 4 poisoned needles (12, 27, D:3) a poisoned needle (14, 26, D:3) a poisoned needle (14, 27, D:3) a poisoned needle (16, 5, D:3) a scroll of noise (19, 30, D:3) a +0 short sword (22, 30, D:3) a +0 dagger (25, 12, D:3) a +0 blowgun 2 poisoned needles (25, 13, D:3) a poisoned needle (26, 18, D:3) 18 bolts (28, 28, D:3) a +0 club (32, 7, D:3) a +0 mace (33, 3, D:3) a potion of brilliance (33, 5, D:3) a +4 quarterstaff of chaos (45, 11, D:3) a +0 dagger a kobold corpse (skeletalised by now) (46, 8, D:3) a stone (57, 8, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Zokkef's General Store 21 sling bullets (147 gold) 33 stones (46 gold) a +1 quarterstaff of protection (165 gold) a scroll of immolation (49 gold) a cursed -2 war axe (1 gold) a +2 flail of protection (226 gold) the +10 spear of World's End {pierce, rElec rPois rF-} (919 gold) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. the +5 demon whip "Spellbinder" {antimagic, MR+} (1156 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a scroll of identify (28 gold) the amulet of Pantheism {Reflect Slay+5 SH+3} (611 gold) [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your SH (+3). a +0 war axe (49 gold) 2 potions of heal wounds (140 gold) a wand of digging (15/24) (532 gold) [Shop] Gufra's Armour Boutique a +0 chain mail (45 gold) a +0 ring mail (40 gold) the +2 robe of Crawling {rN+ Regen+} (219 gold) It protects you from negative energy. It increases your rate of regeneration. a +0 robe (7 gold) +2 steam dragon scales (520 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) the +2 leather armour of Tomorrow {MR+} (246 gold) It affects your resistance to hostile enchantments. a +0 scale mail (40 gold) a +0 robe (7 gold) a +0 pair of gloves (45 gold) the +2 plate armour "Xanlou" {rPois rC++ MR+} (673 gold) It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 helmet (45 gold) (0, 0, D:4) a royal jelly (8, -4, D:4) a worker ant corpse (12, -1, D:4) a +0 ring mail (14, -27, D:4) a giant cockroach corpse (16, -16, D:4) a +0 flail (27, -27, D:4) a +0 short sword a +0 ring mail (28, -26, D:4) a +0 hand axe (56, -33, D:4) a jackal corpse (skeletalised by now) (56, -23, D:4) a +0 war axe (61, -17, D:4) a +0 ring mail