Dungeon Crawl Stone Soup version 0.31-a0-1576-ga3383bade6 (webtiles) character file. Game seed: 13348226080048504803 5 Flugslaktarn the Apothecary (level 1, -2/11 HPs) Began as an Octopode Alchemist on Jan 4, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (83 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 83, Time: 00:00:16 Health: -2/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 1.0 Conjurations * Level 3.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. The hobgoblin looks more healthy. The hobgoblin barely misses you. You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin closely misses you. You tentacle-slap the hobgoblin but do no damage. You squeeze the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You open the door. There is an open door here. A rat comes into view. A rat is nearby! Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat bites you but does no damage. You closely miss the rat. You grab the rat. Your squeeze misses the rat. You constrict the rat, but do no damage. The rat misses you. You tentacle-slap the rat. The rat is heavily wounded. You constrict the rat. You kill the rat! You see here a rat corpse. Your magical contamination has completely faded away. A bat comes into view. Unknown command. An endoplasm comes into view. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm quivers. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. You kill the endoplasm! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (asleep, 100% to hit) The sting hits the bat. The bat is poisoned. The bat is heavily wounded. The bat hits you. An endoplasm comes into view. The bat barely misses you. You kill the bat! The endoplasm quivers. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. Your magical contamination has completely faded away. You completely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting misses the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ### #.. #.# #.# # #.###.# #.†J..# ##+# #.@# ##...## #..### ##.....## #..#.###.##.......# .######........#......... ...............+......... #######.....####......... #.##.## #........ #.# ## ##.....## #.# ##...### You could see an endoplasm. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 83 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_corners, ebering_ecumenical_altar_abandoned, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 2 Tentacles || 2 Cast: Sting || 6 Armour: Skin || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 83 | 83 | 0 | 0 | 41 | 1 | 83.0 | Dungeon | 83 | 83 | 0 | 0 | 41 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 83 daAuts