FrancescoMac Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) 10 poisoned needles (1, 9, D:1) a +0 spear (2, 16, D:1) a +0 dagger 2 stones (2, 17, D:1) a +0 short sword (2, 18, D:1) a stone (2, 19, D:1) a stone a +0 dagger (2, 22, D:1) a stone (3, 16, D:1) a +0 club (9, 10, D:1) 18 stones (14, 14, D:1) 23 stones (20, 5, D:1) a +0 leather armour (25, 19, D:1) a +0 club (26, 21, D:1) 24 stones (32, 12, D:1) a +0 dagger 6 tomahawks of returning (36, 22, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 5, D:2) 25 sling bullets (19, 6, D:2) a stone (19, 7, D:2) a +1 robe of resistance (20, -4, D:2) a +0 dagger (21, 6, D:2) 2 stones (21, 7, D:2) 10 bolts (21, 10, D:2) a +0 club (21, 14, D:2) 11 arrows (22, 16, D:2) 17 stones (23, 6, D:2) a +0 club a +0 robe (25, 5, D:2) 26 stones (42, -11, D:2) a +0 quarterstaff (42, 19, D:2) a +2 quarterstaff of chaos a +2 cloak of invisibility (43, 17, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a stone (0, 2, D:3) a cursed -1 club (1, 1, D:3) a stone (2, 1, D:3) a stone (2, 7, D:3) 24 stones (2, 10, D:3) 8 poisoned needles (5, 2, D:3) 15 arrows (7, -24, D:3) a +0 mace 2 tomahawks of returning a +0 leather armour (8, -22, D:3) a tomahawk of returning (15, -12, D:3) a +0 spear (15, -4, D:3) a +0 helmet (15, -2, D:3) a +0 short sword (16, -13, D:3) a cursed -3 whip a stone a +0 dagger a +0 club a +0 club (16, -12, D:3) a cursed +0 whip a +0 spear (18, -8, D:3) a +0 ring mail (20, 12, D:3) a poisoned needle (21, -14, D:3) a +0 club a +0 animal skin a cursed +0 helmet a +0 dagger (21, 10, D:3) a poisoned needle (21, 11, D:3) a poisoned needle (22, -15, D:3) a cursed -2 dagger a +0 hunting sling of freezing 20 stones (22, 8, D:3) a +0 blowgun 14 poisoned needles (26, -16, D:3) a +0 club (27, -14, D:3) 29 arrows (30, 1, D:3) 19 stones (35, -1, D:3) 16 bolts Level 4 of the Dungeon (0, 0, D:4) 18 poisoned needles (1, 11, D:4) a +0 chain mail (3, -1, D:4) a throwing net (10, 4, D:4) a +0 mace (11, 19, D:4) a +0 club (11, 20, D:4) a +0 hand axe (12, 19, D:4) a +0 flail (13, 19, D:4) a +0 short sword a +0 chain mail (14, 23, D:4) a +0 dagger a +0 robe (16, -10, D:4) 12 sling bullets (17, 20, D:4) 2 throwing nets (26, 17, D:4) a +0 ring mail (27, -16, D:4) a +0 giant spiked club (28, 3, D:4) a +0 robe (28, 16, D:4) a +0 leather armour (37, 2, D:4) 17 poisoned needles (41, -7, D:4) a +0 dagger of speed (43, 16, D:4) 20 sling bullets (45, -5, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 leather armour a +0 whip (0, 1, D:5) a +0 whip (1, 1, D:5) a +0 falchion a +0 leather armour (11, 16, D:5) a +0 club (19, 13, D:5) a +0 giant spiked club (20, -12, D:5) 20 stones (20, 15, D:5) 19 stones (21, -9, D:5) 6 needles of sleeping (30, -17, D:5) a scroll of random uselessness (30, -10, D:5) a +0 ring mail (32, -16, D:5) 6 bolts (43, 3, D:5) a tomahawk (44, 1, D:5) a +0 dagger (44, 3, D:5) a tomahawk (45, -1, D:5) a +0 falchion a +0 scale mail (46, -1, D:5) a +0 falchion a +0 leather armour (47, -2, D:5) a +0 trident 3 tomahawks a +0 leather armour (54, 1, D:5) 15 sling bullets Level 6 of the Dungeon (0, 0, D:6) the +4 halberd of Rustaoti {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (2, -4, D:6) a +0 short sword (7, -3, D:6) 25 sling bullets (8, 2, D:6) a +0 ring mail (13, -12, D:6) a +0 shortbow 18 arrows (16, -12, D:6) an arrow (17, -12, D:6) an arrow (18, -1, D:6) a +0 short sword (19, -12, D:6) an arrow (22, -20, D:6) a +0 giant club (23, -13, D:6) 28 stones (23, -10, D:6) a +0 dagger a +0 robe (25, -12, D:6) a +0 ring mail (25, -4, D:6) a +0 short sword (26, 7, D:6) 17 stones (43, 18, D:6) an arrow (45, 18, D:6) an arrow (48, 19, D:6) a +0 shortbow 17 arrows (49, -8, D:6) a +0 club a +0 flail (49, -7, D:6) a +0 dagger of electrocution a +0 robe a +0 dire flail a +0 plate armour Level 7 of the Dungeon [Shop] Cudd's Book Emporium a book of Annihilations (1104 gold) a book of Clouds (450 gold) a book of Flames (350 gold) a Young Poisoner's Handbook (400 gold) a Grand Grimoire (1104 gold) a book of Enchantments (500 gold) a book of Changes (250 gold) a book of Air (350 gold) a book of Party Tricks (500 gold) the Volume of Creative Conjuration (775 gold) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Delayed Fireball Conjuration/Fire 7 a book of Enchantments (500 gold) a book of Ice (650 gold) [Shop] Ququyt's Weapon Shop a +0 demon blade (225 gold) the +2 whip "Zefoq" {flame, rElec rPois rC+} (595 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It protects you from poison. a +0 scimitar (60 gold) a +0 broad axe (60 gold) a +0 scimitar (60 gold) a +0 halberd (60 gold) the +1 long sword of Zupaschu {drain, Int+3 Dex+2} (432 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). The Shining One disapproves of the use of such an item. 14 arrows (42 gold) a +0 arbalest (67 gold) a +0 shortbow of velocity (97 gold) 5 needles of confusion (37 gold) [Shop] Mebo's Jewellery Shoppe (Shop contents are unknown) (0, 0, D:7) a +0 shortbow 18 arrows a centaur skeleton (2, -1, D:7) an arrow (2, 9, D:7) a +0 dagger (3, -2, D:7) an arrow (4, -3, D:7) an arrow (12, -14, D:7) a scroll of noise (20, 19, D:7) 15 gold pieces (22, 16, D:7) a jackal corpse (23, 16, D:7) 2 arrows (24, 16, D:7) an arrow (24, 17, D:7) 19 gold pieces (25, 16, D:7) 2 arrows (26, -10, D:7) a +0 flail (26, 3, D:7) a +2 trident of flaming (26, 16, D:7) an arrow (35, 9, D:7) a +0 hunting sling (39, 11, D:7) a jackal corpse the Ecumenical Temple