Dungeon Crawl Stone Soup version 0.31-a0-1589-g8f5e8aebd6 (webtiles) character file. Game seed: 12349258693311551934 67 Flugslaktarn the Apothecary (level 4, -2/27 HPs) Began as an Octopode Alchemist on Jan 6, 2024. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:00:59 (429 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 429, Time: 00:01:00 Health: -2/27 AC: 1 Str: 7 XL: 4 Next: 18% Magic: 1/8 EV: 13 Int: 19 God: Gold: 86 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . i - +0 long sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons g - a +0 dagger (You took it off a goblin on level 2 of the Dungeon) i - a +0 long sword (weapon) (You found it on level 2 of the Dungeon) Armour d - an orb of light (You found it on level 1 of the Dungeon) Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} e - a scroll of immolation {unknown} h - a scroll of silence {unknown} j - a scroll of amnesia {unknown} Potions a - a potion of magic f - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting - Level 1.0 Conjurations * Level 4.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 22% 3 Olgreb's Toxic Radiance Alch 20% N/A 22% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the rat. You kill the rat! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (64% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is severely wounded. You barely miss the goblin. Your grab misses the goblin. The goblin is severely wounded. The goblin barely misses you. You miss the goblin. Your grab misses the goblin. You squeeze the goblin, but do no damage. The goblin is severely wounded. The goblin hits you but does no damage. The goblin closely misses you. You slash the goblin! You kill the goblin! Things that are here: a +0 dagger; a goblin corpse An orc comes into view. It is wielding a +0 hand axe. The orc shouts! Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (71% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. You closely miss the orc. You grab the orc. Your squeeze misses the orc. The orc is heavily wounded. You constrict the orc. The orc hits you with a +0 hand axe. You slash the orc! You kill the orc! You have reached level 4! Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You hear the slow rusting of a distant drain. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. You grab the gnoll. You squeeze the gnoll! You kill the gnoll! No target in view! You now have 86 gold pieces (gained 8). You see here a +0 club. There are monsters nearby! Unknown command. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. You struggle against the net. You struggle against the net. You struggle against the net. The gnoll hits you with a +0 club! You rip the net and break free! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, poisoned, 75% to hit) The sting misses the gnoll. The gnoll closely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, poisoned, 75% to hit) The sting misses the gnoll. The gnoll misses you. You hit the gnoll but do no damage. You grab the gnoll. You squeeze the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #.....# #†....# ######..†..# #..†.......# ##.####g###.## #...........>.. #.)############ ###.g# #...@# #.##.######## #.##........# #.#########.# #.# ###.### #.##### #..)..# #.....# #.....# #####.###.....# #............# You could see a gnoll (poisoned). Vanquished Creatures An adder (D:3) 2 gnolls A dart slug (D:3) A ribbon worm (D:2) An orc (D:3) 2 bats (D:1) 4 endoplasms A giant cockroach (D:3) 5 goblins 3 hobgoblins 2 kobolds (D:1) A quokka (D:1) 3 ball pythons 3 frilled lizards 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 65 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 129 | D:1 | Reached skill level 4 in Alchemy 131 | D:1 | Reached XP level 3. HP: 9/21 MP: 0/6 400 | D:3 | Reached XP level 4. HP: 16/27 MP: 2/8 429 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, serial_shops, nicolae_shop_pleasant_corner_grove, cheibrodos_sewer_entry_drain, st_stairs_3, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 24 | || 24 Constrict | 13 | 2 || 15 Tentacles | 9 | 2 || 11 Long sword | 13 | 2 || 15 Dagger | 5 | || 5 Punch | 1 | || 1 Cast: Sting | 33 | 5 || 38 Stab: Sleeping | 1 | || 1 Armour: Skin | 23 | 5 || 28 Dodge: Dodged | 35 | 2 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 433 | 426 | 7 | 0 | 169 | 3 | 144.3 | Dungeon | 433 | 426 | 7 | 0 | 169 | 3 | 144.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 161 daAuts D:2: 144 daAuts D:3: 127 daAuts