Dungeon Crawl Stone Soup version 0.31-a0-1576-ga3383bade6 (webtiles) character file. Game seed: 2874263266060613208 38 Flugslaktarn the Apothecary (level 3, -1/21 HPs) Began as an Octopode Alchemist on Jan 4, 2024. Slain by an ogre ... wielding a +0 giant club (22 damage) ... on level 4 of the Dungeon. The game lasted 00:00:59 (730 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 730, Time: 00:01:00 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 43% Magic: 3/6 EV: 13 Int: 17 God: Gold: 27 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Scrolls e - 3 scrolls of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of attraction {unknown} d - 2 potions of curing {unknown} i - a potion of ambrosia {unknown} j - 2 potions of degeneration {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting - Level 1.0 Conjurations * Level 4.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, poisoned, 53% to hit) The sting hits the adder but does no damage. The adder looks even sicker. The adder is lightly wounded. The jackal barks! The adder bites you. You hit the adder. You grab the adder. The adder is lightly wounded. You constrict the adder. The adder closely misses you. You hit the adder but do no damage. You tentacle-slap the adder. You squeeze the adder. The adder is severely wounded. You constrict the adder. The adder closely misses you. You hit the adder. The adder is almost dead. You constrict the adder. You kill the adder! The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal closely misses you. A jackal comes into view. The jackal barks! You hit the jackal. You kill the jackal! You hear a bark! A jackal comes into view. You hit the jackal. You grab the jackal. You squeeze the jackal, but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal completely misses you. You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. You grab the jackal. You squeeze the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal, but do no damage. The jackal bites you. You hit the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! No target in view! HP restored. A hobgoblin comes into view. Unknown command. The hobgoblin shouts! You hear a shout! An ogre comes into view. It is wielding a +0 giant club. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (71% to hit) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, poisoned, 71% to hit) The sting hits the hobgoblin. The hobgoblin looks even sicker. You kill the hobgoblin! You aren't carrying any items that you can evoke. Unknown command. Okay, then. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (86% to hit) The sting misses the ogre. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (86% to hit) The sting hits the ogre. The ogre is poisoned. The ogre is lightly wounded. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ........................ ########.#.#####.####... # #. #.#.# #....# #.#..########.#.# #....## . ...)............# #.....# . . ...#.######.#.# #.....# ... ......# #.#.# #.....# ### .....#.##.###.#.# #.....# #.. ............O@..# #.....####.# #.##.#.##.###.#.# #.....[..... #. #.# #.#.........####.# #. #.# #.#.###.....# #.# #. ... ... #..<..# #.# #. ... ... ###.######.# #....####.# ###......#.# #..... .. ...........# #...# ##......### You could see an ogre (poisoned). Vanquished Creatures An adder (D:4) A dart slug (D:1) A ribbon worm (D:2) 3 ball pythons An endoplasm (D:1) A goblin (D:1) 3 hobgoblins 3 jackals (D:4) A bat (D:2) 5 kobolds (D:1) 6 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 84 | D:1 | Reached XP level 2. HP: 11/17 MP: 1/5 290 | D:1 | Reached skill level 4 in Alchemy 482 | D:2 | Found Sugedgh's General Store. 634 | D:4 | Reached XP level 3. HP: 19/21 MP: 4/6 719 | D:4 | Noticed an ogre 730 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic D:2: minmay_angry_zag, layout_loops_ring, serial_shops, nicolae_shop_tiny_glass, shop, shop_statue, shop, shop, minmay_misc_feat_x D:3: layout_loops_ring, kennysheep_generic_room_11 D:4: layout_basic, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 34 Constrict || 10 Tentacles || 7 Unarmed || 1 Punch || 2 Cast: Sting || 28 Armour: Skin || 15 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 728 | 583 | 145 | 0 | 370 | 4 | 182.0 | Dungeon | 728 | 583 | 145 | 0 | 370 | 4 | 182.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 402 daAuts D:3: 145 daAuts D:4: 103 daAuts D:2: 77 daAuts