Dungeon Crawl Stone Soup version 0.31-a0-1591-g515db51633 (webtiles) character file. Game seed: 12629145244691657498 18 Flugslaktarn the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on Jan 6, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:27 (258 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 258, Time: 00:00:27 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 66% Magic: 1/5 EV: 13 Int: 17 God: Gold: 52 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -1), studying Fire Magic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Scrolls b - a scroll of blinking {unknown} c - a scroll of noise {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations * Level 4.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Your Alchemy skill increases to level 4! You see here a +0 ring mail. You now have 48 gold pieces (gained 11). HP restored. Found a chain mail. Magic restored. A rat, a frilled lizard and a kobold come into view. Unknown command. The frilled lizard hisses angrily. The rat squeaks loudly. The kobold shouts! You closely miss the rat. Your grab misses the rat. You squeeze the rat. You kill the rat! The kobold falls through a shaft! The shaft crumbles and collapses. The frilled lizard barely misses you. You see here a rat corpse. You tentacle-slap the frilled lizard. You kill the frilled lizard! No target in view! No target in view! You see here a rat corpse. You now have 52 gold pieces (gained 4). An adder comes into view. Found a gnarled glowing staff. The adder moves out of view. Unknown command. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 53% to hit) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder hisses angrily. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 53% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder bites you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder looks more healthy. The adder closely misses you. The adder bites you. You barely miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder completely misses you. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 53% to hit) The sting hits the adder but does no damage. The adder is poisoned. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Okay, then. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, poisoned, 53% to hit) The sting misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder misses you. You closely miss the adder. You grab the adder. You squeeze the adder. The adder is almost dead. You constrict the adder. You kill the adder! You die... # #. ##.# ##... #..... # #.....#####.# ............# ....|..@.# ###.####.# #.# #.# #.# #.# ###.### # #.....# #.##.###.#### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A bat (D:1) 3 endoplasms A kobold (D:1) A ball python (D:1) A frilled lizard (D:2) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D:2 | Reached XP level 2. HP: 7/17 MP: 0/5 117 | D:2 | Reached skill level 4 in Alchemy 258 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_cross, minmay_misc_feat_encased, minmay_pentomino_r2 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 27 Tentacles || 8 Constrict || 4 Cast: Sting || 11 Armour: Skin || 12 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 257 | 257 | 0 | 0 | 159 | 2 | 128.5 | Dungeon | 257 | 257 | 0 | 0 | 159 | 2 | 128.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 160 daAuts D:1: 97 daAuts