Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 10942113852243332610 62 Fluut the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Oct 3, 2023. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:24 (1782 turns). Fluut the Conjurer (Deep Elf Conjurer) Turns: 1782, Time: 00:07:25 Health: -2/19 AC: 6 Str: 4 XL: 3 Next: 85% Magic: 2/10 EV: 13 Int: 24 God: Gold: 40 SH: 0 Dex: 19 Spells: 7/10 levels left rFire . . . h - +2 short sword (vamp) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . f - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ i - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons h - a +2 vampiric short sword (weapon) Armour a - a +1 robe (worn) f - a +2 cloak (worn) Magical Staves j - a staff of fire Jewellery i - a +6 ring of dexterity (left hand) Scrolls c - a scroll of enchant armour d - a scroll of enchant weapon {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic k - a potion of invisibility {unknown} l - a potion of flight {unknown} Skills: * Level 3.3 Dodging + Level 3.0 Stealth * Level 4.0 Spellcasting + Level 4.7 Conjurations + Level 1.5 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You hear an angry hiss. A ball python comes into view. Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 4! Without enough magic to sustain it, your searing ray dissipates. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! You die... #........# #.######.# #.# #.# .... #.# #.# .... #.# #.# ..... #.# #<# ..). #.# #)# ... #.# #.# #.#)###@# #.# #...S.#g# #.# ###.#)#S# #.. #.#.#.# ### #....# #.#.### #.#.# # #.# #.# You could see a gnoll and a ball python. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 7 kobolds (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats 2 frilled lizards (D:1) A goblin (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fluut the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 696 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 756 | D:1 | Learned a level 2 spell: Searing Ray 949 | D:1 | Reached skill level 1 in Hexes 1685 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1782 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_corners, minmay_misc_feat_square D:2: layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.5 Dodging | 3 | 3.3 Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 37 Searing Ray || 6 Use: Scroll || 1 Armour: Robe || 3 Dodge: Dodged || 8