Dungeon Crawl Stone Soup version 0.31-a0-1547-g618ab1f346 (webtiles) character file. Game seed: 13656011704501551636 126 Flugslaktarn the Apothecary (level 5, 0/31 HPs) Began as an Octopode Alchemist on Jan 3, 2024. Slain by an orc ... wielding a +1 hand axe of electrocution (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:40 (1228 turns). Flugslaktarn the Apothecary (Octopode Alchemist) Turns: 1228, Time: 00:01:41 Health: 0/31 AC: 1 Str: 7 XL: 5 Next: 9% Magic: 4/9 EV: 13 Int: 19 God: Gold: 113 SH: 0 Dex: 13 Spells: 5/10 levels left rFire . . . b - +2 dagger (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons b - a +2 vampiric dagger (weapon) (You took it off a kobold on level 2 of the Dungeon) r - a +2 dagger of venom (You took it off an orc on level 3 of the Dungeon) Jewellery d - a ring of ice (You found it on level 2 of the Dungeon) Wands n - a wand of acid (8) (You found it on level 2 of the Dungeon) Scrolls c - 3 scrolls of revelation {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of identify {unknown} j - a scroll of amnesia {unknown} k - a scroll of fear {unknown} m - a scroll of enchant armour {unknown} o - a scroll of fog {unknown} p - a scroll of vulnerability {unknown} Potions a - a potion of magic f - a potion of might {unknown} h - a potion of attraction {unknown} i - a potion of invisibility {unknown} l - a potion of enlightenment {unknown} q - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting - Level 1.0 Conjurations * Level 5.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 4% 1 b - Olgreb's Toxic Radia Alch 23% N/A 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 26% N/A 8% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Sticky Flame Fire/Alch 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 : Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +2 dagger of venom; a +0 leather armour; an orc corpse r - a +2 dagger of venom You open the door. Found a stone staircase leading down. There is an open door here. You open the door. Magic restored. There is an open door here. You see here 7 stones. An orc comes into view. It is wielding a +0 whip. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (wandering, hasn't noticed you, 71% to hit) The sting hits the orc. The orc is poisoned. The orc is moderately wounded. You closely miss the orc. You grab the orc. The orc is severely wounded. You constrict the orc. The orc misses you. You hit the orc. You kill the orc! Things that are here: a +0 whip; an orc corpse An orc priest is nearby! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you, 71% to hit) The sting hits the orc priest but does no damage. The orc priest is poisoned. You completely miss the orc priest. You grab the orc priest. The orc priest is lightly wounded. You constrict the orc priest, but do no damage. The orc priest misses you. You hit the orc priest but do no damage. The orc priest is moderately wounded. You constrict the orc priest, but do no damage. The orc priest closely misses you. You barely miss the orc priest. The orc priest is heavily wounded. You constrict the orc priest, but do no damage. The orc priest hits you with a +0 flail! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, constricted by you, poisoned, 100% to hit) The sting hits the orc priest. The orc priest looks even sicker. The orc priest is severely wounded. You constrict the orc priest, but do no damage. You kill the orc priest! You have reached level 5! You feel agile. Things that are here: a +0 flail; a +0 leather armour; an orc corpse An orc is nearby! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x2 The orc shouts! You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An orc comes into view. It is wielding a +1 hand axe of electrocution. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (wandering, hasn't noticed you, 77% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The orc attacks as it pursues you! The orc closely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (77% to hit) The sting misses the orc. The sting hits the orc. The orc is poisoned. The orc is heavily wounded. The orc barely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (77% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you with a +1 hand axe of electrocution. You are electrocuted! You die... #.#.##..# ##.......## # #.###.# ##.....## #.....# ##...## ####..# ####'##### #..# #........# #.####..# #(##.###.## #.....o.#####.##....... #o# #........##.## #@# #.#.......#.# #.###.#..#...##.# #.))............# #####.......##### #######.# #.# #.# #.# ###########.### You could see 2 orcs. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 2 adders 2 dart slugs (D:2) 3 orcs (D:3) 4 ball pythons 6 bats An endoplasm (D:3) 2 giant cockroaches 3 goblins 3 hobgoblins 7 jackals (D:3) 3 kobolds 3 quokkas 2 frilled lizards (D:1) 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flugslaktarn the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 103 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 194 | D:3 | Reached skill level 4 in Alchemy 228 | D:3 | Reached XP level 3. HP: 10/21 MP: 3/6 581 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 1109 | D:3 | Found Arogg's Vocational Training. 1175 | D:3 | Reached skill level 5 in Alchemy 1216 | D:3 | Reached XP level 5. HP: 14/31 MP: 6/9 1224 | D:3 | Learned a level 4 spell: Olgreb's Toxic Radiance 1228 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, minmay_misc_feat_hallway, minmay_misc_feat_x, minmay_pentomino_u4 D:2: layout_rooms, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, nicolae_shop_vocational Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 4 5 | 5.3 Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Constrict | 15 | 3 || 18 Dagger | 52 | 7 || 59 Tentacles | 15 | || 15 Punch | 1 | || 1 Cast: Sting | 28 | 18 || 46 Stab: Sleeping | 1 | || 1 Armour: Skin | 43 | 5 || 48 Dodge: Dodged | 68 | 6 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1227 | 1174 | 53 | 3 | 768 | 3 | 409.0 | Dungeon | 1227 | 1174 | 53 | 3 | 768 | 3 | 409.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 675 daAuts D:2: 415 daAuts D:1: 136 daAuts