Frank Level 1 of the Dungeon (2, 1, D:1) a cursed -1 club (3, -1, D:1) 17 poisoned needles (6, -14, D:1) 17 arrows (23, -5, D:1) a +0 club (24, 2, D:1) a potion of brilliance an uncursed ring of wizardry (27, -9, D:1) 23 stones (37, 0, D:1) a +0 club (44, -1, D:1) a +0 club (48, -9, D:1) a cursed -1 club (49, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (15, 19, D:2) a +0 whip (26, -6, D:2) 13 stones (27, -4, D:2) 7 stones (29, 2, D:2) 19 stones (30, 17, D:2) a +0 leather armour (30, 24, D:2) 16 arrows (31, 18, D:2) a +0 club (41, 10, D:2) 24 sling bullets (43, 20, D:2) a +0 scale mail (44, 17, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 30, D:3) a +0 leather armour (3, 9, D:3) a cursed +0 dagger (3, 10, D:3) a +0 flail a +0 leather armour a +0 flail a +0 chain mail (6, 18, D:3) a +0 scale mail (13, 23, D:3) a scroll of recharging (22, 29, D:3) 23 stones (24, 34, D:3) a +1 hunting sling of freezing (29, 11, D:3) a +0 club a +0 hand axe a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 5 sling bullets (8, 16, D:4) a potion of brilliance (12, 10, D:4) 24 arrows (16, 1, D:4) a stone (16, 2, D:4) a stone (16, 4, D:4) a cursed -1 mace 17 stones (20, 25, D:4) a +0 ring mail (23, 25, D:4) 19 stones (33, 21, D:4) a +0 ring mail (45, -9, D:4) a wand of hasting (4/9) Level 5 of the Dungeon [Shop] Hirug's General Store a throwing net (36 gold) a +0 leather armour (24 gold) a potion of curing (36 gold) a +1 ring of slaying (72 gold) Sif Muna's Disquisition on Weightlessness (870 gold) Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 a scroll of identify (24 gold) the cursed +1 robe "Otetsav" {rElec} (200 gold) It insulates you from electricity. It has a curse placed upon it. 26 stones (31 gold) a beef jerky (18 gold) a potion of curing (36 gold) a +4 ring of dexterity (324 gold) the +3 ring mail of Eternal Vigilance {rElec Regen+} (396 gold) It insulates you from electricity. It increases your rate of regeneration. a +0 dagger (24 gold) a potion of cure mutation (300 gold) (21, 35, D:5) a +0 whip (22, 27, D:5) a +0 flail (22, 28, D:5) a +0 dagger a +0 robe (22, 30, D:5) a +0 giant club (27, 35, D:5) a +0 mace (28, 41, D:5) a +0 hand axe a +0 leather armour (30, 12, D:5) 25 stones (36, 15, D:5) a +0 leather armour (39, 23, D:5) a +0 trident (39, 24, D:5) a +0 dagger a +0 ring mail a +0 flail a +0 leather armour (46, 15, D:5) a +0 short sword (49, 17, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) 15 stones (5, -7, D:6) a +0 leather armour (5, 3, D:6) a hound corpse (11, -2, D:6) a +0 hunting sling (18, -9, D:6) a +0 whip (21, -18, D:6) 12 stones (38, 0, D:6) a +0 dagger a +0 robe an orc corpse (39, 29, D:6) a jackal corpse (skeletalised by now) (39, 30, D:6) a jackal corpse (skeletalised by now) (40, 30, D:6) a hound corpse (skeletalised by now) (54, -11, D:6) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) the Ecumenical Temple