Dungeon Crawl Stone Soup version 0.31-a0-1576-ga3383bade6 (webtiles) character file. Game seed: 2033582817712683664 23 Flugslaktarn the Apothecary (level 2, -1/17 HPs) Began as an Octopode Alchemist on Jan 4, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (444 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 444, Time: 00:00:55 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 95% Magic: 3/5 EV: 13 Int: 17 God: Gold: 41 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Jewellery d - a ring of wizardry (You found it on level 1 of the Dungeon) Scrolls b - 2 scrolls of blinking {unknown} c - a scroll of torment {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 1.0 Conjurations + Level 3.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ribbon worm is lightly wounded. The ribbon worm bites you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, poisoned, 90% to hit) The sting hits the ribbon worm. The ribbon worm looks even sicker. The ribbon worm is heavily wounded. The ribbon worm bites you! You hit the ribbon worm. You grab the ribbon worm. The ribbon worm is heavily wounded. You constrict the ribbon worm. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is severely wounded. You constrict the ribbon worm, but do no damage. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. You constrict the ribbon worm. You kill the ribbon worm! A frilled lizard comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (53% to hit) The sting misses the frilled lizard. The frilled lizard misses you. You hit the frilled lizard. You kill the frilled lizard! You now have 35 gold pieces (gained 13). You see here a frilled lizard corpse. You see here a frilled lizard corpse. Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! There is a stone staircase leading down here. Magic restored. Found a robe. 2 endoplasms come into view. The endoplasm quivers. You see here 6 gold pieces. You now have 41 gold pieces (gained 6). Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the endoplasm but do no damage. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 98% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You die... .###..# #..# # .......## #.. .# #.#..#...####.# ..# .....# #...##.# #..# #.#..#####.#..##..# .................# ....#......#...######### .#.>.......#.#.......... ...##......#.#..@J...... ..###........#....#.#... ..# #.......###......... ..# #######.# #...#.#... ### ..# #......... #.# #[.....J.. ## #......... .. ..######## #.# You could see 2 endoplasms. Vanquished Creatures A ribbon worm (D:2) A ball python (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins 3 kobolds (D:1) 2 quokkas (D:1) 2 frilled lizards 6 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 98 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 444 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_room_, infiniplex_forest_clump_tiny, infiniplex_forest_zigzag_1, infiniplex_forest_clump_tiny, infiniplex_forest_clump_diagonal D:2: minmay_chambers_of_twos, layout_rooms, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a Action || total ---------------------------++------- Melee: Unarmed || 8 Tentacles || 3 Dagger || 22 Constrict || 8 Punch || 1 Cast: Sting || 19 Armour: Skin || 17 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 443 | 439 | 4 | 0 | 279 | 2 | 221.5 | Dungeon | 443 | 439 | 4 | 0 | 279 | 2 | 221.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 389 daAuts D:2: 54 daAuts