Dungeon Crawl Stone Soup version 0.31-a0-1589-g8f5e8aebd6 (webtiles) character file. Game seed: 3822814421297397411 268 Flugslaktarn the Apothecary (level 6, 0/36 HPs) Began as an Octopode Alchemist on Jan 5, 2024. Slain by a hound (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:38 (682 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 682, Time: 00:01:38 Health: 0/36 AC: 1 Str: 7 XL: 6 Next: 21% Magic: 3/11 EV: 13 Int: 20 God: Gold: 64 SH: 0 Dex: 12 Spells: 11/12 levels left rFire . . . g - +2 rapier (flame) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 dagger (You found it on level 1 of the Dungeon) g - a +2 rapier of flaming (weapon) (You found it on level 3 of the Dungeon) j - a +0 hand axe of distortion (You found it on level 4 of the Dungeon) Magical Staves e - a staff of death (You found it on level 1 of the Dungeon) Scrolls d - a scroll of brand weapon {unknown} f - 2 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} l - a scroll of enchant armour {unknown} m - a scroll of silence {unknown} Potions a - a potion of magic b - a potion of haste {unknown} h - a potion of curing {unknown} k - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting - Level 1.0 Conjurations * Level 6.3 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 72% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 32% N/A 5% 2 Olgreb's Toxic Radiance Alch 29% N/A 10% 4 Kiss of Death Conj/Necr 20% 2d7 11% 1 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Sticky Flame Fire/Alch 16% 2d5 34% 4 Confusing Touch Hex 3% N/A 36% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Brom's Barrelling Bould Conj/Erth 5% 2d3 71% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 71% 4 Dispel Undead Necr 3% 3d7 78% 4 Vhi's Electric Charge Tloc/Air 6% N/A 78% 4 Iskenderun's Battlesphe Conj 7% 2d6 94% 5 Arcjolt Conj/Air 2% 1d12 96% 5 Fireball Conj/Fire 2% 3d4 96% 5 Conjure Ball Lightning Conj/Air 2% 3x3d6 100% 6 Orb of Destruction Conj 3% 9d5 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Zin Shops: D:4 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History 2 orc wizards come into view. The orc wizard shouts! A hound comes into view. An orc comes into view. It is wielding a +0 club. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (74% to hit) The sting hits the scorpion. The scorpion is poisoned. The scorpion is lightly wounded. The hound barks! The orc shouts! The orc wizard shouts! You hear a shout! You see here a +0 short sword. The scorpion looks more healthy. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 74% to hit) The sting misses the scorpion. The sting hits the orc wizard but does no damage. The orc wizard is poisoned. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 74% to hit) The sting hits the scorpion. The scorpion is poisoned. The scorpion is severely wounded. You feel very sick. The scorpion stings you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, poisoned, 74% to hit) The sting hits the scorpion. The scorpion looks even sicker. The scorpion is almost dead. You feel sick. You kill the scorpion! The orc wizard points at you and mumbles some strange words. The magic dart hits you! Your Alchemy skill increases to level 6! You have reached level 6! You feel sick. The orc wizard looks more healthy. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit) The sting misses the orc. The sting misses the hound. The sting hits the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. You feel sick. The orc barely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (77% to hit) The sting hits the orc. The orc is poisoned. The orc is heavily wounded. You feel sick. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc barely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (almost dead, poisoned, 77% to hit) The sting hits the orc. The orc looks even sicker. You kill the orc! You feel sick. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (64% to hit) The sting misses the hound. The sting hits something. You feel sick. The hound bites you. An orc priest comes into view. It is wielding a +0 dagger. The hound closely misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (64% to hit) The sting hits the hound. The hound is poisoned. The hound is moderately wounded. You feel sick. You are no longer poisoned. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound attacks as it pursues you! The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... .#..###.# #.#.# #....# # .....##.####.#.### #....#.# .#.....†.........###....#.#.## .##O........................... .>...............###....#####.# .#####..####.....# #..........#. .# #.## #.(...###............# .# #...##.....##.............. .# #..#....@....#..........# #.....##h#.##........... ###...##.#.#............ #....##)#....########## #....##)###.## #.......# #.# #...###.# #.# #...# #.###.##. #...# #...o.... You could see a hound (poisoned). Vanquished Creatures An ogre (D:4) A scorpion (D:4) 2 hounds 2 gnolls (D:4) 2 adders An orc (D:4) A giant cockroach (D:4) 2 goblins 3 hobgoblins (D:1) 4 jackals (D:2) 3 kobolds A quokka (D:3) 2 ball pythons (D:1) 4 bats 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 129 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 196 | D:2 | Reached skill level 4 in Alchemy 335 | D:3 | Reached XP level 3. HP: 21/21 MP: 4/6 336 | D:3 | Found a glowing silver altar of Zin. 391 | D:3 | Found an opulent altar of Gozag. 429 | D:4 | Reached XP level 4. HP: 25/27 MP: 4/8 435 | D:3 | Reached skill level 5 in Alchemy 548 | D:4 | Noticed an ogre 567 | D:4 | Killed an ogre 568 | D:4 | Reached XP level 5. HP: 31/31 MP: 5/10 647 | D:4 | Found Qoaqisk's Armour Emporium. 675 | D:4 | Reached skill level 6 in Alchemy 675 | D:4 | Reached XP level 6. HP: 18/36 MP: 7/11 682 | D:4 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, serial_curves, eino_curves_03, eino_curves_02, eino_curves_01, eino_curves_02 D:2: layout_rooms, serial_forest, infiniplex_forest_end_3, infiniplex_forest_zigzag_1, infiniplex_forest_join, infiniplex_forest_pool, infiniplex_forest_clump_small, infiniplex_forest_lined_1, infiniplex_forest_straight_2, kennysheep_doodads, dreamdust_wishing_well, interstate_on_off D:3: minmay_chambers_of_twos, layout_loops_corners, grunt_temple_overflow_champion_of_chaos, zin_academy, mainiacjoe_overflow_concentric_impassable D:4: layout_basic, mainiacjoe_overflow_boulevard, serial_shops, shop, hangedman_decor_push, dreamdust_gnoll_farm Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 4 5 6 | 6.3 Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 29 | || 29 Constrict | 12 | 2 || 14 Tentacles | 6 | 1 || 7 Unarmed | 2 | || 2 Punch | 1 | || 1 Rapier | 2 | 6 || 8 Cast: Sting | 20 | 23 || 43 Armour: Skin | 31 | 12 || 43 Dodge: Dodged | 35 | 8 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 682 | 682 | 0 | 0 | 309 | 4 | 170.5 | Dungeon | 682 | 682 | 0 | 0 | 309 | 4 | 170.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 299 daAuts D:1: 176 daAuts D:4: 163 daAuts D:2: 42 daAuts