Frank Level 1 of the Dungeon (9, -14, D:1) a +0 club (12, -12, D:1) a +0 robe (21, -17, D:1) a +0 leather armour (24, -31, D:1) a +0 short sword (28, -27, D:1) a +0 hunting sling (29, -33, D:1) 19 arrows (36, -12, D:1) a +0 robe (45, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 trident (4, 24, D:2) 8 bolts (6, 23, D:2) a +0 hand axe (11, 15, D:2) a stone (12, 13, D:2) 2 stones (13, -6, D:2) a potion of lignification a cursed amulet of inaccuracy 3 potions of degeneration (14, -1, D:2) a +0 club (16, 6, D:2) a +0 scale mail (22, -15, D:2) a +0 club a +0 club (26, -5, D:2) a +0 club (27, -14, D:2) a +0 dagger (28, -20, D:2) a stone (28, -18, D:2) a stone (35, 7, D:2) 27 stones (37, 11, D:2) a +0 mace (40, -2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 22 stones (2, -11, D:3) a cursed +0 war axe (12, -18, D:3) a +0 chain mail (15, -18, D:3) a +4 whip (15, -5, D:3) a cursed -2 club a +0 club (17, -4, D:3) a +0 club (20, 19, D:3) 21 stones (22, -8, D:3) 22 stones (22, 22, D:3) a +0 club a +0 leather armour a wand of polymorph (0/24) (23, -15, D:3) a +0 centaur barding (23, -8, D:3) a +0 leather armour a +0 dagger (23, 19, D:3) 5 javelins (24, -9, D:3) a cursed -2 leather armour a cursed -1 dagger (24, -8, D:3) a +0 hand axe (24, 4, D:3) 7 tomahawks (25, -7, D:3) a +0 robe a +0 dagger (26, 5, D:3) a +0 club (28, -14, D:3) a +0 club (28, -12, D:3) a +0 club a +0 club (28, -11, D:3) a +0 club a +0 animal skin a +0 helmet (31, -10, D:3) a +0 mace a +0 chain mail (35, -6, D:3) a +0 club (36, -10, D:3) a +0 leather armour (36, 15, D:3) 17 sling bullets (37, 15, D:3) a +2 antimagic dagger (40, -19, D:3) 4 tomahawks Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks of returning (1, -16, D:4) a +0 ring mail (1, -8, D:4) a +0 falchion (1, -7, D:4) a +0 club (1, -6, D:4) a +0 falchion a +0 hand axe (1, -5, D:4) a +0 leather armour (2, -18, D:4) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (15, 0, D:4) a +0 dagger a +0 robe (15, 2, D:4) a +0 flail (15, 10, D:4) 14 arrows (18, -30, D:4) a +0 short sword of freezing (20, -33, D:4) a +0 mace (22, -30, D:4) a +0 dagger a +0 robe (22, 5, D:4) a +0 club (26, -2, D:4) a +0 quarterstaff (27, -2, D:4) a +0 hunting sling (27, 0, D:4) a +0 whip (32, -18, D:4) a +0 dagger a +0 robe (32, -17, D:4) a +0 short sword (38, 5, D:4) a +0 mace (39, 6, D:4) a +4 quarterstaff of chaos (42, -4, D:4) 12 poisoned needles (46, 1, D:4) a +0 dagger (47, -7, D:4) a +0 spear (48, -18, D:4) the +0 chain mail of Jucwyaff {+Inv Int+4 Stlth-} It affects your intelligence (+4). It lets you turn invisible. It makes you less stealthy. (50, -9, D:4) a +0 scale mail (54, -1, D:4) 15 stones (58, -1, D:4) 24 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (1, 11, D:5) a +0 ring mail (9, 14, D:5) a +0 robe (22, 44, D:5) a scroll of immolation (24, 24, D:5) a +0 robe (24, 30, D:5) a +0 leather armour a +0 short sword (27, 7, D:5) 23 sling bullets (27, 27, D:5) 11 poisoned needles (28, 19, D:5) 25 stones (38, 2, D:5) 14 bolts (38, 23, D:5) a +0 robe a +0 dagger (53, 41, D:5) 18 stones (55, 29, D:5) a +0 giant club (58, 1, D:5) an arrow (59, 19, D:5) a +0 dagger (60, 0, D:5) an arrow (61, 0, D:5) a +0 shortbow 23 arrows (63, -8, D:5) 30 bolts (63, -4, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Keyxi's Antique Weapon Boutique a +0 dagger (60 gold) a +0 spear (90 gold) the cursed +2 longbow of Fedhas's Pride {velocity, Dex+5} (936 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It has a curse placed upon it. a +0 war axe (105 gold) a +0 spear (90 gold) a +0 mace (90 gold) a +0 quarterstaff (120 gold) a +4 arbalest of velocity (861 gold) a +2 scimitar of slicing (540 gold) (0, 0, D:6) a +0 long sword (7, -8, D:6) 21 stones (13, -25, D:6) a +0 whip (13, -24, D:6) 14 arrows a +0 shortbow (17, -17, D:6) an arrow (20, -12, D:6) a +0 dagger a +0 robe (21, -13, D:6) a +0 club (21, -12, D:6) a +0 dagger (23, -11, D:6) a +0 dire flail a +2 plate armour of fire resistance (24, -11, D:6) a +0 spear (28, 12, D:6) a tomahawk (28, 13, D:6) a tomahawk (28, 14, D:6) a tomahawk a +0 flail (28, 16, D:6) a +0 club (29, 16, D:6) a +0 dagger 2 tomahawks a +0 ring mail (32, -20, D:6) 11 poisoned needles (38, 7, D:6) 19 bolts (44, -2, D:6) 18 bolts (51, -5, D:6) 17 stones Level 7 of the Dungeon (0, 0, D:7) a cursed +6 mace a +0 robe (0, 1, D:7) a +2 mace of protection a +0 robe (4, 1, D:7) a +0 robe a +0 robe a +2 robe of magic resistance (5, -14, D:7) a +0 halberd (5, 1, D:7) 20 stones (5, 21, D:7) a +0 ring mail (13, 13, D:7) 21 arrows (13, 22, D:7) a +0 ring mail (16, 26, D:7) a cursed +0 dagger of venom a cursed +0 robe a +0 spear a +0 robe (19, 28, D:7) a +0 falchion a +0 robe (20, 14, D:7) 16 arrows (22, -3, D:7) a +0 chain mail (22, 1, D:7) a +0 robe a +0 dagger (23, 24, D:7) a +0 flail a +0 chain mail (23, 25, D:7) a +0 leather armour (24, 24, D:7) a +0 war axe (24, 25, D:7) a +1 dagger of speed a +0 robe (28, 24, D:7) a tomahawk (29, 2, D:7) a +0 long sword a +0 plate armour (29, 4, D:7) a +0 trident (29, 5, D:7) a +0 scale mail (30, 23, D:7) a tomahawk (30, 24, D:7) 2 tomahawks (32, 8, D:7) a +0 flail (36, -27, D:7) a +0 scale mail (37, -9, D:7) a book of Changes (44, 20, D:7) a +1 halberd a +0 robe (52, 1, D:7) a +0 giant club (53, -19, D:7) a +0 giant club (53, -5, D:7) a cursed amulet of inaccuracy Level 8 of the Dungeon [Shop] Niaczatu's Weapon Shoppe a +0 short sword (36 gold) 20 stones (24 gold) a cursed -3 hand crossbow (1 gold) the +3 halberd "Rurral" {drain, Int+3} (426 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). a +0 falchion (36 gold) a +0 glaive (78 gold) the +4 glaive "Zodgh" {flame, +Fly rN+++ Str+3 Stlth-} (800 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It renders you almost immune to negative energy. It lets you fly. It makes you less stealthy. 16 sling bullets (96 gold) a +0 falchion (36 gold) a +0 spear (36 gold) a +0 glaive of protection (117 gold) a +0 battleaxe (78 gold) (9, 28, D:8) a +0 falchion a tomahawk (9, 29, D:8) 25 stones (9, 31, D:8) a +0 dagger a +0 robe (9, 32, D:8) a +0 dagger a +0 robe (9, 35, D:8) a tomahawk (16, 16, D:8) a +0 cloak (18, 8, D:8) a +2 falchion a +0 robe (18, 31, D:8) a +0 leather armour (21, 9, D:8) a +0 spear a +0 robe (23, 37, D:8) a +0 war axe a +0 robe (24, 37, D:8) a +0 great sword a +0 robe (25, 37, D:8) a +2 halberd a +0 robe (27, 37, D:8) a +5 battleaxe a +0 robe (28, 13, D:8) an arrow a +0 robe a cursed +0 falchion a +0 robe a cursed +0 dagger (28, 14, D:8) 24 arrows a +0 shortbow (28, 15, D:8) an arrow (28, 35, D:8) a cursed ring of teleportation (35, -7, D:8) a cursed -2 flail a +3 flail a +1 flail Level 9 of the Dungeon (0, 0, D:9) a +0 trident (2, -6, D:9) 8 poisoned needles (3, -10, D:9) 15 poisoned needles (3, -7, D:9) a tomahawk (6, -7, D:9) a tomahawk (8, -20, D:9) a +0 giant club an ogre skeleton (8, -6, D:9) a +0 club 2 tomahawks a +0 chain mail an orc corpse (9, -7, D:9) a +0 dagger a +0 robe an orc corpse (9, -6, D:9) a cursed +0 flail a +0 leather armour an orc corpse (13, -1, D:9) a large rock (21, -19, D:9) a yak corpse a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (25, -19, D:9) 15 poisoned needles (36, -18, D:9) a +0 scale mail (47, -5, D:9) 17 poisoned needles the Ecumenical Temple