Flugslaktarn Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (0, 7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -7, D:2) a +4 spear (9, -5, D:2) a +0 club (19, -16, D:2) a cursed -3 short sword (unseen) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (1, 0, D:3) a +0 club 4 boomerangs (2, 0, D:3) a cursed -1 dagger a +0 leather armour (2, 11, D:3) 18 arrows (6, 4, D:3) a cursed -3 rapier (21, -13, D:3) a +3 short sword of venom (22, -13, D:3) a +0 hand axe (22, -12, D:3) a +0 club (still there?) a +0 whip (still there?) (22, -11, D:3) a +0 club (24, -8, D:3) 5 gold pieces Level 4 of the Dungeon (2, -14, D:4) a +2 halberd of venom (3, -14, D:4) a +0 spear (3, -12, D:4) a +0 spear (5, -14, D:4) a +0 spear (9, -49, D:4) a +0 leather armour (13, -47, D:4) a +0 leather armour (20, -52, D:4) a +0 hand axe (20, -38, D:4) a +0 trident (21, -10, D:4) a +0 ring mail (30, -2, D:4) a +0 rapier (37, -42, D:4) a +0 spear (38, -49, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) 14 stones (0, 7, D:5) 19 stones (13, 16, D:5) 29 arrows (13, 17, D:5) a +0 robe (17, 11, D:5) a +0 robe a +0 scimitar (19, 4, D:5) a +0 trident (21, 18, D:5) the +3 flail of Iconoclasm {vorpal, *Noise rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It may make noises in combat. (21, 37, D:5) 9 arrows (22, 16, D:5) a +0 leather armour (29, -12, D:5) 21 sling bullets (33, 9, D:5) a +0 scale mail (36, 8, D:5) an arrow (37, 7, D:5) 10 arrows (38, 6, D:5) a book of Minor Magic (38, 7, D:5) an arrow (38, 8, D:5) a cursed -3 quarterstaff (39, 7, D:5) an arrow (41, 7, D:5) a cursed +0 shortbow 4 arrows (45, -7, D:5) 19 stones (55, 2, D:5) a +0 leather armour (57, 13, D:5) a +0 hunting sling (58, -15, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Falapail's Weapon Shoppe 3 large rocks (21 gold) the +3 spear "Royzel" {venom, MR+ Str+3 Dex+4} (459 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. the +0 short sword of Extermination {flame, rN+ Str+3} (229 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from negative energy. a +0 war axe (35 gold) the +1 falchion of the Valley of Death {drain, rElec rC+ Dex+3} (377 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. a +0 whip (25 gold) (5, 7, D:6) a +0 falchion (12, -13, D:6) a wand of polymorph (10) (12, 18, D:6) a +0 dagger a +0 robe (13, -10, D:6) 16 stones (13, 20, D:6) a +0 dagger a cursed +0 leather armour (14, 20, D:6) a +0 hand axe a +0 leather armour a +0 club a +0 leather armour (16, -21, D:6) a +0 robe (17, 2, D:6) 21 arrows (19, 16, D:6) 26 stones (21, -2, D:6) a +2 halberd a +0 robe (21, -1, D:6) a cursed +0 great sword a +0 robe a +0 hand axe a cursed ring of attention a +3 mace of freezing a +0 robe (22, -20, D:6) a +0 leather armour (22, -1, D:6) a +3 short sword a +0 robe (22, 1, D:6) a +0 long sword a +0 robe (26, 13, D:6) a +0 chain mail (27, -9, D:6) a +3 flail a +0 scale mail (28, -9, D:6) a +0 dagger a +0 robe a +0 trident a +0 ring mail (31, -2, D:6) a +0 dagger a +0 robe (35, 5, D:6) a book of Air Level 7 of the Dungeon (0, 0, D:7) 27 arrows (17, 0, D:7) a ball python skeleton (18, -12, D:7) a +0 dagger (19, -24, D:7) an adder skeleton (21, -24, D:7) a +0 glaive a +0 chain mail the human skeleton of Harold (38, -3, D:7) a +0 leather armour (40, -10, D:7) 4 sling bullets (42, -8, D:7) a scroll of identify the Ecumenical Temple