Dungeon Crawl Stone Soup version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 12138539516968336926 93 FortyThree the Magician (level 4, -1/34 HPs) Began as a Djinni Hedge Wizard on May 12, 2021. Slain by a water moccasin zombie (6 damage) ... on level 4 of the Dungeon. The game lasted 00:07:11 (3931 turns). FortyThree the Magician (Djinni Hedge Wizard) Turns: 3931, Time: 00:07:12 Health: -1/34 AC: 2 Str: 9 XL: 4 Next: 92% Gold: 38 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a ring of willpower Wands j - a wand of flame (16) Scrolls e - a scroll of immolation {unknown} f - a scroll of identify {unknown} h - a scroll of fog {unknown} i - a scroll of noise {unknown} k - a scroll of brand weapon {unknown} Potions l - a potion of heal wounds {unknown} Skills: + Level 2.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc N/A N/A 7% 2 c - Call Imp Summ 13% N/A 7% 2 d - Slow Hex 13% N/A 7% 2 e - Conjure Flame Conj/Fire 13% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 g - Sandblast Erth 26% 2d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The water moccasin zombie completely misses you. Your crimson imp blinks! You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. The water moccasin zombie barely misses you. There is a stone staircase leading up here. It was a potion of curing. You feel better. The water moccasin zombie barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, ally target, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water moccasin zombie completely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, ally target, 100% to hit) The magic dart hits the water moccasin zombie. The water moccasin zombie is severely damaged. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the water moccasin zombie. The water moccasin zombie closely misses your crimson imp. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the water moccasin zombie. The water moccasin zombie bites you. You die... ###########.# #...### #.# #.....# ###.###.....# #...........# #.#5###.....# #.#.# #.....# #.#.# ##.#### ..####.#.####.# ..........5Z@.# ..####...###### ###.# #.# #.# #.# #.# #># #.# You could see a water moccasin zombie (ally target) and a friendly crimson imp (summoned). Vanquished Creatures An adder (D:2) A howler monkey skeleton (D:4) An adder skeleton (D:4) 4 worms 3 dart slugs 5 bats An endoplasm (D:2) 3 giant cockroaches 6 goblins 3 hobgoblins 5 jackals (D:1) 2 quokkas 8 ball pythons 2 frilled lizards A kobold (D:4) A quokka zombie (D:4) 9 rats 56 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) 2 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FortyThree the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 277 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 347 | D:1 | Reached skill level 1 in Fighting 753 | D:1 | Reached XP level 3. HP: 10/27 MP: 0/0 753 | D:1 | Learned a level 1 spell: Sandblast 1033 | D:1 | Found a faded altar of an unknown god. 1508 | D:1 | Reached skill level 3 in Spellcasting 2136 | D:2 | Reached XP level 4. HP: 23/33 MP: 0/0 3896 | D:4 | Found the ring of the Hare {EV+8} 3931 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, hellmonk_ecumenical_altar_lost_god, grunt_decor_cap D:2: layout_loops_ring, mrwooster_statue_mirror D:3: layout_basic, chequers_serial_rivers_room_b D:4: layout_loops_ring, nicolae_overflow_crystal_walls, serial_undead, serial_undead_b, serial_undead_a, serial_undead_a, serial_undead_a, serial_undead_e, serial_undead_c, serial_undead_d, serial_undead_f, serial_undead_c, serial_undead_f, gammafunk_ghost_mausoleum Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.7 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 22 | 30 || 52 Cast: Magic Dart | 95 | 67 || 162 Call Imp | 1 | 3 || 4 Use: Potion | | 1 || 1 Stab: Sleeping | 2 | 1 || 3 Armor: Robe | 6 | 4 || 10 Dodge: Dodged | 46 | 46 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3932 | 3865 | 67 | 950 | 2456 | 4 | 983.0 | Dungeon | 3932 | 3865 | 67 | 950 | 2456 | 4 | 983.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1817 daAuts D:2: 1196 daAuts D:3: 782 daAuts D:4: 135 daAuts