Dungeon Crawl Stone Soup version 0.31-a0-1591-g515db51633 (webtiles) character file. Game seed: 12559562446158004609 15 Flugslaktarn the Apothecary (level 2, -1/25 HPs) Began as an Octopode Alchemist on Jan 6, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:18 (107 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 107, Time: 00:00:19 Health: -1/25 AC: 1 Str: 7 XL: 2 Next: 50% Magic: 0/5 EV: 13 Int: 17 God: Gold: 14 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: berserking, lethally poisoned (-1 -> -16), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a kobold on level 2 of the Dungeon) Scrolls d - a scroll of poison {unknown} Potions a - a potion of magic b - a potion of berserk rage c - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations * Level 3.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a chain mail. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. You hit the endoplasm. You squeeze the endoplasm. You kill the endoplasm! An adder comes into view. The adder hisses angrily. The adder barely misses you. An adder is nearby! Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (48% to hit) The sting misses the adder. The adder closely misses you. You hit the adder but do no damage. Your grab misses the adder. The adder barely misses you. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The adder barely misses you. The adder closely misses you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The adder bites you. You hit the adder but do no damage. You grab the adder. You squeeze the adder. The adder is almost dead. You constrict the adder. The adder closely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, constricted by you, 89% to hit) The sting hits the adder. The adder is poisoned. You kill the adder! You have reached level 2! You see here an adder corpse. An adder comes into view. An adder is nearby! Unknown command. Found a leather armour. The adder hisses angrily. You see here a +0 chain mail. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the adder but do no damage. Your grab misses the adder. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. You grab the adder. The adder is moderately wounded. You constrict the adder, but do no damage. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder closely misses you. You hit the adder. The adder is moderately wounded. You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You are too injured to fight recklessly! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You constrict the adder, but do no damage. You die... ######### #########....[..## ..........####...##### #########.#.......(..# .......†.#.##...###.# ########.# ##.## #.# #.# # #.# #.# ######[#.###.# #.# #...[.@......####.##### .....##S.###............ ##.# #..# #.#####...... # #..# #...... #... #.####. ##.#. #.# .#. #.# .# # ... .. You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:2) A kobold (D:2) A rat (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 39 | D:1 | You fall into a shaft and drop 1 floor! 76 | D:2 | Identified the +1 leather armour "Kiacaus" {^Contam Will+ | Int+4} 99 | D:2 | Reached XP level 2. HP: 11/17 MP: 0/5 107 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring D:2: layout_loops_ring, basic_altar, hangedman_feature_mirror, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 10 Constrict || 4 Tentacles || 3 Cast: Sting || 7 Use: Potion || 1 Armour: Skin || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 0 | 40 | 2 | 53.0 | Dungeon | 106 | 106 | 0 | 0 | 40 | 2 | 53.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 67 daAuts D:1: 39 daAuts