FrancescoMac Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -1, D:1) a +0 dagger (2, 4, D:1) 6 tomahawks (3, -31, D:1) a +0 club (10, -3, D:1) a +0 dagger (15, 2, D:1) a +0 club (17, -42, D:1) a +0 dagger (23, -43, D:1) a +0 club (24, -32, D:1) a +0 club (24, -13, D:1) 22 arrows Level 2 of the Dungeon (16, 10, D:2) a +0 dagger a +0 hunting sling 17 stones (16, 15, D:2) a stone (16, 17, D:2) a +0 club (21, 31, D:2) 13 bolts (21, 32, D:2) 22 bolts (22, 31, D:2) a +1 vampiric spear (25, 9, D:2) 20 steel sling bullets (26, 3, D:2) a +0 club (31, -8, D:2) 13 bolts (33, 10, D:2) a +0 club (41, 40, D:2) a +0 ring mail (45, 24, D:2) 22 arrows Level 3 of the Dungeon (4, 12, D:3) a +0 great mace (5, 19, D:3) a +0 dagger (6, 26, D:3) 15 stones (19, 18, D:3) a +0 club (22, 12, D:3) a +0 hand axe (22, 14, D:3) a +0 spear (24, 12, D:3) a +0 falchion (24, 14, D:3) a +3 mace (37, 12, D:3) a +0 robe a +0 buckler Level 4 of the Dungeon (32, -23, D:4) a +0 hand axe (36, -11, D:4) a tomahawk a +0 robe a +0 dagger a +0 leather armour a +4 whip (37, -13, D:4) a +0 leather armour (37, -12, D:4) a +0 leather armour 3 tomahawks (40, -13, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +1 robe of magic resistance (6, -21, D:5) a +0 hand axe (7, -2, D:5) a +0 ring mail (10, 15, D:5) a +0 dagger (10, 16, D:5) a cursed -1 falchion (14, 10, D:5) a +0 scythe (unseen) (14, 11, D:5) an adder corpse (15, 18, D:5) a scroll of enchant armour (16, 14, D:5) a +0 scale mail (17, 9, D:5) a potion of berserk rage (17, 10, D:5) a +0 shortbow (unseen) (36, -13, D:5) a poisoned needle Level 6 of the Dungeon [Shop] Xovvaaga's Antique Weapon Boutique a +0 vampiric long sword (225 gold) a +0 short sword (54 gold) a +0 flail (63 gold) the +1 longbow "Atrig" {flame, rF+ rN+ MR- Dex+7} (752 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 halberd (72 gold) a +0 hand axe (54 gold) a +0 halberd (72 gold) a +1 short sword of electrocution (261 gold) a +0 flail (63 gold) a +0 giant spiked club (34 gold) a +6 quick blade (846 gold) a +0 short sword (54 gold) (0, 0, D:6) a +0 dagger (0, 9, D:6) a +0 ring mail (21, -3, D:6) a +0 robe (47, 14, D:6) a +0 quarterstaff (51, 38, D:6) 22 poisoned needles (52, 38, D:6) a +0 blowgun