Frank Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 8, D:1) a +0 club (6, -21, D:1) 18 arrows (7, -22, D:1) a +0 club (13, 17, D:1) a +0 short sword (15, 1, D:1) 21 sling bullets (21, 1, D:1) a +0 dagger (24, -28, D:1) a scroll of amnesia (24, -20, D:1) 10 poisoned needles (25, 13, D:1) a +0 club (30, 10, D:1) 18 stones (33, -22, D:1) 18 bolts (37, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (8, -6, D:2) a cursed -2 club (12, -18, D:2) a +0 short sword 2 stones (12, 22, D:2) a scroll of amnesia (13, -18, D:2) a +0 club a +0 hunting sling 23 stones (14, -18, D:2) a stone (14, 6, D:2) a +0 dagger of venom (15, -18, D:2) a stone (15, -3, D:2) a +0 ring mail (20, -18, D:2) a stone (23, 23, D:2) a +0 hunting sling (26, -26, D:2) a +0 short sword a +0 robe a +0 club (35, -16, D:2) 18 stones (36, 15, D:2) 18 stones (46, -11, D:2) a +0 dagger (49, -21, D:2) a +0 club a +0 hunting sling (50, -19, D:2) a +0 club (57, 0, D:2) a stone (58, -2, D:2) 3 stones (62, -6, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 whip (9, 11, D:3) a +0 club (44, 11, D:3) a +0 dagger (44, 41, D:3) 5 poisoned needles (45, 46, D:3) a +0 broad axe (46, 9, D:3) a +0 mace (48, 31, D:3) 14 poisoned needles (48, 47, D:3) a +0 robe (60, 41, D:3) a cursed +0 club Level 4 of the Dungeon (1, 10, D:4) a +0 flail a +0 hand axe a +0 leather armour (2, 5, D:4) a +0 war axe (2, 10, D:4) a +0 club (3, 9, D:4) a +0 club a +0 ring mail (8, -5, D:4) a cursed -1 longbow (16, 7, D:4) 25 sling bullets (17, 9, D:4) 20 bolts (18, -1, D:4) a +0 leather armour (19, 9, D:4) a +0 great mace (23, -6, D:4) a +0 leather armour a cursed -2 falchion (26, -4, D:4) a +0 robe 19 arrows a +1 shortbow of velocity (29, -23, D:4) a +0 scale mail (31, 14, D:4) a +0 hunting sling (32, 5, D:4) a +0 club (35, -6, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (5, -20, D:5) 11 poisoned needles (7, -16, D:5) a +0 club (12, -50, D:5) a +0 ring mail (13, -52, D:5) 20 stones (14, -45, D:5) a cursed -3 hunting sling (16, -49, D:5) a +1 shortbow of freezing 13 arrows (18, -48, D:5) an arrow (18, -2, D:5) a +0 pair of gloves (20, -47, D:5) an arrow (27, -34, D:5) 27 arrows (34, -4, D:5) a +0 helmet (41, -39, D:5) a +0 flail (45, -13, D:5) 10 arrows Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of loudness an uncursed ring of poison resistance an uncursed ring of protection from cold a potion of degeneration (1, 15, D:6) a +0 ring mail of poison resistance (2, 33, D:6) a +0 leather armour (4, 30, D:6) a scroll of amnesia (10, 30, D:6) the +6 hand axe of Slime {flame, Str+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+4). (14, 10, D:6) a +0 dagger a +0 robe (15, -3, D:6) 3 scrolls of immolation (15, 32, D:6) 15 sling bullets (16, 11, D:6) a +0 whip a +0 leather armour (17, 11, D:6) a +0 club (27, 25, D:6) 18 poisoned needles (28, 14, D:6) a +0 flail (31, 24, D:6) 19 sling bullets (34, 33, D:6) 2 arrows a +0 scythe a +2 robe of the Archmagi a scroll of amnesia (35, 34, D:6) an arrow (37, 33, D:6) an arrow (39, 33, D:6) an arrow (40, 34, D:6) an arrow (41, 33, D:6) an arrow (42, 33, D:6) an arrow (43, 8, D:6) a +0 dire flail a +0 robe (43, 31, D:6) an arrow (44, 37, D:6) 2 arrows (45, 36, D:6) a +0 shortbow 5 arrows (46, 34, D:6) 2 arrows (46, 35, D:6) an arrow (47, 35, D:6) an arrow (47, 36, D:6) an arrow Level 7 of the Dungeon (10, 40, D:7) a +0 shortbow (23, 14, D:7) a +0 ring mail (26, 10, D:7) a +0 giant club (27, 17, D:7) a +0 mace a +0 leather armour (29, 19, D:7) a +0 ring mail (29, 20, D:7) a +0 hand axe a cursed -2 short sword (33, -3, D:7) a +0 rapier (36, -2, D:7) a cursed -1 giant club (39, 10, D:7) 9 poisoned needles (41, 9, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) an uncursed amulet of rage an uncursed amulet of the gourmand (1, -13, D:8) a +0 robe (3, 18, D:8) a +0 flail (6, 10, D:8) a +0 dagger a +0 hand axe a +1 dagger of draining a +2 robe of cold resistance (7, 10, D:8) a +0 hand axe a +0 leather armour (10, -9, D:8) 29 stones (16, -9, D:8) 18 stones (16, 21, D:8) a +0 ring mail (17, -10, D:8) 14 poisoned needles (23, 1, D:8) a +0 great mace (32, 8, D:8) 26 arrows (34, 25, D:8) a +0 dagger (37, 2, D:8) 19 stones (43, 6, D:8) a +1 whip of electrocution a cursed +0 robe (50, 10, D:8) a +0 leather armour (52, -19, D:8) a +0 leather armour (61, -10, D:8) a +0 pair of boots Level 9 of the Dungeon (0, 0, D:9) 22 sling bullets (0, 2, D:9) a +0 leather armour of positive energy (5, 8, D:9) a +0 giant spiked club (5, 17, D:9) 17 sling bullets (7, 11, D:9) a +0 leather armour (13, 30, D:9) 15 stones (16, -5, D:9) a +0 hand axe 4 tomahawks a +0 ring mail (16, -4, D:9) a +0 club a +0 whip a cursed +0 ring mail a +0 leather armour a +0 short sword (16, -3, D:9) a tomahawk a +0 trident (17, -3, D:9) a +0 dagger a +0 robe a +0 hand axe (17, -2, D:9) a +0 short sword a +0 leather armour a +0 scale mail a +0 whip a cursed +0 leather armour a +0 flail a +0 short sword a +0 falchion a +0 flail a +0 ring mail a +0 flail a +0 short sword a cursed -3 trident a +0 plate armour a +0 halberd a +0 plate armour (17, -1, D:9) a +0 scale mail (25, 25, D:9) a +0 giant club (25, 31, D:9) a potion of brilliance a potion of lignification a potion of ambrosia (26, 18, D:9) a +0 giant club a cursed -3 hand axe (27, 23, D:9) a +0 giant club (34, 24, D:9) a +0 giant club (38, -2, D:9) 21 arrows (40, 28, D:9) a scroll of amnesia (41, 4, D:9) a scroll of random uselessness (41, 17, D:9) a +0 mace (42, -2, D:9) a cursed -2 war axe (43, 17, D:9) a +0 hand axe (50, 16, D:9) a +0 shortbow 21 arrows (52, 27, D:9) 11 arrows (56, 28, D:9) a +0 robe (58, 14, D:9) 16 arrows Level 10 of the Dungeon [Shop] Kucheror's Weapon Boutique a +0 hunting sling (25 gold) a +0 falchion (51 gold) the +3 scimitar of the Pure Planets {slice, +Inv rPois MR++} (809 gold) It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. the +12 short sword "Demonslayer" {pierce, rElec rC+ Int+3} (1560 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. the +11 rapier of Xogihix {venom, rPois rF+ rC- rN+} (1278 gold) It poisons the flesh of those it strikes. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. a +2 glaive of flaming (402 gold) a +0 battleaxe (110 gold) a +0 mace (51 gold) 23 stones (39 gold) 14 stones (23 gold) a +0 arbalest (76 gold) a +0 antimagic quarterstaff (238 gold) 2 steel javelins (81 gold) (0, 0, D:10) a +0 chain mail a +0 dire flail a +0 chain mail a +0 whip (0, 1, D:10) a +0 scale mail a +0 morningstar (7, -24, D:10) 19 stones (14, -31, D:10) 17 sling bullets (20, -18, D:10) a +0 war axe a +0 chain mail (21, -17, D:10) 6 stones (21, -16, D:10) a +0 leather armour a +0 hand axe (23, -16, D:10) 8 stones a +0 war axe a +0 chain mail (24, -9, D:10) 12 bolts (26, -15, D:10) a +0 leather armour a +0 short sword (27, 7, D:10) a +0 war axe a +0 leather armour (27, 8, D:10) a +0 falchion a +0 ring mail a +0 hand axe 4 tomahawks a +0 club (27, 9, D:10) a +0 dagger (31, -2, D:10) a +0 dagger (32, -22, D:10) a +0 club a +0 leather armour (32, -2, D:10) a +0 leather armour a +1 mace of holy wrath (35, -19, D:10) a +0 flail (36, -22, D:10) a +0 chain mail a +2 dire flail of protection (37, 7, D:10) a +0 ring mail a +0 whip of electrocution a +0 dagger a +0 robe a +0 long sword a +0 chain mail (57, 3, D:10) a +0 hand axe a +0 robe (57, 4, D:10) a +0 mace a +0 robe a +1 falchion of distortion a +0 robe (62, -19, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) 12 stones (0, 9, D:11) a +2 scale mail of magic resistance (4, -16, D:11) a +0 flail (4, 3, D:11) a +0 whip (9, 6, D:11) a cursed -1 robe (16, -1, D:11) a +0 short sword (25, -10, D:11) 2 large rocks (25, -1, D:11) a +0 whip (26, -12, D:11) a large rock (27, -13, D:11) a large rock (29, 6, D:11) 7 javelins (31, 11, D:11) 21 poisoned needles (40, -41, D:11) 17 arrows (42, -34, D:11) a +0 long sword (45, -18, D:11) 11 stones (53, -16, D:11) 12 stones (56, -27, D:11) a +0 dire flail a +0 dire flail Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow 4 arrows (3, -2, D:12) 2 arrows (4, -3, D:12) an arrow (19, -11, D:12) a bolt (20, -13, D:12) a bolt (20, -12, D:12) a bolt (21, -9, D:12) 3 bolts (23, -9, D:12) a bolt (23, -8, D:12) a bullfrog corpse (24, -6, D:12) a +0 arbalest 10 bolts (25, -7, D:12) 3 large rocks (still there?) 3 throwing nets (still there?) (28, -10, D:12) 18 bolts (33, -24, D:12) a large rock (35, -13, D:12) a bolt (40, -26, D:12) a lamp of fire (40, -25, D:12) a wand of lightning (5/15) (40, 15, D:12) a +0 war axe (48, 1, D:12) a +2 hand axe of electrocution (49, -13, D:12) the +11 falchion of Uheraf {elec, rElec rPois rF- Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (49, 0, D:12) a +0 hand axe (49, 2, D:12) the +7 hand axe "Peunle" {vamp, +Fly Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It lets you fly. (50, 1, D:12) the +10 hand axe "Sunnivef" {freeze, rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. (52, -3, D:12) a +0 dire flail (55, -6, D:12) a +0 flail a +0 plate armour a +0 scimitar (56, -6, D:12) 2 tomahawks (56, 1, D:12) a tomahawk the Ecumenical Temple