Dungeon Crawl Stone Soup version 0.35-a0-27-g71f451d4b8 (webtiles) character file. Game seed: 5696445488862194801 308 Flugslaktarn the Conjurer (level 6, -1/44 (45) HPs) Began as an Armataur Conjurer on Jan 30, 2026. Slain by a centaur zombie (2 damage) ... in an ossuary. The game lasted 00:06:48 (993 turns). Flugslaktarn the Conjurer (Armataur Conjurer) Turns: 993, Time: 00:06:49 HP: -1/44 (45) AC: 8 Str: 12 XL: 6 Next: 16% MP: 3/10 EV: 8 Int: 20 God: Gold: 139 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . (100%) f - +2 falchion (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) h - +0 cloak rCorr . (100%) c - +2 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: roll @: marked, lightly drained A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 139 gold pieces. Inventory: Hand Weapons b - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) f - a +2 falchion of holy wrath (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) (You found it on level 1 of the Dungeon) e - a +0 ring mail (You took it off an orc on level 2 of the Dungeon) h - a +0 cloak (worn) (You found it on level 2 of the Dungeon) i - a +2 kite shield of positive energy (You found it on level 2 of the Dungeon) Magical Staves d - a staff of cold (You found it on level 2 of the Dungeon) Jewellery g - an amulet of guardian spirit (You found it on level 2 of the Dungeon) Scrolls N - a scroll of noise S - a scroll of silence p - a scroll of poison b - a scroll of brand weapon {unknown} a - a scroll of enchant armour i - a scroll of amnesia {unknown} d - a scroll of fog {unknown} Potions b - a potion of brilliance f - a potion of mutation {unknown} j - a potion of lignification {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 6.0 Conjurations + Level 1.7 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Soul Splinter Necr 12% N/A 14% 1 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Airstrike Air 1% 2d(1-17) 80% 4 Forge Lightning Spire Air/Frge 3% 3d4 80% 4 Summon Forest Summ/Tloc 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Makhleb Shops: D:2 ( Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aim: a mummy (severely damaged, 90% to hit) You focus your ray upon the mummy. The searing ray hits the mummy. The mummy is severely damaged. (Press . to maintain the ray.) The mummy hits you! * * * LOW HITPOINT WARNING * * * The weeping skull releases gushing sobs. The wave of grief passes through you but does no damage. Okay, then. You feel better. You stop channelling your searing ray. The weeping skull touches you but does no damage. The mummy barely misses you. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Unknown command. Okay, then. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (90% to hit) You focus your ray upon the mummy. The searing ray hits the mummy. The mummy is almost destroyed. The searing ray hits the mummy! The mummy is heavily damaged. The searing ray hits the mummy! The mummy is heavily damaged. (Press . to maintain the ray.) The weeping skull touches you but does no damage. The searing ray hits the mummy! You destroy the mummy! The searing ray hits the mummy. The mummy is severely damaged. The searing ray hits the mummy! You destroy the mummy! The weeping skull closely misses you. Your Translocations skill increases to level 1! The searing ray hits the mummy. The mummy is almost destroyed. The weeping skull touches you but does no damage. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel Here: a weeping skull (heavily damaged) The floor. Unknown command. Unknown command. Magic courses through your body. You stop channelling your searing ray. The mummy hits you but does no damage. The weeping skull completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (almost destroyed, 90% to hit) You focus your ray upon the mummy. The searing ray hits the mummy! You destroy the mummy! (Press . to maintain the ray.) The weeping skull touches you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (moderately damaged, 98% to hit) You focus your ray upon the weeping skull. The searing ray hits the weeping skull. The weeping skull is heavily damaged. (Press . to maintain the ray.) The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The weeping skull unleashes gushing sobs. The wave of grief passes through you but does no damage. The searing ray hits the weeping skull. The weeping skull is severely damaged. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You encounter a mummy. The weeping skull releases gushing sobs. The wave of grief passes through you but does no damage. The searing ray hits the weeping skull! The weeping skull is almost destroyed. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie barely misses you. The weeping skull closely misses you. The searing ray hits the weeping skull. You destroy the weeping skull! You finish channelling your searing ray. The centaur zombie hits you but does no damage. The centaur zombie closely misses you. The centaur zombie barely misses you. The centaur zombie kicks you. You die... #### .?. ?.! #.# ###.# ###+### #.'°## ##....^## #.°###.......## #.Z.'..M......+ ###@#°'....⌠....+ #.#°..'.........+ #.#°.###.......# #.''## ##.....## ###○# ##'#+## ##°## #...# #.○!# ##.## #...# #.∩.# ##### #.∩.# You could see a mummy and a centaur zombie. Vanquished Creatures An ice beast (D:4) A weeping skull (Ossuary) A burial acolyte (Ossuary) An orc wizard (D:2) 4 mummies 3 adders A ribbon worm (D:2) 2 gnoll zombies (Ossuary) 5 orcs (D:2) 6 endoplasms 6 hobgoblins 13 jackals 2 quokkas 5 ball pythons 3 bats A frilled lizard (D:2) A goblin (D:2) A hobgoblin zombie (D:4) 3 kobolds 2 kobold zombies 3 rats (D:2) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 113 | D:1 | Reached XP level 2. HP: 13/20 MP: 0/5 126 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Reached skill level 4 in Conjurations 197 | D:2 | Reached XP level 3. HP: 14/26 MP: 1/6 389 | D:3 | Found a burning altar of Makhleb. 409 | D:2 | Reached XP level 4. HP: 30/33 MP: 4/8 434 | D:2 | Found Joag's Weapon Emporium. 795 | D:4 | Encountered an ice beast 811 | D:4 | Killed an ice beast 812 | D:4 | Reached skill level 5 in Conjurations 812 | D:4 | Reached XP level 5. HP: 6/38 MP: 9/9 914 | D:4 | Found a sand-covered staircase. 922 | Ossuary | Entered an ossuary 944 | Ossuary | Reached skill level 6 in Conjurations 944 | Ossuary | Reached XP level 6. HP: 45/45 MP: 0/10 983 | Ossuary | HP: 1/42 [mummy (12)] 987 | Ossuary | Reached skill level 1 in Translocations 992 | Ossuary | HP: 1/44 [centaur zombie (4)] 993 | Ossuary | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_shops, nicolae_shop_cornered_store, basic_ecumenical_altar D:2: layout_rooms, serial_shops, nicolae_shop_cornered_store, minmay_pentomino_z4 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_loops_cross, regret_index_makhleb_overflow_haemoclasm D:4: layout_rooms, nicolae_qazlal_eye_of_the_storm, nzn_hepliaklqana_mist_gate, nicolae_ossuary_entry_giza, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_b, chequers_serial_rivers_small_a, due_unseen_surprise Ossuary: ossuary_crypta Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 5 6 | 6.0 Translocations | 1 | 1.7 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 30 | 32 || 62 Melee: Short sword | 14 | || 14 Tailslap | 2 | 3 || 5 Falchion | 16 | 24 || 40 Staff | | 8 || 8 Cast: Magic Dart | 42 | 17 || 59 Searing Ray | 4 | 21 || 25 Drink: Might | | 1 || 1 Attraction | | 1 || 1 Cancellation | | 1 || 1 Curing | | 2 || 2 Magic | | 1 || 1 Read: Identify | | 4 || 4 Silence | | 1 || 1 Stab: Sleeping | 2 | 3 || 5 Distracted | | 1 || 1 Armour: Robe | 48 | 72 || 120 Dodge: Dodged | 39 | 42 || 81 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1015 | 974 | 41 | 0 | 0 | 5 | 203.0 | Dungeon | 941 | 900 | 41 | 0 | 0 | 4 | 235.2 | Ossuary | 74 | 74 | 0 | 0 | 0 | 1 | 74.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 465 daAuts D:4: 201 daAuts D:1: 167 daAuts D:3: 107 daAuts Ossuary: 74 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+