Dungeon Crawl Stone Soup version 0.31-a0-1570-g93c622d222 (webtiles) character file. Game seed: 3681461402714851875 36 Flugslaktarn the Apothecary (level 3, 0/21 HPs) Began as an Octopode Alchemist on Jan 3, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (371 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 371, Time: 00:00:47 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 37% Magic: 0/6 EV: 13 Int: 19 God: Gold: 54 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . j - +0 longbow rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons j - a +0 longbow (weapon) (You found it on level 2 of the Dungeon) Missiles l - 6 curare-tipped darts Magical Staves i - a staff of fire (You took it off a kobold on level 2 of the Dungeon) Jewellery o - a ring of poison resistance (You found it on level 2 of the Dungeon) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} g - a scroll of immolation {unknown} Potions a - a potion of magic e - a potion of haste {unknown} f - a potion of mutation {unknown} h - a potion of degeneration {unknown} k - 2 potions of curing {unknown} m - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting - Level 1.0 Conjurations * Level 4.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 10% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 19% N/A 26% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Anguish Hex/Necr 1% N/A 85% 4 Cause Fear Hex 1% N/A 85% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 98% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Things that are here: a +0 club; a kobold corpse k - 2 bubbling black potions (gained 1) o - a ring of poison resistance Found a war axe. An adder comes into view. Found a stone staircase leading down. The adder hisses angrily. You see here a +0 war axe. An adder is nearby! You shoot an arrow. The arrow barely misses the adder. The adder barely misses you. The adder closely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (53% to hit) The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder closely misses you. You shoot an arrow. The arrow closely misses the adder. The adder closely misses you. x2; The adder bites you. You shoot an arrow. The arrow barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You shoot an arrow. The arrow misses the adder. You feel very sick. You kill the adder! No target in view! You feel sick. Found a stone staircase leading up. You feel sick. You feel sick. A jackal comes into view. You feel sick. A jackal and a rat come into view. You feel sick. The jackal barks! x2; You hear a bark! The rat squeaks loudly. A jackal comes into view. You feel sick. A jackal comes into view. You see here a black potion. m - a black potion You feel sick. You are no longer poisoned. The jackal barks! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, poisoned, 64% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. The jackal closely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, very poisoned, 64% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! The jackal bites you but does no damage. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting misses the jackal. The sting hits the rat. The rat is poisoned. You kill the rat! The jackal bites you. You die... ##### ###### #...# #....# #...# #@# ##..†######### #h###....)........ #h.......######### ##..r.#### #.....>......... #.#.##.......... .. #...####### . #<..+ #...# You could see 2 jackals. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:2) 2 jackals (D:2) A quokka (D:1) 2 ball pythons (D:2) A goblin (D:2) 2 kobolds (D:2) 2 rats (D:2) 17 creatures vanquished. Vanquished Creatures (others) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 149 | D:2 | Reached XP level 2. HP: 12/17 MP: 1/5 181 | D:2 | Reached skill level 4 in Alchemy 320 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 369 | D:2 | HP: 1/21 [jackal (1)] 371 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: layout_basic, grunt_decor_mini_mirrors, nrook_campfire Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 3 Tentacles || 3 Fire: Longbow || 13 Cast: Sting || 18 Armour: Skin || 15 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 379 | 375 | 4 | 0 | 188 | 2 | 189.5 | Dungeon | 379 | 375 | 4 | 0 | 188 | 2 | 189.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 235 daAuts D:1: 144 daAuts