Dungeon Crawl Stone Soup version 0.31-a0-1589-g8f5e8aebd6 (webtiles) character file. Game seed: 14719155044174053714 28 Flugslaktarn the Apothecary (level 3, -1/21 HPs) Began as an Octopode Alchemist on Jan 5, 2024. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (122 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 122, Time: 00:00:34 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 14% Magic: 1/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . b - staff of earth rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Magical Staves b - a staff of earth (weapon) (You found it on level 1 of the Dungeon) Potions a - a potion of magic c - a potion of mutation {unknown} d - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting - Level 1.0 Conjurations * Level 4.2 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Olgreb's Toxic Radiance Alch 18% N/A 28% 4 Sticky Flame Fire/Alch 10% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the goblin! No target in view! d - a fuming puce potion There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. The kobold shouts! The rat squeaks loudly. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (severely wounded, poisoned, 64% to hit) The sting hits the kobold. The kobold looks even sicker. You kill the kobold! You hit the rat. You kill the rat! No target in view! No target in view! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. The hobgoblin shouts! Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The sting hits the bat. The bat is poisoned. The bat is moderately wounded. The bat completely misses you. A ribbon worm comes into view. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The bat hits you but does no damage. The bat barely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the bat but do no damage. Your grab misses the bat. The bat is severely wounded. The bat barely misses you. The bat hits you. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm is severely wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. You miss the bat. Your grab misses the bat. You squeeze the bat, but do no damage. The bat is severely wounded. You kill the bat! The endoplasm freezes you. You are frozen. The endoplasm looks more healthy. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. The hobgoblin is moderately wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.##..#.<.###...####. #.†...#.............. #.##..###........⌠... ..##..# #........... ####.####..)....### ................# .......⌠........### ...............Jg.# .....####...###.@.# ........#.8.# #...# ..).....#...# ##### ........##### .....###.. ...#.# .## ...#.# # ####.# .. You could see an endoplasm and a hobgoblin. Vanquished Creatures Terence (D:2) 2 goblins (D:2) 2 bats A kobold (D:1) 2 rats 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 8 | D:2 | Noticed Terence 27 | D:2 | Killed Terence 28 | D:2 | Reached skill level 4 in Alchemy 28 | D:2 | Reached XP level 2. HP: 9/17 MP: 1/5 65 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 122 | D:2 | HP: 1/21 [endoplasm (1)] 122 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_i D:2: layout_basic, nicolae_elevator_lobby_asterisk, uniq_terence, uniq_natasha D:3: minmay_wonky_spiral, layout_basic, guppyfry_early_lair_pool Skill XL: | 1 | ---------------+----+----- Alchemy | 4 | 4.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Tentacles || 4 Constrict || 3 Unarmed || 1 Staff || 7 Cast: Sting || 12 Armour: Skin || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 123 | 123 | 0 | 15 | 0 | 3 | 41.0 | Dungeon | 123 | 123 | 0 | 15 | 0 | 3 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 99 daAuts D:1: 15 daAuts D:3: 8 daAuts