Dungeon Crawl Stone Soup version 0.31-a0-1589-g8f5e8aebd6 (webtiles) character file. Game seed: 3512910475343972480 2 Flugslaktarn the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Jan 5, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:03 (45 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 45, Time: 00:00:03 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 1.0 Conjurations * Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Flugslaktarn the Octopode Alchemist. The legendary Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the deep water. You enter the shallow water. You enter the shallow water. You enter the deep water. You enter the shallow water. You open the large door. There is a large open door here. A jackal comes into view. A jackal is nearby! A jackal comes into view. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The jackal barks! The jackal closely misses you. You barely miss the jackal. The jackal barks! Your grab misses the jackal. The jackal bites you. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal pauses to sniff the ground. The jackal completely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (constricted by you, 97% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal closely misses you. The goblin hits you with a +0 club. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (60% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is almost dead. You kill the goblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. A kobold comes into view. It is wielding a +0 dagger. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The kobold shouts! The jackal misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. You die... ######### #.......#### ####''####....# #.......##.##.####### #..P~.♣.##.#......... #..~....##.#..####### #.~~..~###.#.@)...... #..≈~..# #.#h######.. #~.~~≈.###.#. #.~~≈~~.##.#. #≈≈P≈≈~≈.# #K #P~≈≈~≈.## #. #≈~≈~≈.## .. #~~≈≈~.## ## #PP~≈≈~.## You could see a jackal (poisoned) and a kobold. Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 45 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Sting || 3 Armour: Skin || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 45 | 45 | 0 | 0 | 35 | 1 | 45.0 | Dungeon | 45 | 45 | 0 | 0 | 35 | 1 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 45 daAuts