Folque Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, -28, D:1) 17 bolts (6, 13, D:1) a +0 dagger (15, -16, D:1) a +0 club (25, -30, D:1) a +0 dagger (36, -18, D:1) a +0 plate armour (42, -12, D:1) a +0 club (43, -15, D:1) a +0 hunting sling (60, -15, D:1) a +0 dagger (60, -10, D:1) a +0 club Level 2 of the Dungeon (4, 4, D:2) a +0 plate armour (8, 9, D:2) a +0 club (11, 27, D:2) a +0 club (16, -16, D:2) a +0 club (22, -15, D:2) a +0 dagger a +0 animal skin (26, -10, D:2) a +0 club (27, -3, D:2) a +0 club (27, 13, D:2) a +0 spear (31, 9, D:2) 19 sling bullets (36, 9, D:2) a +0 dagger (36, 11, D:2) a +0 whip (37, 7, D:2) a +0 club (37, 15, D:2) a +0 animal skin a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -39, D:3) a +0 club (4, -34, D:3) a +0 hunting sling (7, -37, D:3) a +0 dagger (7, -25, D:3) a +0 mace (16, -21, D:3) a cursed -1 dagger a +0 robe 25 sling bullets (17, -21, D:3) a +0 flail a +0 leather armour (18, -21, D:3) a +0 whip a +0 leather armour (19, -21, D:3) a cursed -3 whip a +0 leather armour (25, -36, D:3) a +3 leather armour (25, -35, D:3) a +0 dagger (25, -4, D:3) a +0 dagger of protection (29, 1, D:3) a cursed -2 hunting sling (33, -5, D:3) a +0 short sword (43, -11, D:3) a +0 scale mail a +3 hand axe (47, -30, D:3) 23 sling bullets Level 4 of the Dungeon (11, -6, D:4) a +0 club a cursed -1 dagger a +0 robe (13, -5, D:4) a +0 club (13, 0, D:4) a +0 flail (20, 2, D:4) a +0 leather armour (25, 46, D:4) a +0 dagger (27, 46, D:4) a +0 flail (35, 45, D:4) a +0 dagger (36, 12, D:4) a +0 falchion (40, 35, D:4) a +0 trident (42, 36, D:4) a cursed +0 ring mail a +0 dagger a +0 robe (43, 36, D:4) a +0 whip Level 5 of the Dungeon [Shop] Waeriasm's General Store a scarf of resistance (448 gold) 12 stones (16 gold) a +0 mace (42 gold) a +0 leather armour of positive energy (84 gold) a scroll of vulnerability (105 gold) 2 potions of haste (280 gold) the +1 cloak "Yzxaylar" {MR+ Regen+ SInv} (368 gold) It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. a +0 dagger (28 gold) 2 potions of magic (224 gold) (5, 19, D:5) a +0 short sword (16, 12, D:5) 4 large rocks (21, -8, D:5) a +0 ring mail (34, 1, D:5) a cursed -2 dagger (35, -1, D:5) 2 arrows (36, -3, D:5) 16 arrows a +0 shortbow a +0 club (41, -3, D:5) a +0 flail (41, -2, D:5) a +0 halberd (41, 0, D:5) a +0 halberd (41, 22, D:5) a +0 club (43, 22, D:5) a +0 whip (44, 21, D:5) a +0 dagger a +0 robe (53, -7, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 19 bolts (27, 17, D:6) a +0 flail (28, 18, D:6) a +0 giant club (29, 3, D:6) a +0 flail (31, 18, D:6) 3 javelins (40, -40, D:6) a +0 leather armour (40, -35, D:6) 4 arrows (41, -33, D:6) a +0 shortbow 11 arrows (48, -20, D:6) a +0 giant spiked club (52, -6, D:6) a +0 flail (55, 2, D:6) a scarf of spirit shield Level 7 of the Dungeon [Shop] Xilonue's Antique Armour Emporium a scarf of resistance (832 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) a +3 plate armour of cold resistance (1170 gold) a +10 plate armour of ponderousness (1300 gold) a +0 chain mail (117 gold) a +0 chain mail (117 gold) a +0 shield (117 gold) a +1 pair of boots of flying (429 gold) a +0 robe (18 gold) a +0 ring mail (104 gold) a cursed +0 scale mail (78 gold) (0, 0, D:7) a +2 quarterstaff a +0 hunting sling 14 sling bullets a cursed +0 ring mail (20, -20, D:7) a cursed -1 spear (20, -19, D:7) a +3 flail (27, -15, D:7) a +0 flail (28, -15, D:7) a +0 club (28, -14, D:7) a +0 morningstar 4 tomahawks a +0 leather armour (28, -13, D:7) a +0 leather armour (28, -12, D:7) a tomahawk (31, -18, D:7) a +0 chain mail (33, -11, D:7) a +0 rapier (37, 2, D:7) a cursed -2 hand axe (45, -24, D:7) a +0 hand axe a +0 morningstar a +2 dagger of venom a +0 robe a +0 dagger a +0 robe (45, -23, D:7) a +0 dagger a +0 robe (57, -18, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +2 short sword of flaming (5, -4, D:8) 15 gold pieces (8, -6, D:8) a scroll of torment (12, -7, D:8) a +0 ring mail (unseen) (12, -6, D:8) a +0 leather armour (unseen) (12, -5, D:8) a +0 mace (unseen) (12, 5, D:8) a +0 dagger (unseen) (13, -7, D:8) a +0 scale mail (unseen) (13, -6, D:8) a +4 short sword of protection (15, 1, D:8) a +0 hunting sling (26, 20, D:8) a +0 short sword Level 9 of the Dungeon (3, 7, D:9) a +0 dagger (4, 5, D:9) a +0 short sword (6, 5, D:9) a +0 dagger (8, 15, D:9) a +0 robe (12, 14, D:9) a +0 chain mail (18, -16, D:9) a +0 dagger a +0 quarterstaff a +0 dagger a +0 blowgun 7 curare-tipped needles (19, -16, D:9) a +0 short sword a cursed -2 blowgun (20, -16, D:9) a +0 short sword (22, -6, D:9) a +0 leather armour of poison resistance (40, -2, D:9) a +0 hand axe a +0 chain mail (45, 2, D:9) a +1 longbow of velocity (50, 4, D:9) a tomahawk (51, 4, D:9) a +0 long sword a +0 chain mail (51, 24, D:9) 13 bolts (52, 4, D:9) a +0 short sword a +0 chain mail (52, 22, D:9) a book of Conjurations (52, 30, D:9) a +0 hand crossbow (53, 8, D:9) a +0 flail (53, 10, D:9) a cursed +0 club (53, 11, D:9) a +0 halberd a +0 chain mail (53, 12, D:9) a +0 dagger a +0 robe (54, 12, D:9) a +0 dagger a +0 robe a cursed -2 whip (55, 5, D:9) a tomahawk (63, 15, D:9) a +0 leather armour Level 10 of the Dungeon [Shop] Ajulaen's Distillery 2 potions of agility (96 gold) 2 potions of curing (72 gold) a potion of agility (48 gold) a potion of mutation (96 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) a potion of mutation (96 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of curing (36 gold) 2 potions of flight (72 gold) (0, 0, D:10) a +0 trident (20, -25, D:10) a +0 ring mail (32, 1, D:10) a +0 trident (40, 2, D:10) a box of beasts (53, 3, D:10) 26 sling bullets the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 arrows (4, 0, Lair:1) 19 arrows (10, 6, Lair:1) a +0 hunting sling (14, -12, Lair:1) the +0 shield of Catatonia {*Corrode rC- MR+++ Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (18, 29, Lair:1) a +1 helmet (20, 29, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 2 silver tomahawks (1, 4, Lair:2) a +6 war axe of electrocution (1, 5, Lair:2) a +3 ring of dexterity (10, -15, Lair:2) a +0 broad axe (18, -26, Lair:2) a +0 mace (23, -11, Lair:2) a +0 long sword (29, -7, Lair:2) a book of Geomancy (30, -54, Lair:2) a +0 dagger (40, 4, Lair:2) a +3 leather armour of positive energy (48, -41, Lair:2) a +0 scale mail (48, -34, Lair:2) 7 arrows (56, -30, Lair:2) 6 bolts (60, -20, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts