Dungeon Crawl Stone Soup version 0.31-a0-1591-g515db51633 (webtiles) character file. Game seed: 7886943947406198675 2130 Flugslaktarn the Toxicologist (level 9, -1/56 HPs) Began as an Octopode Alchemist on Jan 6, 2024. Was an Initiate of Sif Muna. Shot with an arrow by a centaur warrior (13 damage) ... on level 7 of the Dungeon. The game lasted 00:09:43 (2073 turns). Flugslaktarn the Toxicologist (Octopode Alchemist) Turns: 2073, Time: 00:09:43 Health: -1/56 AC: 1 Str: 13 XL: 9 Next: 30% Magic: 16/19 EV: 13 Int: 21 God: Sif Muna [......] Gold: 200 SH: 0 Dex: 13 Spells: 8/21 levels left rFire . . . m - staff of alchemy rCold . . . (no shield) rNeg + . . (helmet restricted) rPois + f - amulet of magic regeneration rElec . t - ring of positive energy rCorr . x - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.56/turn (no ring) (no ring) %: no passive effects @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Ossuary. You collected 200 gold pieces. Inventory: Hand Weapons g - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) o - a +1 dagger of draining (You took it off a goblin on level 4 of the Dungeon) s - a +4 morningstar (You found it on level 5 of the Dungeon) w - the +6 short sword of the Final Decision {vamp, Fly Str+4} (You found it on level 6 of the Dungeon) Str+4: It affects your strength (+4). Fly: It grants you flight. Magical Staves m - a staff of alchemy (weapon) (You found it on level 4 of the Dungeon) Jewellery f - an amulet of magic regeneration (around mantle) (You found it on level 2 of the Dungeon) t - a ring of positive energy (left tentacle) (You found it on level 6 of the Dungeon) x - a +6 ring of strength (right tentacle) (You found it on level 6 of the Dungeon) Talismans j - a serpent talisman (You found it on level 4 of the Dungeon) Wands p - a wand of charming (13) (You found it on level 4 of the Dungeon) Scrolls b - a scroll of vulnerability e - a scroll of fear {unknown} Potions a - a potion of magic d - 2 potions of might i - a potion of mutation {unknown} k - 2 potions of cancellation l - a potion of ambrosia n - 3 potions of enlightenment q - a potion of brilliance {unknown} u - a potion of heal wounds {unknown} v - a potion of curing {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 6.7 Spellcasting - Level 1.0 Conjurations + Level 2.9 Summonings - Level 3.0 Translocations - Level 4.0 Fire Magic - Level 8.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 b - Olgreb's Toxic Radia Alch 57% N/A 3% 4 c - Sticky Flame Fire/Alch 48% 2d9 8% 4 d - Ignite Poison Fire/Alch 48% N/A 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 70% N/A 2% 2 Foxfire Conj/Fire 68% 2x1d7 3% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 54% N/A 4% 2 Mephitic Cloud Conj/Alch/Air 29% N/A 8% 3 Jinxbite Hex 14% N/A 14% 2 Yara's Violent Unravell Hex/Alch 17% 3d8 43% 5 Eringya's Noxious Bog Alch 28% 4d6 45% 6 Summon Forest Summ/Tloc 9% N/A 58% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Plasma Beam Fire/Air 7% 2x1d18 99% 6 Starburst Conj/Fire 8% 6d4 99% 6 Enfeeble Hex 3% N/A 100% 7 Summon Hydra Summ 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:6 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel a surge of power! The sting hits the six-headed hydra. The six-headed hydra is poisoned. Flame seeps out of the six-headed hydra. The six-headed hydra is lightly wounded. The six-headed hydra roars! You hear a shout! The six-headed hydra is engulfed in blazing flames. Flame seeps out of the six-headed hydra. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, inner flame, poisoned, 92% to hit) You feel a surge of power! The sting hits the six-headed hydra. The six-headed hydra partially resists. The six-headed hydra looks even sicker. Flame seeps out of the six-headed hydra. The six-headed hydra is moderately wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (flame, moderately wounded, inner flame, very poisoned, 92% to hit) You feel a surge of power! The sting hits the six-headed hydra. The six-headed hydra partially resists. The six-headed hydra looks even sicker. Flame seeps out of the six-headed hydra. The six-headed hydra is moderately wounded. Flame seeps out of the six-headed hydra. The six-headed hydra is engulfed in blazing flames. Flame seeps out of the six-headed hydra. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (heavily wounded, inner flame, very poisoned, 92% to hit) You feel a surge of power! The sting hits the six-headed hydra. The six-headed hydra partially resists. The six-headed hydra looks as sick as possible! Flame seeps out of the six-headed hydra. The six-headed hydra is heavily wounded. Flame seeps out of the six-headed hydra. A centaur warrior comes into view. It is wielding a +0 spear of freezing. The six-headed hydra is engulfed in blazing flames. Flame seeps out of the six-headed hydra. Unknown command. Sif Muna accepts your kill. You feel a bit more experienced. You hear an explosion! Training target 3.0 for Translocations reached! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! Your Spellcasting skill increases to level 6! Your Summonings skill increases to level 2! Your Translocations skill gained 2 levels and is now at level 3! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 19, Dex 13. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 Unknown command. Unknown command. The centaur warrior unwields the +9 dagger "Orb Guardian's Regret" {venom, Dex+2}. It stops dripping with poison. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you!! Unknown command. Okay, then. Unknown command. The centaur warrior unwields a +0 orcbow. The centaur warrior wields the +9 dagger "Orb Guardian's Regret" {venom, Dex+2}. It begins to drip with poison! The centaur warrior hits you with the +9 dagger "Orb Guardian's Regret" {venom, Dex+2}. The centaur warrior kicks you. Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding the +9 dagger "Orb Guardian's Regret" {venom, Dex+2} You feel a surge of power! The sticky flame hits the centaur warrior! The centaur warrior is lightly wounded. The centaur warrior hits you with the +9 dagger "Orb Guardian's Regret" {venom, Dex+2}! * * * LOW HITPOINT WARNING * * * The centaur warrior kicks you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Unknown command. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding the +9 dagger "Orb Guardian's Regret" {venom, Dex+2} (lightly wounded, covered in liquid flames, chance to affect: 31%) Okay, then. Okay, then. Unknown command. Blink to where? Press: ? - help, Dir - move target, p - centaur warrior As you read the scroll of blinking, it crumbles to dust. The centaur warrior burns! The centaur warrior unwields the +9 dagger "Orb Guardian's Regret" {venom, Dex+2}. It stops dripping with poison. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! You die... #.........# #.###.###.#.## #.........# #.c.## #.#..## #####.#########ยง#####.##..# ##...## #....#....#.##..## #.....###.##...##.#.##[..# #...#...##.##..[##.#)##[#)# #...###...#...#.#...#)....)# ....# ##...#..#[#..#)......# ..#.. ##...#.@)###...#......## ..##.. #.).##.##...##.#.....[.. #.....###.##...##.#....)..# ##...## #....#...)#.....>.. ###.#########.#####..##.... .....................###.#. ##................##<# #.#. Y...............(.[#.###.#. ###................#...#.#. You could see a centaur warrior (burning). Vanquished Creatures A hydra (D:7) 2 steam dragons (D:7) 3 ice beasts 3 black bears (D:7) A lemure (D:7) 2 bullfrogs (D:7) A gnoll sergeant (D:7) A scorpion (D:7) A howler monkey (D:6) A bombardier beetle (D:6) 2 hounds 2 orc priests (D:4) 2 iguanas 3 orc wizards 5 gnolls (D:7) 4 adders A white imp (D:6) 3 ufetubi (D:6) 3 dart slugs A ribbon worm (D:2) 9 orcs 2 endoplasms (D:1) 3 giant cockroaches 4 goblins 2 hobgoblins (D:4) 6 jackals 2 kobolds 6 ball pythons 2 bats A frilled lizard (D:1) 8 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 110 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 273 | D:2 | Reached skill level 4 in Alchemy 384 | D:2 | Reached XP level 3. HP: 10/21 MP: 6/6 713 | D:4 | Found a basalt altar of Yredelemnul. 716 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 716 | D:4 | Found a hide-covered altar of Uskayaw. 719 | D:4 | Found an opulent altar of Gozag. 719 | D:4 | Found a white marble altar of Elyvilon. 771 | D:4 | Reached XP level 4. HP: 27/27 MP: 6/8 814 | D:4 | Reached skill level 5 in Alchemy 842 | D:4 | Reached XP level 5. HP: 16/31 MP: 6/9 869 | D:4 | Learned a level 4 spell: Olgreb's Toxic Radiance 874 | D:4 | Learned a level 4 spell: Sticky Flame 942 | D:4 | Reached skill level 6 in Alchemy 1091 | D:5 | Entered Level 5 of the Dungeon 1104 | D:5 | Reached XP level 6. HP: 36/36 MP: 9/11 1133 | D:5 | Found a sand-covered staircase. 1138 | Ossuary | Entered an ossuary 1593 | D:6 | Reached skill level 1 in Fire Magic 1622 | D:6 | Identified the +6 short sword of the Final Decision {vamp, | Fly Str+4} 1648 | D:6 | Noticed an ice beast 1653 | D:6 | Found Rauckiq's Antique Weapon Shoppe. 1686 | D:6 | Noticed a water moccasin 1703 | D:7 | Found a staircase to the Ecumenical Temple. 1729 | D:7 | Reached XP level 7. HP: 41/41 MP: 6/13 1732 | D:7 | Noticed a steam dragon 1735 | D:7 | Reached skill level 7 in Alchemy 1759 | D:7 | Killed a steam dragon 1767 | Temple | Entered the Ecumenical Temple 1781 | Temple | Became a worshipper of Sif Muna the Loreminder 1833 | D:7 | Reached skill level 8 in Alchemy 1833 | D:7 | Reached XP level 8. HP: 46/46 MP: 7/15 1857 | D:6 | Learned a level 4 spell: Ignite Poison 1883 | D:6 | Reached skill level 5 in Spellcasting 1913 | D:7 | Reached skill level 1 in Fighting 1952 | D:7 | Reached skill level 1 in Summonings 1952 | D:7 | Reached skill level 1 in Translocations 1966 | D:7 | Identified the +1 war axe of Tupuorept {flame, rF+} 2002 | D:7 | Noticed a six-headed hydra 2048 | D:7 | Noticed a centaur warrior 2051 | D:7 | Killed a six-headed hydra 2052 | D:7 | Reached XP level 9. HP: 56/56 MP: 15/19 2066 | D:7 | Identified the +9 dagger "Orb Guardian's Regret" {venom, | Dex+2} 2073 | D:7 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, st_stairs_14, hangedman_decor_clover_reticule, kennysheep_pointless_box D:2: layout_basic, basic_altar D:3: layout_loops_cross, shapermc_ecumenical_altar_rom_forum, minmay_vboxes D:4: layout_gridville, grunt_temple_overflow_open, kennysheep_generic_room_7 D:5: mumra_celtic_spiral_tile, layout_loops_ring, nicolae_ossuary_entry_false_entrances D:6: layout_rooms, serial_shops, kennysheep_mini, uniq_crazy_yiuf_cottage D:7: layout_rooms, minmay_temple_entry_offerings, minivault_24, minmay_the_grid_2x2 [minmay_the_grid_square_x, minmay_the_grid_outer_diamond, minmay_the_grid_empty, minmay_the_grid_prize_diamond_cup], uniq_pikel, uniq_menkaure, uniq_duvessa Temple: lightli_temple_of_artemis Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Alchemy | 4 5 6 8 | 8.0 Spellcasting | 3 4 6 | 6.7 Fire Magic | 1 3 4 | 4.0 Fighting | 3 | 3.0 Summonings | 2 | 2.9 Translocations | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 17 | | || 17 Tentacles | 8 | | 1 || 9 Constrict | 8 | 2 | || 10 Dagger | 8 | | || 8 Punch | 1 | | || 1 Staff | 1 | 4 | 3 || 8 Cast: Sting | 52 | 39 | 21 || 112 Olgreb's Toxic Ra | | 7 | 12 || 19 Sticky Flame | | | 4 || 4 Ignite Poison | | | 2 || 2 Evoke: Wand | | 1 | || 1 Use: Scroll | 1 | 1 | 7 || 9 Potion | | 2 | 1 || 3 Armour: Skin | 18 | 17 | 15 || 50 Dodge: Dodged | 28 | 14 | 8 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2063 | 1891 | 172 | 0 | 631 | 9 | 229.2 | Dungeon | 2028 | 1869 | 159 | 0 | 631 | 7 | 289.7 | Temple | 28 | 15 | 13 | 0 | 0 | 1 | 28.0 | Ossuary | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 552 daAuts D:5: 448 daAuts D:7: 264 daAuts D:1: 238 daAuts D:6: 225 daAuts D:2: 186 daAuts D:3: 113 daAuts Temple: 28 daAuts Ossuary: 5 daAuts