Flugslaktarn Level 1 of the Dungeon (0, 0, D:1) 20 stones (0, 11, D:1) a +0 club (2, 26, D:1) a +0 spear (3, 19, D:1) 27 stones (8, 15, D:1) 21 arrows (11, 13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (16, 2, D:2) a cursed +0 club (18, -3, D:2) a +0 club (20, -2, D:2) 23 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a cursed +0 ring mail (4, 21, D:3) a +0 dagger (8, 9, D:3) a +0 whip (12, 13, D:3) a +0 club a cursed -2 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (1, 6, D:4) a +0 dagger a +0 robe (2, 5, D:4) a +0 short sword (5, 7, D:4) a +0 mace (5, 18, D:4) 21 stones (9, 13, D:4) a +0 short sword (12, 26, D:4) a +0 dagger a +0 robe (12, 29, D:4) a +0 whip a +0 leather armour a +0 whip (12, 35, D:4) a +0 whip (16, 29, D:4) a +0 trident (17, 30, D:4) a +0 hand axe a cursed -1 chain mail (25, 0, D:4) 12 bolts (25, 25, D:4) a +0 dagger (26, 16, D:4) the +4 robe of the Villain {*Contam +Blink rF+} It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (26, 30, D:4) 25 sling bullets (34, 9, D:4) a +0 falchion (36, 8, D:4) a +0 club a +0 leather armour (36, 9, D:4) a +0 hand axe a cursed -1 robe (36, 11, D:4) 14 stones (37, 25, D:4) a +0 leather armour (39, 18, D:4) 17 stones (45, 28, D:4) 10 poisoned darts Level 5 of the Dungeon [Shop] Fegop's Weapon Shoppe 10 sling bullets (60 gold) a +0 hand axe (36 gold) the +10 short sword "Dosunkug" {holy, rElec MR+ Int+3 Stlth+} (1009 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. 27 arrows (64 gold) 18 stones (21 gold) a +0 rapier (48 gold) 32 arrows (76 gold) 5 bolts (12 gold) [Shop] Hoki's Weapon Shop a +0 mace (36 gold) a +0 long sword (42 gold) a +0 spear (36 gold) a +0 dagger (24 gold) a +0 glaive (78 gold) a +0 battleaxe (78 gold) a +0 rapier (48 gold) a +0 rapier (48 gold) a +2 rapier of draining (230 gold) the cursed +1 halberd of Kismet {antimagic, +Rage +Fly} (319 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you fly. It lets you go berserk. It has a curse placed upon it. a +1 rapier of electrocution (204 gold) a +0 club (12 gold) (0, 0, D:5) 5 large rocks (4, 0, D:5) a +0 leather armour (10, 9, D:5) 17 sling bullets (16, -13, D:5) a +0 giant club an ogre corpse (19, 29, D:5) a +0 chain mail (19, 30, D:5) 2 arrows (19, 31, D:5) an arrow a +0 flail a +0 mace a +0 leather armour a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, 33, D:5) a +0 shortbow 18 arrows (22, 11, D:5) a +0 dagger a +0 robe (23, 8, D:5) a +0 leather armour (23, 9, D:5) 4 boomerangs (25, 8, D:5) a +0 mace (31, 32, D:5) a +0 hand axe (38, -2, D:5) a cursed +0 leather armour