Dungeon Crawl Stone Soup version 0.31-a0-1598-g94871bc2e8 (webtiles) character file. Game seed: 5508156449272943813 181 Flugslaktarn the Apothecary (level 5, 0/31 HPs) Began as an Octopode Alchemist on Jan 7, 2024. Splashed by a jelly's acid (9 damage) ... in a sewer. The game lasted 00:02:52 (936 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 936, Time: 00:02:52 Health: 0/31 AC: -3 Str: 8 XL: 5 Next: 61% Magic: 1/10 EV: 13 Int: 19 God: Gold: 65 SH: 0 Dex: 12 Spells: 5/10 levels left rFire . . . d - +1 long sword (heavy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: corroded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) d - a +1 heavy long sword (weapon) (You found it on level 2 of the Dungeon) Wands g - a wand of digging (5) (You found it on level 4 of the Dungeon) Scrolls e - a scroll of summoning i - a scroll of noise j - a scroll of fear z - a scroll of blinking Potions a - a potion of magic b - a potion of enlightenment {unknown} f - a potion of curing {unknown} h - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting - Level 1.0 Conjurations * Level 5.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 64% 1d7 3% 1 b - Olgreb's Toxic Radia Alch 25% N/A 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 28% N/A 7% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Sticky Flame Fire/Alch 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is almost dead. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, very poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! You see here a rat corpse. Found a red potion. Found a gate leading back out of this place. Found a scroll labelled MYL RUNAOT. A jelly comes into view. The jelly quivers. You enter the shallow water. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is moderately wounded. You enter the shallow water. You see here a rat corpse. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is heavily wounded. The rat squeaks loudly. You hear a loud squeak. A giant cockroach comes into view. A jelly comes into view. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is heavily wounded. The jelly quivers. The jelly misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is severely wounded. The jelly hits you. The acid corrodes you! You are splashed with acid. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, very poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is severely wounded. The jelly barely misses you. You hit the jelly but do no damage. Your tentacles burn! You squeeze the jelly, but do no damage. The jelly is almost dead. A rat comes into view. The jelly hits you. You are splashed with acid! The jelly closely misses you. The giant cockroach closely misses you. The rat moves out of view. You hit the jelly. You kill the jelly! The giant cockroach barely misses you. The jelly closely misses you. The giant cockroach barely misses you. The giant cockroach bites you. The jelly barely misses you. An endoplasm comes into view. The giant cockroach misses you. The jelly attacks as it pursues you! The jelly barely misses you. The endoplasm moves out of view. You enter the shallow water. The giant cockroach closely misses you. The jelly attacks as it pursues you! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ######~.## #..~# ##~~~.#~..##..~~~ ##∩..†~..~.#~~.# .~ #~..##~..~~..~# ~.r #~.##~.~~~~~~## .~..##~.#...##~.J.# #.~~r..##!##....†## ##~~.~.B###..~.~.~## ####.BJ@.~~.##..†~### ##~..~~~####.~..~## ####~.## ##.†.~~# #.~# ###.~.# #....J# ##~.## ##...## #~..# ##### ##~.# ########## #~.# #~....~~.# #.~# You could see a jelly, an endoplasm (wandering), 2 giant cockroaches and 2 rats. Vanquished Creatures A bombardier beetle (D:4) A jelly (Sewer) 5 adders 2 river rats (Sewer) A ribbon worm (D:4) 3 orcs (D:4) 6 bats 9 endoplasms 4 giant cockroaches 3 hobgoblins 4 kobolds 3 quokkas (D:3) 3 ball pythons 2 frilled lizards (Sewer) A goblin (D:4) 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 116 | D:3 | Reached XP level 2. HP: 15/17 MP: 0/5 192 | D:4 | Reached skill level 4 in Alchemy 209 | D:4 | Reached XP level 3. HP: 12/21 MP: 4/6 292 | D:4 | Reached XP level 4. HP: 27/27 MP: 1/8 302 | D:4 | Learned a level 4 spell: Olgreb's Toxic Radiance 442 | D:3 | Reached skill level 5 in Alchemy 515 | D:3 | Found a glowing drain. 537 | Sewer | Entered a sewer 651 | Sewer | Reached XP level 5. HP: 27/31 MP: 4/9 936 | Sewer | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_shops, shop, nicolae_shop_window_shopping, shop, shop, shop, shapermc_ecumenical_altar_notcrosses D:2: layout_rooms D:3: layout_basic, portal_sewer_entry_f D:4: layout_basic, chequers_big_river, minmay_manual_maat Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 4 5 | 5.8 Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Long sword | 13 | 16 || 29 Dagger | 1 | || 1 Constrict | 2 | 5 || 7 Tentacles | 1 | 2 || 3 Cast: Sting | 19 | 60 || 79 Olgreb's Toxic Ra | | 1 || 1 Use: Scroll | | 5 || 5 Stab: Sleeping | 2 | || 2 Armour: Skin | 8 | 23 || 31 Dodge: Dodged | 7 | 41 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 967 | 967 | 0 | 195 | 124 | 5 | 193.4 | Dungeon | 561 | 561 | 0 | 0 | 85 | 4 | 140.2 | Sewer | 405 | 405 | 0 | 195 | 39 | 1 | 405.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 405 daAuts D:3: 234 daAuts D:4: 184 daAuts D:2: 88 daAuts D:1: 54 daAuts